Forums Index >> Modding >> Mod error (need help)
Page : <1> :
Not a expert but if u look
Locked = "true";
Locked = "true";
Locked = "true";
Locked = "false";
^that y 3 true's then thelast 1 is false.
Hope thats y.
my blaster will destroy u!
Try taking out this
fogVolume1 = "1 1 1";
fogVolume2 = "1 1 1";
fogVolume3 = "40 1 50";
it has it double :o
-Shock
SEND TO ME BLITZ......
Yea send it to me so I can see what is going on
Yepper got it
Page : <1> :
Okay, old story I know, but I have been working on a new mod called "Planet X". I was putting some more stuff in it from TGE then put it to my TT missions folder.
Everytime I load the Send Error Report shows.
Help will be much appreciated.
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
New ScriptObject(MissionInfo) {
name = "Planet X";
};
new MissionArea(MissionArea) {
Area = "-360 -648 720 1296";
flightCeiling = "300";
flightCeilingRange = "20";
floor = "110";
locked = "true";
};
new Sky(Sky) {
position = "336 136 0";
rotation = "1 0 0 0";
scale = "1 1 1";
materialList = "game/data/skies/StarRed.dml";
cloudHeightPer[0] = "0.349971";
cloudHeightPer[1] = "0.3";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.0005";
cloudSpeed2 = "1.0002";
cloudSpeed3 = "0.0003";
visibleDistance = "500";
fogDistance = "300";
fogColor = "512.6501 512.6238 413.4201 058.4926";
fogVolume1 = "1 1 1";
fogVolume2 = "1 1 1";
fogVolume3 = "40 1 140";
fogVolume1 = "1 1 1";
fogVolume2 = "1 1 1";
fogVolume3 = "40 1 50";
fogVolumeColor1 = "128 128 128 -2.22768e+038";
fogVolumeColor2 = "128 128 128 0";
fogVolumeColor3 = "128 128 128 -1.70699e+038";
windVelocity = "1 1 0";
windEffectPrecipitation = "1";
SkySolidColor = "0.6 0.6 0.6 1";
useSkyTextures = "1";
renderBottomTexture = "0";
noRenderBans = "0";
locked = "true";
};
new Sun() {
azimuth = "0";
elevation = "35";
color = "0.6 0.6 0.6 1";
ambient = "0.4 0.4 0.4 1";
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
direction = "0.57735 0.57735 -0.57735";
locked = "true";
};
new TerrainBlock(terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
terrainFile = "./TT3_5.ter";
squareSize = "8";
bumpScale = "2";
bumpOffset = "0.007";
zeroBumpScale = "7";
tile = "1";
position = "-1024 -1024 0";
locked = "true";
};
new SimGroup(PlayerDropPoints) {
New SpawnSphere() {
position = "78.9891 -214.86 183.615";
rotation = "0 0 1 130.062";
scale = "0.940827 1.97505 1";
dataBlock = "SpawnSphereMarker";
Radius = "10";
sphereWeight = "1";
indoorWeight = "1";
outdoorWeight = "1";
homingCount = "0";
lockCount = "0";
locked = "false";
};
I didn't add the shapes because I thought this would be the main part of attention. I had also went over the shapes files and everything already but found no errors.