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Em sorry for this, I could go looking for it but I scanned through and couldnt see it..

How do u edit TT terrains in TGE?
Sorry for such a wasteful question..

Edger Jr

Sunday, January 01, 2006 at 9:52:26 AM

::::THE MODDING RESOURCE:::: > Terrains section. You will find tons of tutorials there.

Sunday, January 01, 2006 at 9:58:46 AM

Thanx Monica. But I can't find it

Sunday, January 01, 2006 at 10:20:19 AM

Ok,
This is what I found

Quote

 

Is there a way to use the Torque demo to edit TT missions or terrains? If yes, please tell us how.

 

Answer

Nathan says

 

For some oddball reason, it doesn't want to open them. However, tinker around a bit, if you find out how, be sure to let everyone know, I'm sure it would be usefull to alot of people.

 

ME BEING ONE OF THE PEOPLE

Sunday, January 01, 2006 at 10:29:01 AM

Sunday, January 01, 2006 at 10:29:31 AM

You have to use dash's or Pharmaceuticals' mods (D# , SCG# )as a template to mod terrains.

Sunday, January 01, 2006 at 10:31:08 AM

I want to Mod Medulla Mesa

Sunday, January 01, 2006 at 10:52:29 AM

Anyone??

Sunday, January 01, 2006 at 11:28:03 AM

You can't mod the stock TT maps for some reason. Sorry. :( You have to use the dash/Pharmaceuticals maps--then you can flatten them completely and start from scratch if you want.

Sunday, January 01, 2006 at 1:05:50 PM

Are you on a mac edger? If so here is what to do.

On the TGE Icon, Click and hold until a menu apears, on that menu select "Show Package Contents." then go to Contents>Mac OS and inside should be a Terminal File called "Torque Demo OSX"

Open up terminal which is located at Macintosh HD>Applications>Utilities and write "cd "(NOTICE THE SPACE). Drag the "Torque Demo OSX" from the Contents folder of TGE into Terminal after the space and it should show the root to your TGE icon.

Mine looks like this

 

                                        
cd /Peters Stuff/TGE/Torque Demo OSX.app/Contents/MacOS/Torque Demo OSX

 

Now add this to the end of it

 

                                        
-mod game -console

 

So the finished result should be something like this, bout your root. NOT mine.

 

                                        
cd /Peters Stuff/TGE/Torque Demo OSX.app/Contents/MacOS/Torque Demo OSX -mod game -console

 

Press Enter and your Mac should open up TGE and you should be able to open.ter and.mis files.

*THE ABOVE IS ALSO USED TO MAKE MODS USING NAPALMS PREINSTALLED TGE.**

 

 

 

 

Last edited: Sunday, January 01, 2006 at 1:49:37 PM

Sunday, January 01, 2006 at 1:48:33 PM

Sry I ain't on Mac but thanx Pedro! ;)

Sunday, January 01, 2006 at 1:55:06 PM

Lol, That whole post for no reason! XD

 

 

 

 

Sunday, January 01, 2006 at 2:36:58 PM

When/if anyone figures out how to I would really like to know
just e-mail @ doubleht@gmail.com or postin this thread!! XD

Monday, January 02, 2006 at 3:03:50 AM

 

 

I wrote this guide originally for a good pal, but I thought that it might be helpful for others too. Here it goes... Oh and one more thing it's just the way I would do it. Someone else might do it different way.

Before the guide, shortly said what all the parts contain.

1: Getting the TGE and Installing it.
2 - 5: Adding files to TGE and Creating a batch file for TGE. ( This steps you can skip, but if you do them it will be very useful for you later. If you don't to them you can't place rocks/trees with TGE, use ThinkTanks textures, use ThinkTanks skies. You won't have already done example map, which is easy to edit, and will appear on right place with ThinkTanks objects after you move it to ThinkTanks. )
6: Starting TGE and Getting to a point where you see the terrain from the sky.
7+: Editing the terrain. ( Shortly said how to edit it. )

Tutorial to create your own terrains with TGE(Torque Game Engine).

Firstly,
1. Download the TGE from www.garagegames.com. This is a straight link to download page http://www.garagegames.com/pg/demo.php?id=1
2. Choose Begin Download.
3. Choose download now for the operation system you use.
( Your firewall might ask if you want allow Application Layer Gateway, you must allow it or otherwise the download won't begin. )
4. After you have downloaded it, Install it.

Secondly,
1. Now open up your Torque Demo folder to main view. ( You should see common and demo folder. )
2. Copy your full demo folder and paste it. Rename your just pasted folder to "game" folder.
3. Now move to Torque Demo/game/data
4. Now you open up ThinkTanks/game/data
5. From ThinkTanks/game/data folder copy & paste full skies and terrains folders. Paste them to Torque Demo/game/data folder.
( It will probably ask if you want replace some files, just answer yes to them. )
6. Now you move to ThinkTanks/game/data/shapes. From this folder you copy & paste Blue, Green and Red folders to Torque Demo/game/data/shapes folder.

Thirdly,
1. You go to your ThinkTanks/dedicated folder and copy & paste one of dedicated batch files to Torque Demo/game folder.
2. Example in TT1_1B reads:
cd..
ThinkTanks -dedicated -mission game/data/missions/TT1_1.mis -game B

You'll edit it to:

Cd..
demo -console -mod game

And place it to Torque Demo/game folder. If you don't have dedicated folder with batch files. You can easily create one yourself. Open up Notepad (or other text editing program) copy the lines above and paste them to Notepad. Save the text as xxxx.bat (replace xxxx with a name you want to call your batch file) and it will be a batch file which you can use.

Fourthly,
1. You go download some of the dash's maps (both.mis &.ter files) from http://thinktanks.jkdg.com/terrains/ ( All you need is one map for an example D16.mis and D16.ter. )
2. Now copy & paste your just downloaded.mis and.ter files to Torque Demo/game/data/missions folder.

Fifthly,
1. You go to Torque Demo/game and run your batch file.
2. It will start up the TGE.
3. There will appear two MS-DOS windows. First one will have only few lines (this one you can shut down). Second one will have a lots of lines (this one you can't shut down or the TGE will shut down too).

Sixthly,
1. You go to TGE's main view (Where you see: Torque Engine Overview, Feature Walkthrough, Fps Multiplayer and Multiplay Off-road Racing).
2. You choose FPS Multiplayer which will start up a game with an orc. (You can use the racing one too, if you want.)
3. Check create server box.
4. Now game will load up.
5. You get out of the orc's view by pressing F8. (You control camera from wasd keys.)
6. Press F11 to bring up menu.
7. Go to File > Open Mission... > and there choose the dash's map you downloaded and put to Torque Demo/game/data/missions folder.
8. It will load up the map, you can see the orc falling down. Press F11(to shut down the menu) and then press F8(to get control of the camera).
9. You will probably be right now in a "blue hell" without seeing nothing but blue. To get out of there move your mouse towards yourself and then hold up "s key". And you'll start to raise and see the map.

Seventhly,
1. Now you can start editing the terrain.
2. Press F11 to bring up the menu again.
3. Window > Terrain Editor will start up the Terrain Editor which lets you edit terrain. ( See Action menu for different editing styles and Brushes menu for different sized brushes. )

More things,
1. From Window > Terrain Texture Painter you can choose what kind of textures you use on your map.
2. From Window > World Editor Creator lets you put rocks & trees to your map. So you don't have to do it on ThinkTanks anymore.
3. If you want know more about the ablilities of the TGE and how to use them. You can press F1 to get a help page up.

- Trivox

 

 

Monday, January 02, 2006 at 5:18:51 AM

The stock maps went thru a secondary process
I remember 56k LagMan discussing this in another thread long long ago
In order to make the game even more dialup friendly the stock maps
were shrunk into "mapname.ter.LO" and somehow this locks them
Soooo even if you bring it into TGE you cant see it and you cant paint it
Listen to Monica she's got the skinny

 

Tuesday, January 03, 2006 at 1:08:38 PM

I have it installed I've made terrains already etc. I just want to edit a stock maps..but u obviously cant

Wednesday, January 04, 2006 at 11:03:03 AM

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