Forums Index >> Modding >> A Bigger Reticle?



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Im trying to find out how to make a Bigger Reticle...Does it have something to do with mis. File? %) Btw...i cant find where it says fog height. :( <----- might sound newbish but u cant blame me for being away. XD
-Ritz :)

 

Sunday, August 14, 2005 at 10:38:31 AM

Ya Can Try This Ritz I wouldnt say too use the Mis File I would prefer the Special.cs look in the modding resource before asking questions ya can add this at the end of ur Mis I think not sure after ------OBJECT WRITE END------ or watever aight?

Example:

//Bounce mines with long white trial//
Bounceprojectile.emitter= "snowgunemitter";
Bounceprojectile.className = "ProjectileData";
Bounceprojectile.resource = "game/data/shapes/tanks/brain.dts";
Bounceprojectile.reticle = "BounceReticle";
Bounceprojectile.numbounce = 50;
Bounceprojectile.bounceFactor = 0.08;
bounceprojectile.damage = 2;
bounceprojectile.splashArea = 2;
Bounceprojectile.gravityscale = 0.7;
Bounceprojectile.velocity = 20;
Bounceprojectile.inheritVelocity = 0;
Bounceprojectile.count = 1000;
Bounceprojectile.burstcount = 100;
Bounceprojectile.burstdelay = 20;
Bounceprojectile.reloadtime = 0;
Bounceprojectile.sizescale = 1;
Bounceexplosion.resource = "game/data/shapes/tanks/smoke.png";
Bounceexplosion.sound.filename = "game/data/sound/explodeArea.ogg";
Bounceexplosion.startscale = 1;
Bounceexplosion.durationscale = 1000;
Bounceexplosion.endscale = 30;
BounceTankExplosion.resource = "game/data/shapes/tanks/BounceReticle.png";
BounceTankExplosion.sound.filename = "game/data/sound/explodeHitYou.ogg";
BounceTankExplosion.startscale = 2;
BounceTankExplosion.durationscale = 1000;
BounceTankExplosion.endscale = 20;
BounceOwnTankExplosion.resource = "game/data/shapes/tanks/BounceReticle.png";
BounceOwnTankExplosion.sound.filename = "game/data/sound/explodeHitYou.ogg";
BounceOwnTankExplosion.startscale = 1;
BounceOwnTankExplosion.durationscale = 1000;
BounceOwnTankExplosion.endscale = 10;
BounceBounceExplosion.resource = "game/data/shapes/tanks/smoke.png";
BounceBounceExplosion.sound.filename = "game/data/sound/explodeArea.ogg";
BounceBounceExplosion.startscale = 1;
BounceBounceExplosion.durationscale = 1000;
BounceBounceExplosion.endscale = 10;
BounceOtherExplosion.resource = "game/data/shapes/tanks/smoke.png";
BounceOtherExplosion.sound.filename = "game/data/sound/explodeArea.ogg";
BounceOtherExplosion.startscale = 1;
BounceOtherExplosion.durationscale = 1000;
BounceOtherExplosion.endscale = 10;
Bouncebump.resource = "game/data/shapes/Common/jet.png";
Bouncebump.sound.filename = "game/data/sound/bounceVolcano.ogg";
Bouncebump.startscale = 1;
Bouncebump.Durationscale = 1000;
Bouncebump.endscale = 15;

HaHa ^^ You Just Got p00ne1) WanT SoMe MoRe?? 1v1 You Host It.

Sunday, August 14, 2005 at 10:45:58 AM

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