Forums Index >> Modding >> FOG
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Try: RGB Convertor
It changes Red, Green, and Blue numbers to pretty close fog numbers.
By ArtCrazy
I use multi-billion dollar military satellites to find tupperware hidden in the woods... What do YOU do?
Last edited: Thursday, May 26, 2005 at 7:00:36 PM
VisibleDistance = "2048"; <------------------------------------ How far away can we see before it gets hazy around perimeter of the game. Set to "0" no can see.
useSkyTextures = "1"; <---------------------------------------- 0 is off and 1 is on. Controls sky textures.
renderBottomTexture = "0"; <----------------------------------- Does not seem to do anything
SkySolidColor = "0.10 0.50 0.90 1.0"; <------------------------ Sky color "red green blue alpha" Does not seem to do anything
fogDistance = "300"; <----------------------------------------- How far can you see when driving in the fog
fogColor = "0.1 0.3 0.6 1.0"; <-------------------------------- Fog color "red green blue alpha". The example is Sea-Blue , "1 1 1 1" is black &, "9 9 9 1" is white
fogVolume1 = "1 1 3"; <---------------------------------------- The density and range of the fog. In order: density-bottom-top. 1 = no visibility 180 = low visibility
fogVolume2 = "200 4 8"; <-------------------------------------- You can have 3 levels of fog but they are the same color. This example is a river with water and haze.
fogVolume3 = "180 50 112"; <----------------------------------- This example is the third and higher level of fog with low visibility.
materialList = "game/data/skies/sky_day.dml"; <---------------- The path to your sky file.
windVelocity = "1 1 0"; <-------------------------------------- Direction "x y z". You can make it windy but it only effects smoke and emmitters.
www.maxworks.com
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I can't change the fog color so you cant see it
when ever I chang the numbers the mod never loads or dosent do any theng
plz help!!!!!!!!!!