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Two ModWizard 2.4 problems:
M ( or Q, my other key) does nothing, (I added exec("common/editor/main.cs"); to my main.cs, did ALL the insructions, and still nothing.

HOW COME!?!?!?
I want modwiz 2 work 'cause ultimatedood made a level "Cellular Crashsite" with TGE, (which I have another problem with), and now TGE doesn't load any level at all!!!

Last edited: Friday, October 13, 2006 at 6:52:47 PM

Friday, October 13, 2006 at 6:52:18 PM

Did you delete all files of your original MW? :o

And did u even extract 8o

Saturday, October 14, 2006 at 6:05:09 AM

Im on mac, and I did delete original mw stuff, even the exec("common/editor/main.cs"); I removed and saved,I put the editor in the right place, (btw, ive never had modwiz on my mac before, but I have on my PC, anyways m does nothing.

/EDIT maybe its cause im not system administrater /EDIT
NOPE not the prob. Do macs have an "Alt" key? NOPE! Look at my prefs.cs file:

 

$Modder::KeyDirectory = "e";

$Modder::JumpPad = "1";
$Modder::FixedArrow = "2";
$Modder::MovingArrow = "3";
$Modder::Gate = "4";
$Modder::Powerup = "5";
$Modder::MakeLushRock1 = "";
$Modder::MakeLushRock2 = "";
$Modder::MakeLushRock3 = "";
$Modder::MakeLushRock4 = "";
$Modder::MakeLushRock5 = "";
$Modder::MakeRandomLushRock = "7";
$Modder::MakeSpookyRock1 = "";
$Modder::MakeSpookyRock2 = "";
$Modder::MakeSpookyRock3 = "";

 

$Modder::MakeRandomSpookyRock = "Alt 7";

 

$Modder::MakeFranticRock1 = "";
$Modder::MakeFranticRock2 = "";
$Modder::MakeFranticRock3 = "";
$Modder::MakeRandomFranticRock = "Ctrl 7";
$Modder::MakeLushTree1 = "";
$Modder::MakeLushTree2 = "";
$Modder::MakeLushTree3 = "";
$Modder::MakeRandomLushTree = "6";
$Modder::MakeSpookyTree1 = "";
$Modder::MakeSpookyTree2 = "";
$Modder::MakeSpookyTree3 = "";
$Modder::MakeSpookyTree4 = "";
$Modder::MakeSpookyTree5 = "";

 

$Modder::MakeRandomSpookyTree = "Alt 6";

 

$Modder::MakeFishBones = "0";
$Modder::MakeBones = "9";
$Modder::MakeGreenSpawn = "h";
$Modder::MakeBlueSpawn = "y";
$Modder::MakeVolcano = "8";

$Modder::MakeBlueCTF = "c";
$Modder::MakeGreenCTF = "v";

$Modder::DeleteLocalObjects = "k";
$Modder::DeleteAllObjects = "Ctrl z";
$Modder::Suicide = "q";

$Modder::SmallRadius = 15;
$Modder::MedRadius = 30;
$Modder::LargeRadius = 50;

$Modder::MakeRadiusSmall = "CTRL 4";
$Modder::MakeRadiusMedium = "CTRL 5";
$Modder::MakeRadiusLarge = "CTRL 6";

$Modder::SmallNudgeSize = 3;
$Modder::MediumNudgeSize = 6;
$Modder::LargeNudgeSize = 12;

$Modder::MakeSmallNudgeSize = "CTRL 1";
$Modder::MakeMediumNudgeSize = "CTRL 2";
$Modder::MakeLargeNudgeSize = "CTRL 3";

$Modder::RaiseObject = "t";
$Modder::LowerObject = "g";

$Modder::ShowSpawnPoints = "CTRL Y";

 


$Modder::NewMission = "Alt s";

 

$Modder::OpenMission = "Shift s";
$Modder::SaveMission = "Ctrl s";
$Modder::EditMission = "Ctrl m";

//Be careful...
//A few objects cause TT to crash when you load mod wizard or try to place them
//2 known offenders are buggy.dts and wheel.dts
//There may be more out there

$Modder::ExtraShapePath1 = "";
$Modder::ExtraShapePath2 = "";
$Modder::ExtraShapePath3 = "";
$Modder::ExtraShapePath4 = "";
$Modder::ExtraShapePath5 = "";
$Modder::ExtraShapePath6 = "";
$Modder::ExtraShapePath7 = "";
$Modder::ExtraShapePath8 = "";
$Modder::ExtraShapePath9 = "";
$Modder::ExtraShapePath10 = "";

$Modder::MakeExtraShape1 = "";
$Modder::MakeExtraShape2 = "";
$Modder::MakeExtraShape3 = "";
$Modder::MakeExtraShape4 = "";
$Modder::MakeExtraShape5 = "";
$Modder::MakeExtraShape6 = "";
$Modder::MakeExtraShape7 = "";
$Modder::MakeExtraShape8 = "";
$Modder::MakeExtraShape9 = "";
$Modder::MakeExtraShape10 = "";

//If you have made a custom powerup, changed the name of one, etc
//put the name of the datablock here

$Modder::ExtraPowerUp1 = "TestPowerup";
$Modder::ExtraPowerUp2 = "";
$Modder::ExtraPowerUp3 = "";
$Modder::ExtraPowerUp4 = "";
$Modder::ExtraPowerUp5 = "";
$Modder::ExtraPowerUp6 = "";
$Modder::ExtraPowerUp7 = "";
$Modder::ExtraPowerUp8 = "";
$Modder::ExtraPowerUp9 = "";
$Modder::ExtraPowerUp10 = "";

$Modder::MakeExtraPowerUp1 = "";
$Modder::MakeExtraPowerUp2 = "";
$Modder::MakeExtraPowerUp3 = "";
$Modder::MakeExtraPowerUp4 = "";
$Modder::MakeExtraPowerUp5 = "";
$Modder::MakeExtraPowerUp6 = "";
$Modder::MakeExtraPowerUp7 = "";
$Modder::MakeExtraPowerUp8 = "";
$Modder::MakeExtraPowerUp9 = "";
$Modder::MakeExtraPowerUp10 = "";

 

 

Last edited: Saturday, October 14, 2006 at 9:20:13 AM

Saturday, October 14, 2006 at 8:58:16 AM
AAA

I'm having the exact same problem on my mac, nothing happens when I press M. I deleted old modwiz, nothing happened. Even downloaded fresh from Garage Games, still no difference. Anyone out there on a Mac have any luck with ModWizard 2.4?

 

Sunday, October 15, 2006 at 10:34:22 PM

Does anyone have a solution to this modwiz problem? If so please tell me.

 

Monday, October 23, 2006 at 2:11:36 PM

Just change the "alt" to "option".

Monday, October 23, 2006 at 3:52:31 PM
AAA

Use the modwizard version for windows, NOT Mac!! If you have downloaded the new Garage Games update of TT for Mac recently, the only version of Modwizard that will work is the one developed for windows, don't ask me why, but it works just fine.

 

Monday, October 23, 2006 at 9:16:59 PM

Also, make sure it is in the same function with any other exec

 

Wednesday, October 25, 2006 at 5:09:16 PM

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