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What do these symbols mean, what do they do, and how the heck do you guys know where to put them and which ones to put? I can't seem to quote them, but they're a bunch of weird symbols and letters bunched up together.

Spunk

 

Last edited: Thursday, December 25, 2003 at 10:32:14 AM

Thursday, December 25, 2003 at 10:30:21 AM

Just compiled script.

Saturday, December 27, 2003 at 1:24:53 AM

So then the computer adds it automatically?

Also, I noticed that the.dml files don't have any symbols. (.dml is the extension for skies)

 

Saturday, December 27, 2003 at 12:24:18 PM

No, when the script is compiled..... It's hard to explain.

DSO files have them, DML files don't. That's understandable. Don't get me into why.

Tuesday, December 30, 2003 at 12:56:30 AM

When you run TT, it goes through all the scripts and compiles them. So it takes files that end in '.cs' and comiles them into '.cs.dso' files. The computer makes all the funny characters and are basically unintelligable for people to read (other than sort of figuring out what it does). When you are writting a script you work with the much more readable.cs files.

When a compnay distributes their game they remove all the.cs scripts so other people can't steal/heavily edit their product.

-- 56k

 

 

 

 

Tuesday, December 30, 2003 at 2:03:14 AM

See why I didn't explain? I hate typing!

Saturday, January 03, 2004 at 4:57:40 AM

Those symbols are the ascii representation of object code. Object code is what comes out of a compiler. Without the.cs files (.cs are c# files) it is necessary to de-compile to see the source code. Most major vendors use encrypted opcoding techniques so that when u run them thru a decompiler u get garbage. Except java. Bytecode is always decompilable (new word I just made up)

Tuesday, January 06, 2004 at 11:43:59 AM

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