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I made a new Mod, (freewebs.com/mobbleman) and I have some trouble with the scrum goals being below the terain and impossible to get to. Any help? :[

 

Wednesday, May 03, 2006 at 3:03:29 PM

What do you mean below the terrain? If you mean they are already there, then that should be normal I guess...if not, try nudging it up a notch

Wednesday, May 03, 2006 at 3:06:07 PM

Mobble this will happen when you mod something in tge from an existing map and forget to remove all the items that where there from the last modder and you raise the terrain, just open the mis file and delete them that way, then you can add them back with modwizard, When you use tge and start off with lets say dash's D6 mis. Always remove all the items in it before you do anything else. Hope this is the answer you were looking for.

 

Wednesday, May 03, 2006 at 4:16:22 PM

Is there a way I can just raise just the goal without re modding the whole thing? If so, I would like to know. X/

 

Thursday, May 04, 2006 at 12:37:02 PM

If it is to far down the raise tool in modwizard wont reach it, best to go into the mis file and delete that goal and then re add it with modwizard again. My opinion

 

Thursday, May 04, 2006 at 1:56:08 PM

How do u add a goal in MW. I didnt know u could. Can u raise them also? 8o

 

Thursday, May 04, 2006 at 4:16:23 PM

Open the mission file and find the object you want to change and look at the position is should be something like this

Position = "-100.006 -31.8375 209.265";

There are 3 seperate numbers in the position the last one is the height in this case 209.265 all you have to do to change the height is increase the number to raise the object (example 212.265) and decrease the number to lower the object (example 206.265). Save the mission and see the changes.

Hope this helps

Daz

 

 

 

 

Thursday, May 04, 2006 at 4:27:40 PM

Is the scrum goal pos in the.mis file?

 

Tuesday, May 09, 2006 at 12:36:59 PM

Yes, they are the "Player Drop Points"

Goals and Spawns are the same in th emission files for scrum.

Meaning if you place a blue goal in mod wiz, it's also used as a vblue spawn point. Same goes for green.

 

                                        
new SimGroup(PlayerDropPoints) {
new SimGroup(GreenPlayerDropPoints) {
new SpawnSphere() {
position = "-44.3614 17.6927 138.672";
rotation = "-0.00310563 -0.0107507 0.999937 176.089";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
radius = "1";
lockCount = "0";
homingCount = "0";
locked = "false";
outdoorWeight = "100";
indoorWeight = "100";
sphereWeight = "100";
};

 


^Equals a green spawn and a goal.

 

Last edited: Wednesday, May 10, 2006 at 6:23:50 AM

Wednesday, May 10, 2006 at 6:23:01 AM

Thanx!

 

Wednesday, May 10, 2006 at 1:47:20 PM

In mission editor or Creator, you can just delete them, and you can also edit shapes that are part of the mission group that arent static.

Wednesday, May 10, 2006 at 2:53:25 PM

Ok thanx

 

Thursday, May 11, 2006 at 1:04:27 PM

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