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Page : <1> :
I put in the particle emitter naodes correctly, and there is no text error, but they don't do anything!!!!! I used 187's help me too?@!
Read these
http://www.garagegames.com/mg/forums/result.thread.php?qt=16126
http://www.garagegames.com/mg/forums/result.thread.php?qt=15903
187
Thx 187, I now have particle emitter nodes!!!!!!!!!!!!!!!
1 more question though,
How do u make the bullet go slower?
Last edited: Tuesday, March 09, 2004 at 1:08:03 PM
Thx
One more thing... How do u make the smoke behind the bullet bigger? Like in repent's mountain fortresses and a map called volcano wars I want the smoke just like that... And my green smoke is kinda faded, and solutions? The smoke also swirls. (by the way this is what it looks like)
datablock particledata(lightparticle)
{
AnimateTexture = "0";
AnimTexName[0] = "game/data/shapes/tanks/reticle.png";
Colors[0] = "0 1 0 0.000000";
Colors[1] = "0 1 0 0.000000";
Colors[2] = "0 1 0 0.385827";
Colors[3] = "0.000000 0.000000 0.000000 0.000000";
ConstantAcceleration = "0";
DragCoefficient = "0.997067";
FramesPerSec = "1";
GravityCoefficient = "-0.20757";
InheritedVelFactor = "0.297456";
LifetimeMS = "500";
LifetimeVarianceMS = "250";
Sizes[0] = "0.247922";
Sizes[1] = "0.745389";
Sizes[2] = "0.84409";
Sizes[3] = "1.54513";
SpinRandomMax = "500";
SpinRandomMin = "-90";
SpinSpeed = "1";
TextureName = "game/data/shapes/tanks/speedyprojectile.jpg";
Times[0] = "9";
Times[1] = "0.2";
Times[2] = "0.498039";
Times[3] = "1";
UseInvAlpha = "5";
WindCoefficient = "1";
};
//
//
Datablock particleemitterdata(lightparticleemitter)
{
ClassName = "ParticleEmitterData";
EjectionOffset = "0";
EjectionPeriodMS = "28";
EjectionVelocity = "0.5";
LifetimeMS = "10";
LifetimeVarianceMS = "10";
OrientOnVelocity = "1";
OrientParticles = "0";
OverrideAdvance = "0";
ParticleFarDist = "1000";
Particles = "lightparticle";
PeriodVarianceMS = "27";
PhiReferenceVel = "0";
PhiVariance = "360";
ThetaMax = "90";
ThetaMin = "90";
UseEmitterColors = "0";
UseEmitterSizes = "0.9";
VelocityVariance = "1";
};
What do I change to make it look like I said above?
Thx, :o
Last edited: Tuesday, March 09, 2004 at 10:16:49 PM
Datablock particledata(lightparticle)
{
AnimateTexture = "0";
AnimTexName[0] = "game/data/shapes/tanks/reticle.png";
Colors[0] = "0 1 0 0.000000";
Colors[1] = "0 1 0 0.000000";
Colors[2] = "0 1 0 0.385827";
Colors[3] = "0.000000 0.000000 0.000000 0.000000";
ConstantAcceleration = "0";
DragCoefficient = "0.997067";
FramesPerSec = "1";
GravityCoefficient = "-0.20757";
InheritedVelFactor = "0.297456";
LifetimeMS = "500";
LifetimeVarianceMS = "250";
Sizes[0] = "0.247922";
Sizes[1] = "0.745389";
Sizes[2] = "0.84409";
Sizes[3] = "1.54513";
SpinRandomMax = "500";
SpinRandomMin = "90";
SpinSpeed = "9";
TextureName = "game/data/shapes/tanks/speedyprojectile.jpg";
Times[0] = "9";
Times[1] = "0.2";
Times[2] = "0.498039";
Times[3] = "1";
UseInvAlpha = "1";
WindCoefficient = "0";
};
//Made With Help From Ishbuu [Bot]
//
Datablock particleemitterdata(lightparticleemitter)
{
ClassName = "ParticleEmitterData";
EjectionOffset = "0";
EjectionPeriodMS = "28";
EjectionVelocity = "0.5";
LifetimeMS = "10";
LifetimeVarianceMS = "10";
OrientOnVelocity = "1";
OrientParticles = "0";
OverrideAdvance = "0";
ParticleFarDist = "1000";
Particles = "lightparticle";
PeriodVarianceMS = "27";
PhiReferenceVel = "0";
PhiVariance = "360";
ThetaMax = "90";
ThetaMin = "90";
UseEmitterColors = "0";
UseEmitterSizes = "0.9";
VelocityVariance = "1";
};
Page : <1> :
Particle emmiter nodes. How will it look when u have it in the.mis text thingy?
Plz post how it will look when it is at the begginning of the.mis text.
--Tankster