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I want to use the wall2.dts in a new mod and I don't want to make 15 new shapes when I just need to change the length of the wall. When I'm in TGE adjust the wall length I can save and close the mod, when I reopen in TGE all is fine but when I open the mod on TT the shapes all return to normal scale.

How do I rescale and have stay that way?

Saturday, May 20, 2006 at 4:56:11 PM

Fix, email me. Dazzle made me two fantastic shapes that you would love. Perfect for this.

Saturday, May 20, 2006 at 6:13:17 PM

^ Is right as always ;)

There is only a few shapes that you can resize, most you cannot. Yes they look fine in TGE but TT makes them their normal size.

Fixit CS has the shapes but if they are not right let me know and I will make new ones for you.

Daz

 

 

 

 

Sunday, May 21, 2006 at 6:05:14 PM

You can resize by changing the rotation of the object I have found using these numbers always stretches and enlarges what I want 20 leave second set of numbers alone
800.23415 or for a very large scale use 1.34256 :P

Monday, May 22, 2006 at 8:43:12 PM

You can resize by changing the rotation of the object I have found using these numbers always stretches and enlarges what I want 20 leave second set of numbers alone
800.23415 or for a very large scale use 1.34256 :P
and the scale is wether or not you can make the object solid or transparent where you can go through it

Last edited: Monday, May 22, 2006 at 8:45:03 PM

Monday, May 22, 2006 at 8:43:13 PM

Thanks Sheena
I'll give it a try and let U know if it works for what I'm doing

Tuesday, May 23, 2006 at 9:41:01 PM

Hey Dazzle I used your wall in my mod and when I openned it on TT the walls were white and I could drive throw them. So I openned the.mis file and using edit replace changed them to your invisible wall and they worked find only problem now I can't see them. WHAT DID I DO WRONG??

Wednesday, May 31, 2006 at 8:06:18 PM

What wall are you talking about? I mean what are the shape names? The ones I sent CS are quite large oblong type things. If thats what you got then yes one will show white and you will be able to drive through the other is invisible and you wont be able to drive through.

Reason is that the white object is so you can check the positioning of the wall in TGE if all is then good then change the path to the invisable one. I made these for RollerBall so that players cannot get out of the arena. I positioned them in TGE so that I could see exactly where there were then changes the paths to the invisable ones.

You did nothing wrong thats how them two shapes work. If you want just a small wall that you cant drive through like in ones in the city folder, which I recommend you do not use, then thats good as I made 2 new ones for T-Bone which are skinned and do not flash like the ones in the city folder. If its them you want post here and I will email them to you.

Daz

 

 

 

 

Thursday, June 01, 2006 at 1:51:45 AM

LOL funny how things workout.
I start in TGE made my mod using the white walls, Then took the mod over to TT, and after thinking I had just wasted all that time making the mod. I opened the mod in text editor and did a find and replace to change them to the invisible wall so I could see if I even liked the mod. After all that, I go to PTT and read the above post. I just about rolled out of my chair laughing XD XD XD XD XD XD
Oh by the way your walls work great and I could use the other walls

The mod is called "PinBall Wizard"

Thursday, June 01, 2006 at 8:25:06 PM

Glad to be of help, I think I get where you went wrong you used the wrong one in TGE then changed it for the wrong one in TT LMAO :P

Cant wait to see this mod Fixit, sounds interesting.

Other walls sent to you by email

 

 

 

 

 

Friday, June 02, 2006 at 2:14:35 AM

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