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I got a new mod, with some fog in the center so the flag goes in there quite often. When it goes in the fog the flag won't respawn. It will just lag around under the layer of fog, untouchable for us scrummin'. What's wrong???

Wednesday, July 13, 2005 at 6:53:41 PM

You must've messed with the OnOutOfBounds function... I think its included in tank2.cs, try replacing it from a fresh download just right there:
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Thursday, July 14, 2005 at 6:45:19 AM

Phew, thanks Art. :'(

Thursday, July 14, 2005 at 7:26:44 AM

Didn't work, but I realized what the problem was. It was the averager script. When it tried to respawn it did so right in the big puddle of fog over and over and over....

Thursday, July 14, 2005 at 8:24:46 AM

Here's a couple oif things you may want to try.

Usually what kills the flag when going in a pit is the "floor setting"

If you set the floor setting to 0 no fog will kill you. You'll land in the bottom and stay there forever! :)

Here's the line in the mis file
floor = "60";

In almost all of my mods, the floor is set at 120

I think it all depends on how deep the "dirt" is around the pit.

For example the floor on my Siberia mod is only 40.

Check out that setting.

It's the same thing as if you spawn and immediately die. Then the floor is set to high.

Hope that helps!

 

Thursday, July 14, 2005 at 9:16:14 AM

Aye, but all I had to do was un-execute my antidiver.cs file. :P

Thursday, July 14, 2005 at 10:40:26 AM

That file has a changed version of the OnOutOfBounds function so I was correct :P


Thursday, July 14, 2005 at 10:49:41 AM

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