Forums Index >> Modding >> BYPASSING MASTER SERVER?
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Great idea! This thread might help. Trigger based server switching I'm probably looking for the wrong thing, but try a search through the forums at garage games.
Last edited: Thursday, August 19, 2004 at 2:32:47 PM
I don't believe TT has support for this. I know IRC based online games do, (lore, ect) but not TT.
I remember seeing these lines but I never tried anything. Will try to bypass the master sometime.
In client/prefs.cs:
$pref::Master0 = "2:master.garagegames.com:28002";
In server/prefs.cs:
$Pref::Server::DisplayOnMaster = "Always";
Last edited: Friday, August 20, 2004 at 5:12:35 AM
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This thread has been locked
Hi All
When I run thinktanks -help I get a lot of options I can pass to the program...
thinktanks -help
ThinkTanks command line options:
-log <logmode> Logging behavior; see main.cs comments for details
-console Open a separate console
-jSave <file_name> Record a journal
-jPlay <file_name> Play back a journal
-jDebug <file_name> Play back a journal and issue an int3 at the end
-test Test launch the app
-help Display this help message
Common Mod options:
-fullscreen Starts game in full screen mode
-windowed Starts game in windowed mode
-autoVideo Auto detect video, but prefers OpenGL
-voodoo2 Force Voodoo2 acceleration
-noSound Starts game without sound
-prefs <configFile> Exec the config file
ThinkTanks Mod options:
-prefs <configFile> Exec the config file
-connect <address> Connects to a game at <address>
-dedicated Launch dedicated server
-mission <mission> Load the mission (optionally, supply one of
GREEN, BLUE, or RED to cycle between mission sets)
-game Use specified rule set. Values: B=Battlemode,
TB=Team Battlemode, S=Scrum, or TS=Team Scrum)
I understand most of these options and use them frequently. The one I'm most interested in right now is
-connect <address>
I tried connecting to my server
thinktanks -windowed -console -connect 216.29.181.219
The error I get seems to indicate I'm missing a connect function in game/client/init.cs
game/client/init.cs (129): Unable to find function connect
If someone knows how to use the connect option or how I can hack up a connect function
that will do please help me because If we can sort it out we can all post our server IP's
and get back to playing instead of waiting for the master servers