Forums Index >> Modding >> Download Option
Page : <1> :
If u use a file the person joining doesnt have, like a terrain or a.dts shape it will automatically download - no need for any scripts
Art Crazy
What about skins? That 1st part really narrows it down--meaning thanx much that will really help me a lot!
For Skins just create a folder and put tank01.dts and tank01.jpeg inside, then make ppl use that tank.
That'll make the tank threads and brain white, so its not used much
Ah ok thanx but I have one more Q...
I made my own terrain file and changed it so that it applyied to TT but it didn't work...it said it was named TT3_16.mis when I named it Testing, and when I went in to load it said the stage was Hypot--whatevr that place is thats lush! Heres the mission file whatdI do wrong?
//--- OBJECT WRITE BEGIN ---
//Created with ModWizard v1.3
//Please remember to put 'MOD' at the beginning of your server name.
new SimGroup(MissionGroup) {
musicTrack = "Lush";
New ScriptObject(MissionInfo) (
name = "TestRun";
author = "PTT POLICE GF";
};
new MissionArea(MissionArea) {
area = "-984 -1000 1968 2016";
flightCeiling = "500";
flightCeilingRange = "0";
floor = "100";
locked = "false";
};
new Sky(Sky) {
position = "336 136 0";
rotation = "1 0 0 0";
scale = "1 1 1";
materialList = "./skies/sky_storm.dml";
cloudHeightPer[0] = "7";
cloudHeightPer[1] = "0.3";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.002";
cloudSpeed2 = "0.001";
cloudSpeed3 = "0.003";
visibleDistance = "800";
fogDistance = "500";
fogColor = "0.400000 0.400000 0.400000 1.000000";
fogVolume1 = "100 0 169";
fogVolume2 = "150 170 250";
fogVolume3 = "0 0 0";
fogVolumeColor1 = "0.900000 0.900000 0.900000 1.000000";
fogVolumeColor2 = "0.900000 0.900000 0.900000 1.000000";
fogVolumeColor3 = "0.000000 0.000000 0.000000 1.000000";
windVelocity = "1 1 0";
windEffectPrecipitation = "0";
SkySolidColor = "0.640000 0.148000 0.215000 0.000000";
useSkyTextures = "1";
renderBottomTexture = "0";
noRenderBans = "0";
locked = "true";
};
new Sun() {
direction = "0.57735 0.57735 -0.57735";
color = "0.988000 0.985000 0.980000 1.000000";
ambient = "0.500000 0.500000 0.500000 1.000000";
rotation = "1 0 0 0";
locked = "true";
scale = "1 1 1";
position = "0 0 0";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "~/data/terrains/details/detail1";
terrainFile = "./KingOfTheHill.ter";
squareSize = "8";
blockShift = "7";
locked = "false";
position = "-1024 -1024 0";
};
new SimGroup(PlayerDropPoints) {
};
};
//--- OBJECT WRITE END ---
There is no sky_storm.dml. Change it to sky_day.dml.
Oopsys k thanx
Page : <1> :
Er I have been away a looong time and theres some neat stuff now, and I would like to know How to make it so that when someone plays your mod they download the files necessary to run it I know this is probably somewhere else on the forums but I cant find it if it is.
Last edited: Thursday, December 23, 2004 at 8:41:49 AM