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Particle emmiter nodes. How will it look when u have it in the.mis text thingy?

Plz post how it will look when it is at the begginning of the.mis text.

--Tankster

Monday, March 08, 2004 at 12:00:00 PM

I put in the particle emitter naodes correctly, and there is no text error, but they don't do anything!!!!! I used 187's help me too?@!

Monday, March 08, 2004 at 4:00:22 PM

Thx 187, I now have particle emitter nodes!!!!!!!!!!!!!!!

1 more question though,

How do u make the bullet go slower?

Last edited: Tuesday, March 09, 2004 at 1:08:03 PM

Tuesday, March 09, 2004 at 12:36:55 PM

Thx

Tuesday, March 09, 2004 at 1:54:29 PM

One more thing... How do u make the smoke behind the bullet bigger? Like in repent's mountain fortresses and a map called volcano wars I want the smoke just like that... And my green smoke is kinda faded, and solutions? The smoke also swirls. (by the way this is what it looks like)

datablock particledata(lightparticle)

{

AnimateTexture = "0";

AnimTexName[0] = "game/data/shapes/tanks/reticle.png";

Colors[0] = "0 1 0 0.000000";

Colors[1] = "0 1 0 0.000000";

Colors[2] = "0 1 0 0.385827";

Colors[3] = "0.000000 0.000000 0.000000 0.000000";

ConstantAcceleration = "0";

DragCoefficient = "0.997067";

FramesPerSec = "1";

GravityCoefficient = "-0.20757";

InheritedVelFactor = "0.297456";

LifetimeMS = "500";

LifetimeVarianceMS = "250";

Sizes[0] = "0.247922";

Sizes[1] = "0.745389";

Sizes[2] = "0.84409";

Sizes[3] = "1.54513";

SpinRandomMax = "500";

SpinRandomMin = "-90";

SpinSpeed = "1";

TextureName = "game/data/shapes/tanks/speedyprojectile.jpg";

Times[0] = "9";

Times[1] = "0.2";

Times[2] = "0.498039";

Times[3] = "1";

UseInvAlpha = "5";

WindCoefficient = "1";

};

//

//

Datablock particleemitterdata(lightparticleemitter)

{

ClassName = "ParticleEmitterData";

EjectionOffset = "0";

EjectionPeriodMS = "28";

EjectionVelocity = "0.5";

LifetimeMS = "10";

LifetimeVarianceMS = "10";

OrientOnVelocity = "1";

OrientParticles = "0";

OverrideAdvance = "0";

ParticleFarDist = "1000";

Particles = "lightparticle";

PeriodVarianceMS = "27";

PhiReferenceVel = "0";

PhiVariance = "360";

ThetaMax = "90";

ThetaMin = "90";

UseEmitterColors = "0";

UseEmitterSizes = "0.9";

VelocityVariance = "1";

};

 

What do I change to make it look like I said above?

Thx, :o

Last edited: Tuesday, March 09, 2004 at 10:16:49 PM

Tuesday, March 09, 2004 at 7:54:46 PM

Datablock particledata(lightparticle)

{

AnimateTexture = "0";

AnimTexName[0] = "game/data/shapes/tanks/reticle.png";

Colors[0] = "0 1 0 0.000000";

Colors[1] = "0 1 0 0.000000";

Colors[2] = "0 1 0 0.385827";

Colors[3] = "0.000000 0.000000 0.000000 0.000000";

ConstantAcceleration = "0";

DragCoefficient = "0.997067";

FramesPerSec = "1";

GravityCoefficient = "-0.20757";

InheritedVelFactor = "0.297456";

LifetimeMS = "500";

LifetimeVarianceMS = "250";

Sizes[0] = "0.247922";

Sizes[1] = "0.745389";

Sizes[2] = "0.84409";

Sizes[3] = "1.54513";

SpinRandomMax = "500";

SpinRandomMin = "90";

SpinSpeed = "9";

TextureName = "game/data/shapes/tanks/speedyprojectile.jpg";

Times[0] = "9";

Times[1] = "0.2";

Times[2] = "0.498039";

Times[3] = "1";

UseInvAlpha = "1";

WindCoefficient = "0";

};

//Made With Help From Ishbuu [Bot]

//

Datablock particleemitterdata(lightparticleemitter)

{

ClassName = "ParticleEmitterData";

EjectionOffset = "0";

EjectionPeriodMS = "28";

EjectionVelocity = "0.5";

LifetimeMS = "10";

LifetimeVarianceMS = "10";

OrientOnVelocity = "1";

OrientParticles = "0";

OverrideAdvance = "0";

ParticleFarDist = "1000";

Particles = "lightparticle";

PeriodVarianceMS = "27";

PhiReferenceVel = "0";

PhiVariance = "360";

ThetaMax = "90";

ThetaMin = "90";

UseEmitterColors = "0";

UseEmitterSizes = "0.9";

VelocityVariance = "1";

};

 

Tuesday, March 09, 2004 at 10:38:25 PM

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