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Er I have been away a looong time and theres some neat stuff now, and I would like to know How to make it so that when someone plays your mod they download the files necessary to run it I know this is probably somewhere else on the forums but I cant find it if it is.

Last edited: Thursday, December 23, 2004 at 8:41:49 AM

Thursday, December 23, 2004 at 8:41:32 AM

If u use a file the person joining doesnt have, like a terrain or a.dts shape it will automatically download - no need for any scripts

Art Crazy


Thursday, December 23, 2004 at 9:13:20 AM

What about skins? That 1st part really narrows it down--meaning thanx much that will really help me a lot!

Thursday, December 23, 2004 at 2:13:13 PM

For Skins just create a folder and put tank01.dts and tank01.jpeg inside, then make ppl use that tank.
That'll make the tank threads and brain white, so its not used much


Thursday, December 23, 2004 at 2:29:28 PM

Ah ok thanx but I have one more Q...

I made my own terrain file and changed it so that it applyied to TT but it didn't work...it said it was named TT3_16.mis when I named it Testing, and when I went in to load it said the stage was Hypot--whatevr that place is thats lush! Heres the mission file whatdI do wrong?

 

//--- OBJECT WRITE BEGIN ---
//Created with ModWizard v1.3
//Please remember to put 'MOD' at the beginning of your server name.
new SimGroup(MissionGroup) {
musicTrack = "Lush";

New ScriptObject(MissionInfo) (
name = "TestRun";
author = "PTT POLICE GF";
};
new MissionArea(MissionArea) {
area = "-984 -1000 1968 2016";
flightCeiling = "500";
flightCeilingRange = "0";
floor = "100";
locked = "false";
};
new Sky(Sky) {
position = "336 136 0";
rotation = "1 0 0 0";
scale = "1 1 1";
materialList = "./skies/sky_storm.dml";
cloudHeightPer[0] = "7";
cloudHeightPer[1] = "0.3";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.002";
cloudSpeed2 = "0.001";
cloudSpeed3 = "0.003";
visibleDistance = "800";
fogDistance = "500";
fogColor = "0.400000 0.400000 0.400000 1.000000";
fogVolume1 = "100 0 169";
fogVolume2 = "150 170 250";
fogVolume3 = "0 0 0";
fogVolumeColor1 = "0.900000 0.900000 0.900000 1.000000";
fogVolumeColor2 = "0.900000 0.900000 0.900000 1.000000";
fogVolumeColor3 = "0.000000 0.000000 0.000000 1.000000";
windVelocity = "1 1 0";
windEffectPrecipitation = "0";
SkySolidColor = "0.640000 0.148000 0.215000 0.000000";
useSkyTextures = "1";
renderBottomTexture = "0";
noRenderBans = "0";
locked = "true";
};
new Sun() {
direction = "0.57735 0.57735 -0.57735";
color = "0.988000 0.985000 0.980000 1.000000";
ambient = "0.500000 0.500000 0.500000 1.000000";
rotation = "1 0 0 0";
locked = "true";
scale = "1 1 1";
position = "0 0 0";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "~/data/terrains/details/detail1";
terrainFile = "./KingOfTheHill.ter";
squareSize = "8";
blockShift = "7";
locked = "false";
position = "-1024 -1024 0";
};
new SimGroup(PlayerDropPoints) {
};
};
//--- OBJECT WRITE END ---

 

 

Thursday, December 23, 2004 at 3:37:38 PM

There is no sky_storm.dml. Change it to sky_day.dml.

Thursday, December 23, 2004 at 3:48:33 PM

Oopsys k thanx

Thursday, December 23, 2004 at 3:59:55 PM

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