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There has been some talk about some of the maps as of late. I tried to get into one of the maps and the app kept quitting on me, In talking to the server owner I found they could not enter the game. After relaunching the server I was able to enter but the owner could not. It made me thing and asked for the consol log to be sent to me so I could take a look at it.

I was amazed at waht I found. 42 maps using some resource in a demo folder!

STILL USING SOMETHING IN THE DEMO FOLDER?

There is a demo folder in the missions folder.

THIS SHOULD NOT BE USED FOR MODDING, ACTUALLY IT SHOULD BE REMOVED!

This will only confuse up-and-coming modders.

I went through the 337 terrain files in the mod pack and look what I found!

 


TT1_GP.ter
demo/data/terrains/grassland/grass_256

R1_.ter
demo/data/terrains/grassland/grass_256

R2_.ter
demo/data/terrains/grassland/grass_256

R3_.ter
demo/data/terrains/grassland/grass_256

R4_.ter
demo/data/terrains/grassland/grass_256

R5_.ter
demo/data/terrains/grassland/grass_256

Cb1.ter
demo/data/terrains/highplains/scorched

Cbtrench.ter
demo/data/terrains/highplains/scorched

R5v2_.ter
demo/data/terrains/grassland/grass_256

Cb8.ter
demo/data/terrains/highplains/scorched

Chong.ter
demo/game/data/terrains/road

Frostybowl.ter
demo/game/data/terrains/highplains/FTerrain01

ThePond.ter
demo/data/terrains/highplains/grass

Stronghold.ter
demo/data/terrains/highplains/scorched

CrapsTorque.ter
demo/data/terrains/highplains/grass

Alaska.ter
demo/data/terrains/Snow/stone

SCG5.ter
demo/data/terrains/highplains/grass

Zombie Tower.ter
demo/data/terrains/grassland/grass_256

Dune Sea.ter
demo/data/terrains/grassland/grass_256

Alaskan Trenches.ter
demo/data/terrains/grassland/grass_256

Biowreck.ter
demo/data/terrains/grassland/grass_256

Sphnixland.ter
demo/data/terrains/grassland/grass_256

Castle.ter
demo/data/terrains/highplains/grass

Accelobooster.ter
demo/data/terrains/grassland/grass_256

AcceloboosterFig8.ter
demo/data/terrains/grassland/grass_256

Bigraceterrain.ter
demo/data/terrains/BlueTerrain/BlueTerrain01

StarTrack.ter
demo/data/terrains/terrains/FTerrain/FTerrain02

Countryside.ter
demo/data/terrains/grassland/grass_256

Paradise.ter
demo/data/terrains/highplains/rock

Snowy.ter
demo/data/terrains/highplains/scorched

TheSpire/ter
demo/data/terrains/highplains/rock

Terabithia.ter
demo/data/terrains/grassland/grass_256

Fixed3.ter
demo/data/terrains/highplains/grass

Cblush2.ter
demo/data/terrains/highplains/grass

Dueling_Banjos.ter
demo/data/terrains/highplains/grass

Mon1.ter
demo/data/terrains/highplains/grass

Cblush3.ter
demo/data/terrains/highplains/grass

HighlanSprings.ter
demo/data/terrains/highplains/grass

Cbdesert1.ter
demo/data/terrains/highplains/stone

Scythe01.ter
demo/data/terrains/highplains/rock

Cbdesertbm.ter
demo/data/terrains/highplains

 

What should we do about this?

Should maps be inspected before we allow items to be added to the Mod_pack and Expansion Pack?

 

 

Last edited: Wednesday, April 12, 2006 at 9:17:28 AM

Wednesday, April 12, 2006 at 9:06:43 AM

Hmmm, I never noticed that in my Scythe01.ter

But you have to admit, it works just fine so what is the big deal???
It looks the same in TGE as in TT..

Scythe

Wednesday, April 12, 2006 at 9:19:56 AM

The game and demo foders are at the same level and should be distinctly different.

Adding a demo folder or better a path that states game/data/missions/demo makes no sense if you understand how these programs are set up. It should be removed.

If you notice something has been wrong do you just leave it or try to fix it? Obviously some people have used it and don't pay attention to where the elements are located.

 

Wednesday, April 12, 2006 at 9:55:14 AM

I had found all that before, I thought I had fixed it before I had Reag put hem in the Mod Pack I guess I missed Paradise Sorry bout that but it seems to load fine for all that has the terr file I have no probs getting in but I will admit there has been a wait time to download that ter Sorry Napalm I truley thought I had fixed all my terrs

Wednesday, April 12, 2006 at 12:28:15 PM

I never even noticed that. On my TGE, I don't start on a demo or use demo,, I think in my case my TGE file system is crossed up. I've had problems with it and thought I had it straightened out. Thanks for the heads up , I would have bet anything I didnt have any demo things on my maps. Now that I think about it I believe that when I copied all of my folders from Think Tanks back into the TGE I probably brought a folder that I downloaded from someone else.

 

Last edited: Wednesday, April 12, 2006 at 1:30:07 PM

Wednesday, April 12, 2006 at 1:28:30 PM

Here's the deal with my missions.

Stronghold.ter Not used.

Cb1.ter Not used

CrapsTorque.mis No demo items in.mis file----> I use this map, and I searched the.mis file and theres no reference to the (Demo) folder in it.

Cblush2.ter Not used, my file is cblush2.mis (No Cap's) and has no demo in.mis file

Cblush3.ter Not used, my file is cblush3.mis (No Cap's) and has no demo in.mis file

Cbdesert1.ter Not used, my file is cbdesert1.mis (No Cap's) and has no demo in.mis file

Cbdesertbm.ter Not used, my file is cbdesertbm.mis (No Cap's) and has no demo in.mis file

 

 

Last edited: Wednesday, April 12, 2006 at 5:28:08 PM

Wednesday, April 12, 2006 at 1:47:48 PM

The oldest mission I can see which contains items from the game/data/missions/demo folder is R1.ter which was modified on 8/04/2004.

Was the demo folder sent to Rx to be added to the Mod_pack?

How did it get in there? Inquiring minds want to know!

 

Wednesday, April 12, 2006 at 1:56:05 PM

It doesnt load automatically for anyone who upgraded to the XPack
There is no demo folder in the XPACKS

What is the point of doing all this work so people can preload
If they have to wait for skins anyways
The whole idea was to unify this so that we could eliminate the wait

I personally have two TBML missions that I can not run...
because why?
BECAUSE THERE IS NO DEMO FOLDER IN THE XPACKS

If we dont correct this it will snowball

 

 

Wednesday, April 12, 2006 at 2:08:35 PM

@ RX

Some of mine are not being used anymore, and can be removed completly from the x pac. The others can be also deleted as they are not spelled the way I spell mine. See above.

 

Last edited: Wednesday, April 12, 2006 at 5:25:51 PM

Wednesday, April 12, 2006 at 5:24:54 PM

FYI: The demo paths were all taken from the terrain files, not the mission files.

Meaning either a texture, detain bump or some other bitmaps was used residing in a demo location.

 

 

Wednesday, April 12, 2006 at 5:41:26 PM

@ Nap

What is that text editor you use to read the.ter files?

 

Wednesday, April 12, 2006 at 5:58:54 PM

Yeah you noobs. XD Nap learned me good how to fix that demo path problem. Read Spunky's TGE forum.

Wednesday, April 12, 2006 at 6:40:36 PM

@ Napalm:

 

If you notice something has been wrong do you just leave it or try to fix it? Obviously some people have used it and don't pay attention to where the elements are located.

 

I m willing to fix it, but when I don't see a problem then I will not fix it. Anyway I don't know much about how this game is built, and to be honest, I hardly care meaning that if everything works fine it s good enough for me.

EDIT: There is absolutely nothing going on with my Scythe01.ter, it might be from the demo and I ll fix it, but since it never was in the Mod_Pack nor many persons have seen it. It doesn't make a difference wether I add it to the mod_pack or not, not many come see.
Even you napalm after you told me (everytime) that if I sended you the files or if you could download you d take a look... I always check my userlog and it gets disappointing after a while...

Scythe

Last edited: Thursday, April 13, 2006 at 1:06:21 AM

Thursday, April 13, 2006 at 1:02:36 AM

Scy you shouldnt take it so personally
You have nice mods its just logistics
You server pings at 150-200 for me and spoiled brat that I am
I dont play in servers with more that 90 latency
Which means I hardly if ever play west coast servers either

 

Thursday, April 13, 2006 at 2:05:12 AM

How come that your server only pings 110 for me.. That is why I like playing there (1 of the reasons, I like ur mods too altho that with all these 'walls' gets a bit irritating after a while..)

Scythe

Thursday, April 13, 2006 at 3:12:00 AM

Perhaps its time to write a short dummys guide on the installation and use of TGE?

 

 

 

 

Thursday, April 13, 2006 at 3:47:29 AM

Scythe

Don't go getting sad about nobody playing your mods. I recall playing all of whatever you had up running one day. I think we spent a couple of hours playing while others were pre-loading the maps.

I know what you feel, trust me.

Each and every time I kick out some cool new maps I nevr, I mean nevr get to play them. I have a reputation of being a decent modder and yet there are never pickup games in my server. Even now, I have Surley Temple, Molten Magma, and Sydney Gardens, which I consider to be the next level of modding, and I have not played 1 game with anyone on those mods.

I know what you feel.

Be true to your creativity, the only reason mine are even seen by many is they have been excepted into some of the leagues. I would suggest next time a league is looking for a theme map, jump on board and whip something up.

 

Last edited: Thursday, April 13, 2006 at 6:05:53 AM

Thursday, April 13, 2006 at 4:24:28 AM

@ ^: True you have seen a part of the S-series (S1, S2,..., S5 I believe).
Hmmm, I don't know I might just leave modding for what it is, I tried, I didn't fail but I m just bored with it. Maybe I will do as I said and make a mod from time to time for the few who actually want to see it and ask me to put it up. I will not host it on a dedicated server, just in-game :). As I planned with my IRONIZE serie, only a bit later. I can live with that...

Scythe

Thursday, April 13, 2006 at 9:04:56 AM

@ Scy
Upload speed my man

 

Thursday, April 13, 2006 at 12:36:01 PM

^^^ it's true, your new mods are works of art, but whenever I see someone and go in they start loading.

Once I met someone who WAS in the game, I went in, they insulted me, and then left. Was an eventful day that one.

 

Friday, April 14, 2006 at 1:12:15 AM

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