Forums Index >> Modding >> How to set a Smoker(Green/Blue) on a mod?
Page : <1> :
new ParticleEmitterNode(SmokerBlueEmitternode1)
{
Datablock = "SmokerBlueEmitterNode";
position = "-44.0482 -18.3443 90.7189";
rotation = "0.0 0.0 0.0 0.0";
scale = "1 1 100";
Emitter = "SmokerBlueEmitter";
Velocity = "1";
};
Last edited: Sunday, April 02, 2006 at 4:15:46 AM
@ ^... I did change it to that... And now TT crashes when loading :S
^Okiedokie! Check you're e-mail ;)
Page : <1> :
Blitzer and I created a CTF mod. We want those smokers show up... :)
Thx!
EDIT :
it looks like this atm..
New PowerUp() {
dataBlock = "bluectfgoal";
position = "213.392 361.791 189.913";
rotation = "0.0130583 -0.00397803 0.999907 101.972";
scale = "1 1 1";
lightBoost = "0";
};
new PowerUp() {
dataBlock = "greenctfgoal";
position = "-206.129 107.103 145.215";
rotation = "-0.00908299 0.00547155 0.999944 140.356";
scale = "1 1 1";
lightBoost = "0";
};
new ParticleEmitterNode(SmokerColorEmitternode1) {
dataBlock = "SmokerBlueEmitterNode";
position = "213.392 361.791 189.913";
rotation = "0.0130583 -0.00397803 0.999907 101.972";
scale = "1 1 1";
lightBoost = "0";
};
new ParticleEmitterNode(SmokerColorEmitternode1) {
dataBlock = "SmokerGreenEmitterNode";
position = "-206.129 107.103 145.215";
rotation = "-0.00908299 0.00547155 0.999944 140.356";
scale = "1 1 1";
lightBoost = "0";
Last edited: Sunday, April 02, 2006 at 2:29:55 AM