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SO how exactly do I get to those islands over in the fog.
Also what do u put in what thing togo through fog without dieing
Sry I accidently deleted the question so read what I just said
You need to edit the mission file(.mis) of that map you want to use. Here's Medulla Mesa for example:
new MissionArea(MissionArea) {
area = "-256 -256 512 512";
flightCeiling = "200";
flightCeilingRange = "0";
floor = "95";
locked = "false";
Change it to this:
new MissionArea(MissionArea) {
area = "-512 -512 1024 1024";
flightCeiling = "200";
flightCeilingRange = "0";
floor = "0";
locked = "false";
Hope that helps!
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
Ok thanks Triv!
Also how do I make it so I can just go on the islands but the fog kills me?
Then you would need to make the area larger and rise the floor level(kill level). But you need to remember that you need to get past the fog first for that you could use e.g. Boostpads.
This could be an example for the last question.
new MissionArea(MissionArea) {
area = "-1024 -1024 2048 2048";
flightCeiling = "200";
flightCeilingRange = "0";
floor = "33";
locked = "false";
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
Ok thanx
Ok I got another question
What should I put in so I see no fog and the tank goes faster for a raceway
Yeah also that one u just answered is doing the same thing thats the first question was doing. This question "Also how do I make it so I can just go on the islands but the fog kills me?" thank you for your help
Well in the.mis there is somehting like this:
fogVolume3 = 40 1 -->95<-- The third number may vary from which map you are editing
And if you don't want to see any fog, you chnage the third number to this:
fogVolume3 = 40 1 0
Now for your other question
Get the tankDB.cs file from the "Other Stuff" section. Here is a link: Link
Now put this file in your game/server/scripts.
When you have done that, open the file. The first one (Default Tank - Medium Tank) The second (Light Tank - Medium Tank) The third (Heavy Tank - Medium Tank) and the fourth is (BabyBoss - Medium Tank) Note: Concentrate on the main tank not the "Medium Tank" (i.e. LightTank - MediumTank would be the real LightTank). Edit their max speeds. For example the light tank's max speed is 15.9 make it to however you like (i.e. 15.9 --> 70.0).
Hope this helps Weasel. :)
-CUC-
- b20
No fog.
new Sky(Sky) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
visibleDistance = "1000";
useSkyTextures = "1";
renderBottomTexture = "0";
SkySolidColor = "0.547000 0.641000 0.789000 0.000000";
fogDistance = "300";
fogColor = "0.820000 0.828000 0.844000 1.000000";
fogVolume1 = "0 0 0";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
materialList = "~/data/skies/sky_day.dml";
(continues...)
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
Triv has a point too, but editing the fogVolume3 is all you need to do. I might be wrong but this worked for me! %)
- b20
Another question how do I make it so u dont start with bullets
Another question how do I make it so u dont start with bullets
I guess this code to the bottom of mis would do that. Not sure, tell me if it works.
These are for the three main tanks
Defaultprojectile.count = 0;
Lightprojectile.count = 0;
Heavyprojectile.count = 0;
If you want to make powerups give no ammos too
Speedyprojectile.count = 0;
Splashprojectile.count = 0;
Bounceprojectile.count = 0;
PS. If you're using tankDB.cs which CUC directed you above it's possible to use ZeroProjectile in it. You would need to find the tanks defaultprojectile and replace it with ZeroProjectile. E.g. Lighttank normal bullets: defaultProjectile = "LightProjectile";. Lighttank without bullets: defaultProjectile = "ZeroProjectile";.
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
H
Geez!
You would think there was a resource
or something where these kinds of questions could be answered.
I can't believe that in the 2 years of modding this game we still don't know what the fogVolume numbers
are or how to set the projectile count
.
Or what about teleporting
to the islands, wow that would be cool.
What is even more confusing is that floor
and and area
are what kill you but we talk about the fog killing us when it has nothing to do with it.
Sniff sniff...
what is that smell?
Hehehehhe ^..I try to get my answers from the forums but sometimes my problems
are differant or new....Poor max and the rest of you great scripters and Modders
I Salute All Of You For Your Great Minds..And Your Talent...
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Think.