Cassie’s Guide On How To Create A Dedicated Server
0. NOTES:
- Don't worry if a picture looks a bit different, this could be caused by my native language.
- Please don't get angry, I know this has been done alot.
- If your ThinkTanks explodes, don't get angry. These directions have been tested, and work fine.
PART #1 - Opening A Dedicated Server
1. Open your ThinkTanks Root-File, this should look like this
2. Open the folder called ‘dedicated’, this should look like this
2.1 If you don't have the folder called 'dedicated' download it here
(extract it to your TT-root file)
3. As you can see, there are many files in it, Names will be TT#_@$
# = 1 (Lush) - 2 (Spooky) - 3 (Frantic)
@ = Map (1,2,3,4)
$ = B (Battle Mode) - S (Indy Scrum) - TS (Team Scrum) - TBM (Team Battle Mode)
4. Open one of them. You'll see 2 windows.
5. The first one, which looks like this
In Text
You may close it.
6. The second one, which looks like this
%
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
%
--------- Initializing MOD: ThinkTanks ---------
Loading compiled script game/client/init.cs.
Loading compiled script game/server/init.cs.
Loading compiled script game/rankServer.cs.
%
--------- Initializing ThinkTanks: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script game/server/scripts/commands.cs.
Loading compiled script game/server/scripts/centerPrint.cs.
Loading compiled script game/server/scripts/game.cs.
% %
--------- Starting Dedicated Server ---------
Starting multiplayer mode
Binding server port to default IP
UDP initialized on port 28000
Loading compiled script game/server/scripts/audioProfiles.cs.
Loading compiled script game/server/scripts/camera.cs.
Loading compiled script game/server/scripts/markers.cs.
Loading compiled script game/server/scripts/special.cs.
Loading compiled script game/server/scripts/tank.cs.
Loading compiled script game/server/scripts/tankFx.cs.
Loading compiled script game/server/scripts/tankDb.cs.
Loading compiled script game/server/scripts/tankAI.cs.
*** LOADING MISSION: game/data/missions/TT2_3.mis
*** Stage 1 load
*** Stage 2 load
Executing game/data/missions/TT2_3.mis.
*** Mission loaded
Engine initialized...
Loading compiled script game/client/scripts/TWLoading.cs.
Loading compiled script game/client/scripts/wingman/loader.cs.
Loading compiled script game/client/scripts/LegendScript.cs.
Loading compiled script game/client/scripts/pinghud.cs.
Loading compiled script game/server/scripts/MissionLoaderMain.cs.
Loading compiled script game/server/scripts/MissionLoaderPreferences.cs.
game/server/scripts/MissionLoaderMain.cs (0): Unable to find object: 'moveMap' a
ttempting to call function 'bind'
Loading compiled script game/server/dash/main.cs.
Loading compiled script game/server/dash/prefs.cs.
Loading compiled script game/server/dash/ConsoleUtilities.cs.
Loading compiled script game/server/dash/GameConnection.cs.
Loading compiled script game/server/dash/Codes.cs.
Loading compiled script game/server/scripts/serverstringclean.cs.
Loading compiled script game/client/scripts/clientstringclean.cs.
Loading compiled script game/server/scripts/author.cs.
Loading compiled script game/server/scripts/infolastsec.cs.
Loading compiled script game/server/scripts/AntiDemos.cs.
Sending heartbeat to master server [IP:69.64.50.217:28002]
Received info request from a master server [IP:69.64.50.217:28002].
Received info request from a master server [IP:69.64.50.217:28002].
Received info request from a master server [IP:69.64.50.217:28002].
Sending heartbeat to master server [IP:69.64.50.217:28002]
%
You should keep it alive
In Picture
You should keep it alive
7. So, now you've put up a dedicated server.
Afcorse, I can't assure you it will work, because that is "the choise of your firewall, router and modem settings"
PART #2 - How To Edit A DedicatedServerFile (.bat)
PART #3 - How To Set Your Router and/or Modem Being Able To Host A Ded. Server
Last edited: Saturday, September 02, 2006 at 10:28:26 AM
Cassie’s Guide On How To Create A Dedicated Server
0. NOTES:
- Don't worry if a picture looks a bit different, this could be caused by my native language.
- Please don't get angry, I know this has been done alot.
- If your ThinkTanks explodes, don't get angry. These directions have been tested, and work fine.
PART #1 - Opening A Dedicated Server
1. Open your ThinkTanks Root-File, this should look like this
2. Open the folder called ‘dedicated’, this should look like this
2.1 If you don't have the folder called 'dedicated' download it here
(extract it to your TT-root file)
3. As you can see, there are many files in it, Names will be TT#_@$
# = 1 (Lush) - 2 (Spooky) - 3 (Frantic)
@ = Map (1,2,3,4)
$ = B (Battle Mode) - S (Indy Scrum) - TS (Team Scrum) - TBM (Team Battle Mode)
4. Open one of them. You'll see 2 windows.
5. The first one, which looks like this
In Text
You may close it.
6. The second one, which looks like this
%
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
%
--------- Initializing MOD: ThinkTanks ---------
Loading compiled script game/client/init.cs.
Loading compiled script game/server/init.cs.
Loading compiled script game/rankServer.cs.
%
--------- Initializing ThinkTanks: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script game/server/scripts/commands.cs.
Loading compiled script game/server/scripts/centerPrint.cs.
Loading compiled script game/server/scripts/game.cs.
% %
--------- Starting Dedicated Server ---------
Starting multiplayer mode
Binding server port to default IP
UDP initialized on port 28000
Loading compiled script game/server/scripts/audioProfiles.cs.
Loading compiled script game/server/scripts/camera.cs.
Loading compiled script game/server/scripts/markers.cs.
Loading compiled script game/server/scripts/special.cs.
Loading compiled script game/server/scripts/tank.cs.
Loading compiled script game/server/scripts/tankFx.cs.
Loading compiled script game/server/scripts/tankDb.cs.
Loading compiled script game/server/scripts/tankAI.cs.
*** LOADING MISSION: game/data/missions/TT2_3.mis
*** Stage 1 load
*** Stage 2 load
Executing game/data/missions/TT2_3.mis.
*** Mission loaded
Engine initialized...
Loading compiled script game/client/scripts/TWLoading.cs.
Loading compiled script game/client/scripts/wingman/loader.cs.
Loading compiled script game/client/scripts/LegendScript.cs.
Loading compiled script game/client/scripts/pinghud.cs.
Loading compiled script game/server/scripts/MissionLoaderMain.cs.
Loading compiled script game/server/scripts/MissionLoaderPreferences.cs.
game/server/scripts/MissionLoaderMain.cs (0): Unable to find object: 'moveMap' a
ttempting to call function 'bind'
Loading compiled script game/server/dash/main.cs.
Loading compiled script game/server/dash/prefs.cs.
Loading compiled script game/server/dash/ConsoleUtilities.cs.
Loading compiled script game/server/dash/GameConnection.cs.
Loading compiled script game/server/dash/Codes.cs.
Loading compiled script game/server/scripts/serverstringclean.cs.
Loading compiled script game/client/scripts/clientstringclean.cs.
Loading compiled script game/server/scripts/author.cs.
Loading compiled script game/server/scripts/infolastsec.cs.
Loading compiled script game/server/scripts/AntiDemos.cs.
Sending heartbeat to master server [IP:69.64.50.217:28002]
Received info request from a master server [IP:69.64.50.217:28002].
Received info request from a master server [IP:69.64.50.217:28002].
Received info request from a master server [IP:69.64.50.217:28002].
Sending heartbeat to master server [IP:69.64.50.217:28002]
%
You should keep it alive
In Picture
You should keep it alive
7. So, now you've put up a dedicated server.
Afcorse, I can't assure you it will work, because that is "the choise of your firewall, router and modem settings"
PART #2 - How To Edit A DedicatedServerFile (.bat)
PART #3 - How To Set Your Router and/or Modem Being Able To Host A Ded. Server
Last edited: Saturday, September 02, 2006 at 10:28:26 AM