Forums Index >> Technical Support >> OS-X Tiger Sound
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@Racer
I am aware of that thread and of the suggested fix. Like many others I am unwilling to diddle with the OpenAL framework.
The reason I posted is that no one gave BTree much detail on what was happening during game play. Ergo I posted a bit of detail.
-----
----Anyhow, I took a moment to look at this and there is some difference in the info.plist btetween the two versions of OpenAL. Although both have the same number of dictionary items some of their indices and and indentifiers differ. I have highlighted the differences.
Although TTanks apparently references its local version of OpenAL (which could account for the differences in the info.plists) A quick scan of the headers revealed that TTanks alctypes.h is 4kb and Tiger alctypes.h is 8kb and ends with a few OSX specific definitions that aren't in TTanks.
I also noted that the TTanks executable is 48kb while the Tiger executable is 224kb.
I didn't spend any time to really analyze even the headers beyond looking for obvious differences.
Someone above wrote that Tiger should defer to the local copy of OpenAL when there is a conflict. Perhaps it is.
...granpa sluggy the long retired......
TTanks:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>OpenAL</string>
<key>CFBundleGetInfoString</key>
<string>OpenAL</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>OpenAL</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>OpenAL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0.6</string>
<key>CSResourcesFileMapped</key>
<true/>
</dict>
</plist>
Tiger;
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>OpenAL</string>
<key>CFBundleIdentifier</key>
<string>com.apple.audio.OpenAL</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>OpenAL</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>CSResourcesFileMapped</key>
<true/>
</dict>
</plist>
Last edited: Thursday, February 23, 2006 at 12:06:16 AM
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Not to be a nudge but is has any progress been made on the Tiger Sounds of Silence problem??? :)
I don't know if it has been well described or not.
On an iMac G5 20 running 10.4.5 (just upgraded)
I have music when I connect to a server. The music will often continue for several minutes into the game. As soon as it is time for the app to play an effect, intering a PUP, shootig guns, being hit, I lose all sound until the next mission begins loading. Once a mission has begun loading I have sound again until it is time for an effect.
...slugthog