Forums Index >> Modding >> Star Warz MOD! i need your Help!
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Er how do u post a screenie?
Hello!!! Any1 out there tis is gettin 2 b very disturbing no1 evr reads my forums y is that!
Hit the little picture button by the smilies.
Then what?
Dran it no dice... Well anyway back 2 star warz... Any ideas I know I want a lightsabor power up lol. Default = a blaster and then I need more Ideas.
It has to be an picture from a site, you can use uploadit , that is what I use.
How about a proton torpedeo? It could replace area effect
OH YEAH that was a awesome Idea and some cluster 4 bounce back... Make the tanks X-wings lol WAHOOOOOOOOOOO tnx now I have a lot what else should I do... Oh I almost 4got is there a way other people can c your skins cause I want evry1 2 c it like a battlestation. Anther thing I might want it so that if u hit the sides u die is there a way 2 do that?
Er could some1 tell me how 2 make an emitter so I can make da tail 4 da proton torpido and da cluster missles?
HEY HEY HEY, I got idea for saber, what you could do is fire, red, blue, or watever color bulllet you want, then make the burst count like, 9 and then make the burt delay 999999999 so you fire a short stream -------- of bullets , looking like a watever color light saber you want it! The exact code:
Lighttank.defaultprojectile = "lightprojectile";
Mediumtank.defaultprojectile = "lightprojectile";
Heavytank.defaultprojectile = "lightprojectile";
Lightprojectile.resource = "game/data/shapes/common/healthflash.png";
Defaultexplosion.resource = "game/data/shapes/Common/powerupflash.png";
Lightprojectile.damage = 1;
Lightprojectile.count = 999;
Lightprojectile.burstcount = 9;
Lightprojectile.gravityscale = 0;
Lightprojectile.velocity = 120;
Lightprojectile.sizescale = 1;
Lightprojectile.reloadtime = 0;
Lightprojectile.burstdelay = 9999999999;
Defaultexplosion.startscale = 2;
Defaultexplosion.endscale = 10;
Try this out if it doesn't work I will figue it out GAMEBRO.
-Linx ;)
Tnx hey linx whats shacken I hope we can talk more often I sent a krapy verson (protocal MOD) 2 u check it out not so good weapons yet but now I am gettina lot o kool Ideas tnx 4 your support I have a lot o Ideas I am also tryin out some weapons that I am tyin 2 make :)
What about a blaster how would I do that do I use a emmiter?
WAHOO I am testin the proton torpido today I made it and know it is time 2 test I will post results after I hope it works!!! 8o
:( no dice and linx all the lightsabor does is add a flash whe it hit's but it's kool... :( I am sad it did not work... Here is what I had
Splashprojectile.damage = 1000000;
Splashprojectile.gravityscale = 0;
Splashprojectile.count = 1;
Splashprojectile.burstcount = 1;
Splashprojectile.velocity = 100;
Splashprojectile.reloadtime = 50;
Splashprojectile.burstdelay = 99999999999;
Splashprojectile.sizescale = 2;
Splashprojectile.startscale = 4;
Spalshprojectile.endscale = 15;
Splashprojectile.resource = "game/data/shapes/common/rechangeglass.png";
Splashexplosion.resource = "game/data/shapes/tanks/Tankexplosion06.jpg";
Plz tell me whats wrong... It did not even fire!!! Whats even worse is da speedy projectile did not fire here are both weapons well the lightsabor is below u got the name wrong it was supposed 2 be speedy... I think... Well anyways HELP HELP HELP HELP HELP HELP!!!!!! :S
Splashprojectile.damage = 1000000;
Splashprojectile.gravityscale = 0;
Splashprojectile.count = 1;
Splashprojectile.burstcount = 1;
Splashprojectile.velocity = 100;
Splashprojectile.reloadtime = 0;
Splashprojectile.burstdelay = 99999999999;
Splashprojectile.sizescale = 2;
Splashprojectile.startscale = 4;
Spalshprojectile.endscale = 15;
Splashprojectile.resource = "game/data/shapes/common/rechangeglass.png";
Splashexplosion.resource = "game/data/shapes/tanks/Tankexplosion06.jpg";
Lighttank.defaultprojectile = "speedyprojectile";
Mediumtank.defaultprojectile = "speedyprojectile";
Heavytank.defaultprojectile = "speedyprojectile";
Projectile.resource = "game/data/shapes/common/healthflash.png";
Defaultexplosion.resource = "game/data/shapes/Common/powerupflash.png";
Speedyprojectile.damage = 1;
Speedyprojectile.count = 999;
Speedyprojectile.burstcount = 9;
Speedyprojectile.gravityscale = 0;
Speedyprojectile.velocity = 120;
Speedyprojectile.sizescale = 1;
Speedyprojectile.reloadtime = 0;
Speedyprojectile.burstdelay = 9999999999;
Defaultexplosion.startscale = 2;
Defaultexplosion.endscale = 10;
This is below da object right end thing
Last edited: Wednesday, March 31, 2004 at 12:47:30 PM
I will fix this dont worry, I will make a tight saber....
-Linx
But what about mine is mine good mine don't fire either u know!!!
... Linx u know this MOD will not be complete without a blaster y don't we make da speedy projectile that? 4 bounce back we can... Well I don't know that 1 yet but I ain't workin till I fix my weapon And I can't do that without help from u o if u are readin tis HELP ME!!!
WAHOO the MOD is practicly done I will send u the finalll copy when u respond 2 tis just 2 c if u read it lol. Well anyway I have a 1 hit K.O. Proton torpido. A Y-Wing that is awesome. And your blaster 4 speedy that is also a kool Item. I want your blaster 2 be defalut though how would u change tis 2 make it default???
Speedyprojectile.resource = "game/data/shapes/Common/healthflash.jpg";
Defaultexplosion.resource = "game/data/shapes/Common/powerupflash.png";
Speedyprojectile.damage = 1;
Speedyprojectile.count = 999;
Speedyprojectile.burstcount = 15;
Speedyprojectile.gravityscale = 0;
Speedyprojectile.velocity = 40;
Speedyprojectile.sizescale = 0.5;
Speedyprojectile.reloadtime = 9;
Speedyprojectile.burstdelay = 0;
Defaultexplosion.startscale = 2;
Defaultexplosion.endscale = 10;
Any ideas... ANY1!!!
Well, it looks like you took my advice and made a Star Wars mod! (P.S I'm a Star Wars fanatic! XD )
I have an idea for a LightSaber:
Make it shoot really fast, so fast that you can still see it, but it looks like one stream, kind of like a laser.
Oh, and for any of you scripters, I was making a Star Wars mod. Make one team the Rebels, and make one team the Imperials. And if it's possible, give them their own unique weapons, like the Rebels would have a Lightsaber for a primary weapon (Oh, and it needs infinite ammo) and the Imperials would have an E-11 Blaster Rifle as their primary weapon. (Sorry, I've been playing too much JEDI KNIGHT: JEDI ACADEMY ;) )
Lol hmmmmmmmm I am only a begiiner with all of tis scripting I can call those teams da rebles and da empire but it won't show that... I can't make 2 default weapons either I don't think it is possible and I will need help with da sabor linxs tried but failed... But he made a sweet blaster it is da speedy 1 and it is da !!! Well I have da proton torpidoes done they look kool 2 10 shots and if 1 hits u your there are a couple bugs in da course not very big but pritty big... The from a Y-Wing 4 bounce back a coulple o those hits and I am tryin 2 figure out how 2 make a skin so I can make all the wings and ship skins those would look sweet also PLZ PLZ PLZ PLZ TELL ME HOW 2 MAKE A DEDICATED SURVER PLZ PLZ PLZ PLZ. I have a router so people can't c it thats y I need a dedicated surver So PLZ PLZ PLZ tell me if u know sry 4 all of tis 2 read... 1 last thing should I use a emitter 4 da lightsabor???
WAHOOOOOOOOOOOO I FINISHED IT WAHOOOOOOOOOOOOOO IT'S DONE I AM SOOOOOOOOOOOOOOOOOOOOOO JOYFUL!!!!!!!!! XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD YEAHHHHHHHHHHH WAHOOO FINALLY... Er how do u make a dediacted surver I NEED 2 know... :'(
Mac or pc?
I found out never mind... Oh and Pc IT'S UP GO C IT!!!
... It is'nt up... I THAT STUPID ROUTER GRRRRRRRRRRRRRRRRRRR BAH BAH (ATTACKING ROUTER) gRRRRRRRRRRRRRRRRRRRRRRR WHEW... Oh fine it ain't up now...
I know...
I have the same router prob... Only people who allow port 21000 can see it.
I sent it 2 linx he might put it on dedicated 4 me In exchange I gave em some weapons I made 4 Star Warz... The Mod I made and 5 more MOD's 2 keep.
I know an uploding site thats free(unlike uploadit), jus click here .
LOL thats 4 image posting did u not read da headline??? Oh and how many proton torpidoes should u get they go ultra fast low explosion area but they are instant kill... So u choose
ATTENTION ALL PLAYERS... THE MOD IS NOW KINDA OFFICILALY FINISHED!!! I think...
EVRY1 THANK LINX HE PUT IT UP 4 ME!
Well then it's done and may be occasionally up yal!
Screeine!
I know not a lot but it's old and I made this thecover above the map name so it's small sry...
I tried puting that abouve the map name and it didn't tirn out right. Light the pic. Was all side ways. O well I made the name TT2_5 (just like the name I have for the.mis file). I also put it with all the others. I don't care if it works or not, its only for me.
Ok how about make a jedi mind blast or whatever those things are called. It could be hard to see so it's like a mindy type thing..I don't know.................and one thing...........I DON'T GET HOW TO DO THIS!!!!!! AHHHHHHHHH!!!!! Somebody please tell me wher eI can do this stuff:Speedyprojectile.resource = "game/data/shapes/Common/healthflash.jpg";
Defaultexplosion.resource =
"game/data/shapes/Common/powerupflash.png";
Speedyprojectile.damage = 1;
Speedyprojectile.count = 999;
Speedyprojectile.burstcount = 15;
Speedyprojectile.gravityscale = 0;
Speedyprojectile.velocity = 40;
Speedyprojectile.sizescale = 0.5;
Speedyprojectile.reloadtime = 9;
Speedyprojectile.burstdelay = 0;
Defaultexplosion.startscale = 2;
Defaultexplosion.endscale = 10;
I'm a beginning modder and need to know this to complete my first map =/ please??? :S
Oh well do u have a windows??? If u do do the following...
1-open up windows explorer
2-go to thinktanks
3-go 2 gane
4-go 2 data
5-go 2 shapes
6a-go 2 common 6b-go 2 tanks
From there u can pick A PICTURE that u can use as the explosion... Or the projectile.... %)
THHHHHHHHHHHHHHHHHHHHAAAAAAAAAAAAANKKKKKKKKKKKKKK YOOOOOOOOOOOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUu but how do I fix up the stats?
Speedyprojectile.resource = "PLACE";
Speedyprojectile.damage = #;
Speedyprojectile.count = #;
Speedyprojectile.burstcount = #;
Speedyprojectile.gravityscale = #;
Speedyprojectile.velocity = #;
Speedyprojectile.sizescale = #;
Speedyprojectile.reloadtime = #;
Speedyprojectile.burstdelay = #;
Speedyexplosion.startscale =#;
Speedyexplosion.endscale = #;
Speedyexplosion.resource = "PLACE";
Well there u go just fill in the # spaces with numbers and the PLACE spaces with da location of the Item u want! (tis is speedy just change that 2 default splash or bounce 2 make it apply 2 that weapon) Welll thats it! XD
And you find those stats where? And the picture thing goes in speedy projectile.resource?like this-
Speedy projectile.resource=dot.dts
Then you pick the resource for the explosion like this???-
Speedyexplosion.resource =volcanoeexplosion..................?????????right??????
Then I put this all in the map file in the end or where do I put it.....
Last edited: Saturday, April 24, 2004 at 6:02:14 PM
Ok I got what I put in but where do I put the whole thing in the mis. File?? Just anywhere? Top? Bottom? Middle?........
I am so confused
... Well actually here is da correct way...
Speedyexplosion.resource =volcanoeexplosion
That was ur;s...
Speedyexplosion.resource = "game/data/shapes/common/volcanoexplosion.png";
C and u put that after... Tis!
//--- OBJECT WRITE END ---
There... Do u get it????????????
Well Yal the MOD will be up n running from time 2 time! So Remeber 2 check occasionally 4 Star Warz!!! Also If u fall out u shoudl go 2 the fog or u should have some1 get 2 base and u be in firing range and they shoot u!... That is the only litch besides getting stucke in som places,..
HAVE FUN!!!
Coming soon... MARIO GOLF!!!
Sweet a mario golf mod...sounds fun.. Hey is it like scrum?
Hmmmmmm thats a good idea lol make it like a rick that will move when u bump it and ur score goes up 1 lol that would be nice but ALSO WAY 2 HARD I think I will have them shoot a golfball like object lol yeah make um do that and golf clubs 4 trees... And sand 4 the fog... And... Er I think I can pull tis off somhow...
I'm working on a.opt to make a.dts file. For those of u who have no idea what I'm talking about check here
<CENTER><A HREF="http://www.darksaber.freeserve.co.uk/" target="_blank"><IMG SRC="http://www.darksaber.freeserve.co.uk/coreimages/images/dsbwing.jpg" alt="Darksaber's X-Wing Station" WIDTH=458
Hmmm neither do I but I will check it oput later... Gotta do my homwwork sigh
As you all ready know gamefreak I have been haveing some problems with Star Warz. I have just now noticed an error that comes up when starting the game on dedated server. Here is the error:
>>> Advanced script error report. Line 15899
>>> Some error context, with ## on sides of error halt:
Bounceexplosion.resource = "game/data/shapes/tanks/Areaexplosion.jpg";
Bounceprojectile.reloadtime = 1
Bounceprojectile.##b##urstdelay = 0
Bounceprojectile.sizescale = 1
Bounceexplosion.startscale = 3
>>> Error report complete.
Well hope that helps find the problem. The lines in the error are like some in the.mis file try checking that out.
This is also posted in Wanted Person 2 Put MOD's On Dedicated 4 Me .
U know u did the same thing with a link 2 each sight lol B)
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Er it's da freak again I was wonderin is there sopme kinda way so that if u hit a rock.. Or tree u die! I really need tis info it is vital 2 my MOD here is a screenie if u can c it it is of da trench. ;) I can finally MOD on mu comp. So I will MOD now more than EVER!!! B)
Also if u have any weapons that are related 2 star wars plz put them down orjust give me some ideas.
Thank u all 4 your support Gamefreak SP#7 + Seal XD