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Can someone give me the data block for the starting weapon? Thank you :P

Thursday, August 05, 2004 at 9:06:14 PM

It's in special.cs

Friday, August 06, 2004 at 2:22:50 AM

I don't have that :'(

Friday, August 06, 2004 at 8:34:40 PM

*poins at blueflame and laughs* *suddenly looks serious again, and in an italian MOB accent--yes you do*

Sunday, August 08, 2004 at 7:30:37 PM

Cough ******
datablock ProjectileData(DefaultProjectile)
{
velocity = 85.0; // meters per second
inheritVelocity = 0.97; // how much of shooters velocity to inherit
numBounce = 0; // usually 0
splashArea = 0.0; // usually 0
count = 145; // how many shots per clip?
saveOldCartridge = false; // chuck old cartridge or keep it around
canSave = true; // can this cartridge be saved if another comes along?
reloadTime = 150; // in milliseconds
burstDelay = 1000; // milliseconds until next burst if button held down
burstCount = 5; // number of projectiles to fire per burst
synchTime = 1000; // synch over this many milliseconds
synchBefore = 500; // synch if not older than this in milliseconds
damage = 1; // usually 1
gravityScale = 0.4; //
sizeScale = 0.4; // scale of projectile (meters for bitmaps)
resource = "~/data/shapes/tanks/DefaultProjectile.png"; // shape or bitmap
tankExplosion = "DefaultTankExplosion"; // datablock for explosion
ownTankExplosion = "DefaultOwnTankExplosion"; // datablock for explosion
bounceExplosion = "DefaultExplosion"; // datablock for explosion
otherExplosion = "DefaultExplosion"; // datablock for explosion
reticle = "DefaultReticle";
};
*****cough

Tuesday, August 10, 2004 at 8:50:39 PM

Wtf are u talking about ROBO????

Tuesday, August 10, 2004 at 8:55:34 PM

He answered the question.......

Wednesday, August 11, 2004 at 2:07:48 PM

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