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I'm creating this thread to hopefully keep one central place for IP Joiner information. Hopefully if z is able to implement a stickie feature this will remain on the first page at the very least.

 

//Saved Server List
$SavedIP::Save::IP[0] = "12.34.56.789:28000";
$SavedIP::Save::Name[0] = "Example Server";
$SavedIP::Save::IP[1] = "204.11.32.227:28021";
$SavedIP::Save::Name[1] = "Scrumbag";
$SavedIP::Save::IP[2] = "204.11.32.227:28020";
$SavedIP::Save::Name[2] = "Dasbash";
$SavedIP::Save::IP[3] = "192.168.0.101:28000";
$SavedIP::Save::Name[3] = "Ts @ BADASS";
$SavedIP::Save::IP[4] = "204.11.32.247:28000";
$SavedIP::Save::Name[4] = "Stock banlist Indy lush";
$SavedIP::Save::IP[5] = "24.63.87.29:28000";
$SavedIP::Save::Name[5] = "Person's Racing Mod";
$SavedIP::Save::IP[6] = "87.82.29.222:28000";
$SavedIP::Save::Name[6] = "Pedro's Maps";
$SavedIP::Save::IP[7] = "24.192.108.54:28000";
$SavedIP::Save::Name[7] = "Mad Bots";
$SavedIP::Save::Number = 8;

 

 

Stock banlist indy lush @

204.11.32.247:28000

 

 

Ok the servers are down but I have left Paradise Lost Running TBM

Use IP Join to enter: 86.17.49.206:28000

 

 

Here's my server for TT Dodge Ball, 68.41.223.63:28000

 

 

Those that have IPJoiner Ho Ville is up for your amuzement.
65.78.144.158:28000

 

I will be adding this to the Modding resource page as well.


^^Click on the tank for Scriptline^^
I have added direct links to the modding resource as well.

I'll keep adding server addresses as they are supplied.

 

Last edited: Friday, April 07, 2006 at 7:04:02 AM

Thursday, January 26, 2006 at 9:12:22 AM

Server back up.

 

 

 

 

Thursday, January 26, 2006 at 10:18:29 AM

Blame 56k.

Thursday, January 26, 2006 at 10:30:37 AM

Pedro's Maps
87.82.29.222:28000

 

 

 

 

 

Thursday, January 26, 2006 at 11:41:34 AM

@ naps

The link in your post is not working..... You have too much "h" in you http://... ;)

BAD

Thursday, January 26, 2006 at 12:27:39 PM

Monica's Mods (XPACK3)
69.162.4.138:28000

Thursday, January 26, 2006 at 2:36:04 PM

Bumparoo!

You may need to try different ports. I don' thave access right now but I have a TBM and MAd Bots running.

 

Friday, April 07, 2006 at 6:26:20 AM

What do I do with all that information?..... I haven't got a clue what to do with it, where to put it, how to handle it, or what it means. If anyone answers this, please talk slowly and simply as though talking to someone who hasn't got a clue. Thanks.....

Friday, April 07, 2006 at 6:59:30 AM

Mad Bots
24.192.108.54:28000

 

Friday, April 07, 2006 at 7:02:36 AM

Here is a list of IP's for your IP joiner Script

Prey's Team Scrum Server's IP - 65.78.144.158:28000
Dash's Team Scrum Server's IP - 204.11.32.227:28021
Dash's Team Battle Mode Server's IP - 204.11.32.227:28020
Napalm's Team Scrum Server's IP - 64.53.152.87:(either)28000 or 28001
Napalm's Mad Bots (TS) Server's IP - 24.192.108.54:28000
Rooster's Team Scrum Server's IP -
Blind Cide's Indie Stock Server's IP - 204.11.32.247:28000
Repent's Mountain Fortresses (Team Battle Mode) Server's IP - 68.41.223.63:28000
Monica's Server's IP (not sure if TBM or TS) - 192.168.0.3:28000
Nut's Indie Modded Maps Server's IP - 69.215.140.43:28000

 

Friday, April 07, 2006 at 7:42:02 AM

Whats popular? Because everything I go in nobody is there... :S

Thinktanks: $20 New Mouse: $15 Winning an indy scrum game: Priceless

Friday, April 07, 2006 at 8:37:59 AM


 

Monica's Server's IP (not sure if TBM or TS) - 192.168.0.3:28000
TS @ Badass - 192.168.0.101:28000

 

Will not work because they are both internal network IPs.

My server's IP has since changed. Next time the servers go down, it will be here. I cannot host this week due to some major server overhauling.

Last edited: Friday, April 07, 2006 at 8:41:38 AM

Friday, April 07, 2006 at 8:38:13 AM

Hi. I'm back from vacation. What a bummer to see the servers down.

Anyway, here's my ipjoinmain.cs file...it doesn't show any of the servers on the list for some reason.
What's wrong?

//Ip Joiner By Art Crazy
//Main File

//PREFS
//The Keybinds
$IpJoin::Keybind = "alt I";
$SavedIP::Keybind = "alt u";

//Password to use to enter servers when needed
$JoinIp::Password = "PASS";

//Saved Server List
$SavedIP::Save::IP[0] = "65.78.144.158:28000";
$SavedIP::Save::Name[0] = "Prey's TS";
$SavedIP::Save::IP[1] = "204.11.32.227:28021";
$SavedIP::Save::Name[1] = "Dash's Scrumbag";
$SavedIP::Save::IP[2] = "204.11.32.227:28020";
$SavedIP::Save::Name[2] = "Dasbash";
$SavedIP::Save::IP[3] = "64.53.152.87:28000";
$SavedIP::Save::Name[3] = "Napalm's TS";
$SavedIP::Save::IP[4] = "204.11.32.247:28000";
$SavedIP::Save::Name[4] = "Stock banlist Indy lush";
$SavedIP::Save::IP[5] = "64.53.152.87:28000";
$SavedIP::Save::Name[5] = "Rooster's TS";
$SavedIP::Save::IP[6] = "87.82.29.222:28000";
$SavedIP::Save::Name[6] = "Pedro's Maps";
$SavedIP::Save::IP[7] = "24.192.108.54:28000";
$SavedIP::Save::Name[7] = "Napalm's Mad Bots";
$SavedIP::Save::IP[8] = "68.41.223.63:28000";
$SavedIP::Save::Name[8] = "Rooster's Team Scrum";
$SavedIP::Save::IP[9] = "192.168.0.3:28000";
$SavedIP::Save::Name[9] = "Monica's Team Scrum"


if($Game::Hosting != 1)
{

//EXEC
exec("./IpJoin.gui");
exec("./SavedIP.gui");

}

Friday, April 07, 2006 at 8:39:41 AM

Where Do You Get IP Joiner?

LIfe Is Always Better When Other People Are Doing The Work For You.

Friday, April 07, 2006 at 9:05:00 AM

^ Click on the big Scriptline tank and go to "Our Works." Then at the bottom, click "IP Joiner."

Hey folks. I discovered a quick resolution fix for the IP Joiner! When you join a game via the script, your in-game resolution gets changed down to 800x600. Now, I have a 17" flat screen which requires the DVI input's resolution to be 1280x1024. Here is the fix:

1. Open your game/client/prefs.cs file in an editor.

2. Go all the way to the bottom of the file.

3. Change the line:

 

                                        
$pref::Video::shellResolution = "800 600 32";

 

To:

 

                                        
$pref::Video::shellResolution = "XXX XXX XX";

 

Change the Xs to your resolution. For example , mine is:

 

                                        
$pref::Video::shellResolution = "1280 1024 32";

 

TT's gui will look really odd after you change it, but when you join a game with the IP Join script, the screen resolution will be perfect!

Have fun!

When the servers are back up, you will need to change the shellResolution value back to:

 

                                        
$pref::Video::shellResolution = "800 600 32";

 

And change:

 

                                        
$pref::Video::simResolution = "XXX XXX XX";

 

To your normal resolution.

You will then have to go back into thinktanks, click the Options menu, and set your resolution from there.

Last edited: Friday, April 07, 2006 at 9:55:05 AM

Friday, April 07, 2006 at 9:24:50 AM

@ Pai

Welcome back. Here is what mine looks like. Only three of the servers work though. :[
The others are not up, I think.
well take a look and see the difference in our files.

//Ip Joiner By Art Crazy
//Main File

//PREFS
//The Keybinds
$IpJoin::Keybind = "alt I";
$SavedIP::Keybind = "alt u";

//Password to use to enter servers when needed
$JoinIp::Password = "PASS";

$SavedIP::Save::IP[1] = "24.192.108.54:28000";
$SavedIP::Save::Name[1] = "napalm mad bots";
$SavedIP::Save::Number = 1;

$SavedIP::Save::IP[2] = "71.11.204.3:28000";
$SavedIP::Save::Name[2] = "gq scrum";
$SavedIP::Save::Number = 2;

$SavedIP::Save::IP[3] = "65.78.144.158:28000";
$SavedIP::Save::Name[3] = "prey TS ";
$SavedIP::Save::Number = 3;

$SavedIP::Save::IP[4] = "204.11.32.227:28021";
$SavedIP::Save::Name[4] = "dash TS";
$SavedIP::Save::Number = 4;

$SavedIP::Save::IP[5] = "204.11.32.227:28020";
$SavedIP::Save::Name[5] = "dash TBM";
$SavedIP::Save::Number = 5;

$SavedIP::Save::IP[6] = "69.215.140.43:28000";
$SavedIP::Save::Name[6] = "nuts indy scrum";
$SavedIP::Save::Number = 6;

$SavedIP::Save::IP[7] = "204.11.32.247:28000";
$SavedIP::Save::Name[7] = "blind cides indy";
$SavedIP::Save::Number = 7;

$SavedIP::Save::IP[8] = "64.53.152.87:28001";
$SavedIP::Save::Name[8] = "napalm TS";
$SavedIP::Save::Number = 8;

$SavedIP::Save::IP[9] = "68.41.223.63:28000";
$SavedIP::Save::Name[9] = "repents TBM";
$SavedIP::Save::Number = 9;

$SavedIP::Save::IP[10] = "192.168.0.3:28000";
$SavedIP::Save::Name[10] = "monicas";
$SavedIP::Save::Number = 10;

$SavedIP::Save::IP[11] = "204.11.32.247:28000";
$SavedIP::Save::Name[11] = "banlist";
$SavedIP::Save::Number = 11;

$SavedIP::Save::IP[12] = "86.17.49.206:28000";
$SavedIP::Save::Name[12] = "Paradise Lost";
$SavedIP::Save::Number = 12;

$SavedIP::Save::IP[13] = "87.82.29.222:28000";
$SavedIP::Save::Name[13] = "Pedro's Maps";
$SavedIP::Save::Number = 13;

If($Game::Hosting != 1)
{

//EXEC
exec("./IpJoin.gui");
exec("./SavedIP.gui");

}

 

Friday, April 07, 2006 at 9:27:21 AM

@MoW-HammaTime-VT

Follow the yellow brick road, I mean the link below.

http://www.freewebs.com/scriptline/SLIPJoin.html

 

Last edited: Friday, April 07, 2006 at 9:32:53 AM

Friday, April 07, 2006 at 9:31:55 AM

SERVERSAREBACKUP SERVERSAREBACKUP SERVERSAREBACKUP SERVERSAREBACKUP

Friday, April 07, 2006 at 9:46:31 AM

Joe from GG got the servers back up as soon as he got in to work today minutes after I notifed him of the servers being down:

Joe Maruschak to me
looks like GG.com and the master servers are down.. When I get into
work, I will see what is going on.

Joe Maruschak to me
More options 12:45 pm (2 hours ago)

They should be back up now

Friday, April 07, 2006 at 11:49:38 AM

Could someone try and join my server and see if you can? It's a dedicated and it shows up on my two comps, yet no one says it's there. The ip= 192.168.1.100:28000

Thanks...

Pass the popcorn...

Friday, April 07, 2006 at 1:42:37 PM

That is an internal IP address. You need your real ip address.

Friday, April 07, 2006 at 2:18:15 PM

How would I get that?

Try this one: 68.58.214.85:28000

Pass the popcorn...

Friday, April 07, 2006 at 2:30:54 PM

Did anyone else find that I and u were diasabled after installing the script? I could not ignore anyone even after the servers were back. I took out the new line in main.cs and they came back. Strange.

 

Friday, April 07, 2006 at 2:37:24 PM

Yeh I had that probelm before lol....can you imagine me trying to explain that in the game though :P was quite a laugh

Friday, April 07, 2006 at 2:39:45 PM

^^ Yea that was a bug I could never fix... And I can't now, as I lost IPJoiner's source lol

EDIT: Hmmm... Even without the source I may be able to redo it, embembding it into the server list (that means it always gets added to the server list (bottom of it) no matter if the server is up or not.

EDIT2: Experiment Successful!

 


Last edited: Saturday, April 08, 2006 at 3:25:31 AM

Saturday, April 08, 2006 at 2:48:20 AM

BUMPAGE

 

Saturday, May 27, 2006 at 10:27:49 AM

@ nap IP for Mad bots doesn't work for me... :(
Maybe 'cause of a problem on my comp maybe for anything else ?

¤fully loaded satellites will conquer nothing but our minds¤

Saturday, May 27, 2006 at 1:26:32 PM

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