Forums Index >> Modding >> Object Rotation in TGE?
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You do object placement such as trees in Modwizard (someone correct me if I'm wrong).
Ritz,
When you are in tge demo and you are adding an object highlight the object and hold down the alt key, while holding the alt key down left click and hold down while spinning the object, you can move it 3 differant ways, X, Y, AND Z. You can turn anything sideways. Also be sure not I repeat not to use anything from anything other then the static_shapes folder. Even then somethings will not work. If you add shapes and then while tt is lighting the mission your tt crash's, go to your mis folder and delete an object kind and try to load again, do this untill you find the object causing the crash, then don't use that one any more, I have found several that will cause tt to crash while lighting.
Last edited: Monday, April 24, 2006 at 8:36:16 PM
I made a moutain map...full of trees and trees alone...my ded server log just crashes...which is pretty wierd.. :( But thanks again GQ, your always willing to help ;)
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I'm still learning in TGE..so far so good..jsut a few syntax errors..back to the point. How do you object rotate in TGE? I've seen mods with sideways trees. :o