Forums Index >> Modding >> best modders come here quick!!!!
Page : <1> :
ACK! Get rid of the spaces in the terrain file name! Also, the detail texture is ~/data/terrains/details/detail1. The reason your terrain is not working is becuase ThinkTanks cannot find the terrain textures. Make a new folder called "demo" in your MISSIONS folder. Then make another folder inside that folder and call it "data". Then copy your whole terrain folder to the new data folder that you just made.
I did exactially what you did but when I load it, it says "you need the latest version of TGE or contact the server operator"
PS this is a already modded level I used world editor to make it
Also if I get it running ill give you the admin pass to my servers :o
Ps. Ps. I have a city terrain also XD
im just gonna post my whole.mis file please do not plagerize
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
cdTrack = "2";
musicTrack = "lush";
CTF_scoreLimit = "5";
New ScriptObject(MissionInfo) {
name = "Tale Of The Two Cities";
desc0 = "A simple new mission template.";
descLines = "2";
};
new MissionArea(MissionArea) {
Area = "-984 -1000 1968 2016";
flightCeiling = "300";
flightCeilingRange = "20";
locked = "true";
};
new Sky(Sky) {
position = "336 136 0";
rotation = "1 0 0 0";
scale = "1 1 1";
materialList = "./skies/sky_storm.dml";
cloudHeightPer[0] = "7";
cloudHeightPer[1] = "0.3";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.002";
cloudSpeed2 = "0.001";
cloudSpeed3 = "0.003";
visibleDistance = "800";
fogDistance = "500";
fogColor = "0.400000 0.400000 0.400000 1.000000";
fogStorm1 = "0";
fogStorm2 = "1";
fogStorm3 = "0";
fogVolume1 = "100 0 169.5";
fogVolume2 = "150 170 250";
fogVolume3 = "0 0 0";
fogVolumeColor1 = "0.900000 0.900000 0.900000 1.000000";
fogVolumeColor2 = "0.900000 0.900000 0.900000 1.000000";
fogVolumeColor3 = "0.000000 0.000000 0.000000 1.000000";
windVelocity = "1 1 0";
windEffectPrecipitation = "0";
SkySolidColor = "0.640000 0.148000 0.215000 0.000000";
useSkyTextures = "1";
renderBottomTexture = "0";
noRenderBans = "0";
locked = "true";
};
new Sun() {
azimuth = "0";
elevation = "35";
color = "1.000000 1.000000 0.700000 1.000000";
ambient = "0.300000 0.300000 0.400000 1.000000";
position = "0 0 0";
rotation = "1 0 0 0";
direction = "0.635001 0.635001 -0.439941";
locked = "true";
scale = "1 1 1";
};
new fxSunLight(sunflare1) {
position = "98.5277 -289.053 188.13";
rotation = "1 0 0 0";
scale = "1 1 1";
Enable = "1";
LocalFlareBitmap = "common/lighting/corona";
RemoteFlareBitmap = "common/lighting/corona";
SunAzimuth = "224";
SunElevation = "10";
LockToRealSun = "1";
FlareTP = "1";
Colour = "1.000000 0.000000 0.000000 1.000000";
Brightness = "1";
FlareSize = "1.5";
FadeTime = "0.1";
BlendMode = "0";
AnimColour = "0";
AnimBrightness = "1";
AnimRotation = "1";
AnimSize = "1";
AnimAzimuth = "0";
AnimElevation = "0";
LerpColour = "1";
LerpBrightness = "1";
LerpRotation = "1";
LerpSize = "1";
LerpAzimuth = "1";
LerpElevation = "1";
LinkFlareSize = "0";
SingleColourKeys = "1";
MinColour = "0.000000 0.000000 0.000000 1.000000";
MaxColour = "1.000000 1.000000 1.000000 1.000000";
MinBrightness = "0.4";
MaxBrightness = "1";
MinRotation = "0";
MaxRotation = "359";
MinSize = "0.5";
MaxSize = "1";
MinAzimuth = "0";
MaxAzimuth = "359";
MinElevation = "-30";
MaxElevation = "210";
RedKeys = "AZA";
GreenKeys = "AZA";
BlueKeys = "AZA";
BrightnessKeys = "JAZJTAJ";
RotationKeys = "ZA";
SizeKeys = "ATAZA";
AzimuthKeys = "AZ";
ElevationKeys = "AZ";
ColourTime = "5";
BrightnessTime = "10";
RotationTime = "40";
SizeTime = "30";
AzimuthTime = "5";
ElevationTime = "5";
};
new fxSunLight(sunflare2) {
position = "72.9234 -289.051 187.692";
rotation = "1 0 0 0";
scale = "1 1 1";
Enable = "1";
LocalFlareBitmap = "common/lighting/corona";
RemoteFlareBitmap = "common/lighting/corona";
SunAzimuth = "224";
SunElevation = "10";
LockToRealSun = "1";
FlareTP = "1";
Colour = "1.000000 1.000000 0.000000 1.000000";
Brightness = "1";
FlareSize = "1.5";
FadeTime = "0.1";
BlendMode = "0";
AnimColour = "0";
AnimBrightness = "1";
AnimRotation = "1";
AnimSize = "0";
AnimAzimuth = "0";
AnimElevation = "0";
LerpColour = "1";
LerpBrightness = "1";
LerpRotation = "1";
LerpSize = "1";
LerpAzimuth = "1";
LerpElevation = "1";
LinkFlareSize = "0";
SingleColourKeys = "1";
MinColour = "0.000000 0.000000 0.000000 1.000000";
MaxColour = "1.000000 1.000000 1.000000 1.000000";
MinBrightness = "0.25";
MaxBrightness = "0.5";
MinRotation = "0";
MaxRotation = "359";
MinSize = "0.5";
MaxSize = "1";
MinAzimuth = "0";
MaxAzimuth = "359";
MinElevation = "-30";
MaxElevation = "210";
RedKeys = "AZA";
GreenKeys = "AZA";
BlueKeys = "AZA";
BrightnessKeys = "AZJTA";
RotationKeys = "AZ";
SizeKeys = "ATAZA";
AzimuthKeys = "AZ";
ElevationKeys = "AZ";
ColourTime = "5";
BrightnessTime = "6";
RotationTime = "80";
SizeTime = "5";
AzimuthTime = "5";
ElevationTime = "5";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "./terrains/details/detail1";
terrainFile = "./Taleofthetwocities.ter";
squareSize = "8";
bumpScale = "1";
bumpOffset = "0.01";
zeroBumpScale = "8";
position = "-1024 -1024 0";
locked = "true";
};
new SimGroup(PlayerDropPoints) {
New SpawnSphere() {
position = "209 -60.2596 211.615";
rotation = "0 0 1 130.062";
scale = "0.940827 1.97505 1";
dataBlock = "SpawnSphereMarker";
Radius = "10";
sphereWeight = "1";
indoorWeight = "1";
outdoorWeight = "1";
lockCount = "0";
homingCount = "0";
locked = "false";
};
};
new TSStatic() {
position = "197.928 -69.2158 -0.221092";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/trees/tree3.dts";
};
new TSStatic() {
position = "244.175 -72.8572 -0.621094";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/trees/tree3.dts";
};
new TSStatic() {
position = "221.543 -68.9882 -1.22109";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/trees/tree3.dts";
};
new TSStatic() {
position = "203.141 -86.4411 -0.821093";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/trees/tree2.dts";
};
new TSStatic() {
position = "237.923 -96.0311 -0.221092";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/trees/tree3.dts";
};
new TSStatic() {
position = "188.994 -88.3917 -0.0918913";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/trees/tree3.dts";
};
new TSStatic() {
position = "217.184 -101.542 0.649106";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/trees/tree3.dts";
};
new TSStatic() {
position = "179.114 -65.7557 -0.421093";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/trees/tree3.dts";
};
new TSStatic() {
position = "203.036 -109.887 0.757082";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/trees/tree3.dts";
};
new TSStatic() {
position = "224.326 -47.6413 -1.40962";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/trees/tree3.dts";
};
new TSStatic() {
position = "193.06 -199.819 -4.99128";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/rocks/rock3.dts";
};
new TSStatic() {
position = "212.399 -200.774 -3.39239";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/rocks/rock2.dts";
};
new TSStatic() {
position = "169.368 -200.024 -0.757027";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/rocks/rock1.dts";
};
new TSStatic() {
position = "166.243 -240.208 -4.73912";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/rocks/rock2.dts";
};
new TSStatic() {
position = "219.131 -237.016 -12.2355";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/rocks/rock3.dts";
};
new TSStatic() {
position = "189.527 -270.718 -10.6594";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/rocks/rock3.dts";
};
new TSStatic() {
position = "182.659 -249.976 -0.938809";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/Common/Blue/Bones.dts";
};
new TSStatic() {
position = "152.674 -322.135 0.30286";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/Common/commercial09.dts";
};
new TSStatic() {
position = "199.406 -323.075 0.70286";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/Common/commercial09.dts";
};
new TSStatic() {
position = "174.433 -377.253 -0.6008";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/Common/commercial08.dts";
};
new TSStatic() {
position = "100.914 -359.401 -0.0709591";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/Common/commercial01.dts";
};
new TSStatic() {
position = "252.514 -353.34 2.11843";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/Common/commercial01.dts";
};
new InteriorInstance() {
position = "142.103 15.6711 127.6";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "./interiors/towers/landtower.dif";
showTerrainInside = "0";
};
new InteriorInstance() {
position = "230.231 31.7707 128.495";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "./interiors/towers/landtower.dif";
showTerrainInside = "0";
};
new TSStatic() {
position = "200.427 -407.121 -0.157753";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/Common/alientree3.dts";
};
new TSStatic() {
position = "158.864 -415.738 -0.357753";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/Common/alientree3.dts";
};
new TSStatic() {
position = "173.528 -321.643 -1";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/Common/longroad22.dts";
};
new TSStatic() {
position = "174.05 -429.215 -1";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/Common/longroad22.dts";
};
new TSStatic() {
position = "163.506 -435.411 0.700644";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/Common/lightpole.dts";
};
new TSStatic() {
position = "184.782 -435.79 0.700642";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/Common/lightpole.dts";
};
new TSStatic() {
position = "166.297 -358.066 0.100643";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/Common/lightpole.dts";
};
new TSStatic() {
position = "180.966 -357.644 0.325643";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "./shapes/Common/lightpole.dts";
};
};
//--- OBJECT WRITE END ---
Go to your new terrainblock.
Change the entire thing to
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "game/data/missions/terrains/details/detail1";
terrainFile = "*****[b]where terrain is located
[/b[******";
squareSize = "8";
tile = "1";
blockShift = "8";
locked = "true";
position = "-1024 -1024 0";
And also get rid of all the stuff you aren't supposed to have there !
Are you sure it is that easy?
I tryed it but it crashed ill try it again :S
It dosent even load :S :[ :'(
Also omit the 2 [b]new fxSunLight[b] parts. Those effects are new and not supported by the version of Torque that was used to create thinktanks
I suggest using an existing working mission to check for errors like one of dash's missions.
Copy/paste part by part until it crashes.
You could look at it like there are 4 main parts.
mission info/mission area
fog/sky/sun (omit the 2 [b]new fxSunLight[b])
terrian/detail
spawns
datablocks (objects)
First add your terrain and detail file to a fresh working mission and delete all datablocks. Does it crash?
Then c/p your data blocks into a fresh working mission. Does it crash?
Then set up our mission info and area. Does it crash?
etc.
MAX
How about start from scratch and use an already made mission file? Simply just replace what I said in my previous post and you are done.
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
musicTrack = "Lush";
New ScriptObject(MissionInfo) {
name = "Tale Of The Two Cities";
};
new MissionArea(MissionArea) {
area = "-984 -1000 1968 2016";
flightCeiling = "200";
flightCeilingRange = "0";
locked = "false";
floor = "0";
};
new Sky(Sky) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
materialList = "~/data/skies/sky_day.dml";
cloudHeightPer[0] = "0";
cloudHeightPer[1] = "0";
cloudHeightPer[2] = "0";
cloudSpeed1 = "0.0001";
cloudSpeed2 = "0.0002";
cloudSpeed3 = "0.0003";
visibleDistance = "1500";
fogDistance = "120";
fogColor = "0.820000 0.828000 0.844000 1.000000";
fogStorm1 = "0";
fogStorm2 = "0";
fogStorm3 = "0";
fogVolume1 = "1 1 1";
fogVolume2 = "1 1 1";
fogVolume3 = "40 1 0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
windVelocity = "1 1 0";
windEffectPrecipitation = "1";
SkySolidColor = "0.547000 0.641000 0.789000 0.000000";
useSkyTextures = "1";
renderBottomTexture = "0";
noRenderBans = "0";
cloudHeightPer2 = "0";
locked = "true";
cloudHeightPer1 = "0";
cloudHeightPer0 = "0";
};
new Sun() {
color = "0.988000 0.985000 0.980000 1.000000";
ambient = "0.500000 0.500000 0.500000 1.000000";
direction = "0.799447 0.368102 -0.474748";
rotation = "1 0 0 0";
locked = "true";
scale = "1 1 1";
position = "0 0 0";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "~/data/terrains/details/detail1";
terrainFile = "./Taleofthetwocities.ter"; // CHANGE the "Tale of the two cities.ter"!!!
squareSize = "8";
locked = "false";
tile = "1";
blockShift = "8";
position = "-1024 -1024 0";
};
new SimGroup(PlayerDropPoints) {
New SimGroup(GreenPlayerDropPoints) {
New SpawnSphere() {
position = "209 -60.2596 711.615";
rotation = "0.181077 -0.0928336 0.979078 39.1886";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
radius = "1";
sphereWeight = "100";
indoorWeight = "100";
outdoorWeight = "100";
locked = "false";
lockCount = "0";
homingCount = "0";
};
};
new SimGroup(BluePlayerDropPoints) {
New SpawnSphere() {
position = "209 -60.2596 711.615";
rotation = "0.121584 -0.0278585 0.99219 66.1623";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
radius = "1";
sphereWeight = "100";
indoorWeight = "100";
outdoorWeight = "100";
locked = "false";
lockCount = "0";
homingCount = "0";
};
};
};
};
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
@ triv I did change the datablocks
@ MAX I will try that
Ok, real simple here......
when you create a map with tge, make sure you delete all of the objects already in there
see...simple ;)
TT cant load some of the objects tge has
I delete everything I load TT1_1.mis (with a terrain I made) in TGE I convert it to TT dosent work I HAVE A MAC AND IT DOSENT WORK hmm wonder why
knowledge only goes so far
I have MAC too and had similar problems with the mission incompatibility.
Try using one of those new mission from that TT_Mod_Pack like one of dashes (D4.mis)
Make a duplicate of the D4.mis and rename it something like TT1_5.mis
Clear out all the objects using MODWIZ and then save it. (You could just do this by hand but MODWIZ is better)
Open the MW1_5.mis you just created and cleared and link your terrain into that.
Change the name to something like SPK1_1.mis.
I also noticed 2 other things.
1. Your terrain name is kinda long (Taleofthetwocities.ter). SPK1_1.ter or something is better for all of us. We have tried to create naming system for terrains. So we know who's is who's and keeps things organized when there are well over 100 terrains in the mission folder.
2. The path terrainFile = "./Taleofthetwocities.ter"; does not seem right.
You have this:
terrainFile = "./Taleofthetwocities.ter";
Try this.
terrainFile = "game/data/missions/SPK1_1.ter"; <-----or whatever you named it.
If it works, use that mission file as a template so you don't have to do this again.
That's what I had to do.
Page : <1> :
I really need help :'(
I made a terrain and a map with TGE saved it and put it in TT
than I loaded it and it said "please contact the server operator to get the lattest verson of this game"
it wont work, why? Am I not supposed to make maps with TGE? :'(
It took me hours to make that map :'( :'( :'(
This is half of my.mis file
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
cdTrack = "2";
musicTrack = "lush";
CTF_scoreLimit = "5";
New ScriptObject(MissionInfo) {
name = "Tale Of The Two Cities";
desc0 = "A simple new mission template."; <––— not supposed to be here
descLines = "2"; <—— not supposed to be here
};
new MissionArea(MissionArea) {
Area = "-984 -1000 1968 2016";
flightCeiling = "300";
flightCeilingRange = "20";
locked = "true";
};
new Sky(Sky) {
position = "336 136 0";
rotation = "1 0 0 0";
scale = "1 1 1";
materialList = "./skies/sky_storm.dml";
cloudHeightPer[0] = "7";
cloudHeightPer[1] = "0.3";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.002";
cloudSpeed2 = "0.001";
cloudSpeed3 = "0.003";
visibleDistance = "800";
fogDistance = "500";
fogColor = "0.400000 0.400000 0.400000 1.000000";
fogStorm1 = "0";
fogStorm2 = "1";
fogStorm3 = "0";
fogVolume1 = "100 0 169.5";
fogVolume2 = "150 170 250";
fogVolume3 = "0 0 0";
fogVolumeColor1 = "0.900000 0.900000 0.900000 1.000000";
fogVolumeColor2 = "0.900000 0.900000 0.900000 1.000000";
fogVolumeColor3 = "0.000000 0.000000 0.000000 1.000000";
windVelocity = "1 1 0";
windEffectPrecipitation = "0";
SkySolidColor = "0.640000 0.148000 0.215000 0.000000";
useSkyTextures = "1";
renderBottomTexture = "0";
noRenderBans = "0";
locked = "true";
};
new Sun() {
azimuth = "0"; <——not supposed to be here
elevation = "35";
color = "1.000000 1.000000 0.700000 1.000000";
ambient = "0.300000 0.300000 0.400000 1.000000";
position = "0 0 0";
rotation = "1 0 0 0";
direction = "0.635001 0.635001 -0.439941";
locked = "true";
scale = "1 1 1";
};
new fxSunLight(sunflare1) { <—— this whole section is not supposed to be here
position = "98.5277 -289.053 188.13";
rotation = "1 0 0 0";
scale = "1 1 1";
Enable = "1";
LocalFlareBitmap = "common/lighting/corona";
RemoteFlareBitmap = "common/lighting/corona";
SunAzimuth = "224";
SunElevation = "10";
LockToRealSun = "1";
FlareTP = "1";
Colour = "1.000000 0.000000 0.000000 1.000000";
Brightness = "1";
FlareSize = "1.5";
FadeTime = "0.1";
BlendMode = "0";
AnimColour = "0";
AnimBrightness = "1";
AnimRotation = "1";
AnimSize = "1";
AnimAzimuth = "0";
AnimElevation = "0";
LerpColour = "1";
LerpBrightness = "1";
LerpRotation = "1";
LerpSize = "1";
LerpAzimuth = "1";
LerpElevation = "1";
LinkFlareSize = "0";
SingleColourKeys = "1";
MinColour = "0.000000 0.000000 0.000000 1.000000";
MaxColour = "1.000000 1.000000 1.000000 1.000000";
MinBrightness = "0.4";
MaxBrightness = "1";
MinRotation = "0";
MaxRotation = "359";
MinSize = "0.5";
MaxSize = "1";
MinAzimuth = "0";
MaxAzimuth = "359";
MinElevation = "-30";
MaxElevation = "210";
RedKeys = "AZA";
GreenKeys = "AZA";
BlueKeys = "AZA";
BrightnessKeys = "JAZJTAJ";
RotationKeys = "ZA";
SizeKeys = "ATAZA";
AzimuthKeys = "AZ";
ElevationKeys = "AZ";
ColourTime = "5";
BrightnessTime = "10";
RotationTime = "40";
SizeTime = "30";
AzimuthTime = "5";
ElevationTime = "5";
};
new fxSunLight(sunflare2) { <—— this section is also not supposed to be here
position = "72.9234 -289.051 187.692";
rotation = "1 0 0 0";
scale = "1 1 1";
Enable = "1";
LocalFlareBitmap = "common/lighting/corona";
RemoteFlareBitmap = "common/lighting/corona";
SunAzimuth = "224";
SunElevation = "10";
LockToRealSun = "1";
FlareTP = "1";
Colour = "1.000000 1.000000 0.000000 1.000000";
Brightness = "1";
FlareSize = "1.5";
FadeTime = "0.1";
BlendMode = "0";
AnimColour = "0";
AnimBrightness = "1";
AnimRotation = "1";
AnimSize = "0";
AnimAzimuth = "0";
AnimElevation = "0";
LerpColour = "1";
LerpBrightness = "1";
LerpRotation = "1";
LerpSize = "1";
LerpAzimuth = "1";
LerpElevation = "1";
LinkFlareSize = "0";
SingleColourKeys = "1";
MinColour = "0.000000 0.000000 0.000000 1.000000";
MaxColour = "1.000000 1.000000 1.000000 1.000000";
MinBrightness = "0.25";
MaxBrightness = "0.5";
MinRotation = "0";
MaxRotation = "359";
MinSize = "0.5";
MaxSize = "1";
MinAzimuth = "0";
MaxAzimuth = "359";
MinElevation = "-30";
MaxElevation = "210";
RedKeys = "AZA";
GreenKeys = "AZA";
BlueKeys = "AZA";
BrightnessKeys = "AZJTA";
RotationKeys = "AZ";
SizeKeys = "ATAZA";
AzimuthKeys = "AZ";
ElevationKeys = "AZ";
ColourTime = "5";
BrightnessTime = "6";
RotationTime = "80";
SizeTime = "5";
AzimuthTime = "5";
ElevationTime = "5";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "./terrains/details/detail1";
terrainFile = "./Tale of the two cities.ter";
squareSize = "8";
bumpScale = "1";
bumpOffset = "0.01";
zeroBumpScale = "8";
position = "-1024 -1024 0";
locked = "true";
};
new SimGroup(PlayerDropPoints) {
New SpawnSphere() {
position = "209 -60.2596 211.615";
rotation = "0 0 1 130.062";
scale = "0.940827 1.97505 1";
dataBlock = "SpawnSphereMarker";
Radius = "10";
sphereWeight = "1";
indoorWeight = "1";
outdoorWeight = "1";
lockCount = "0";
homingCount = "0"; <—— not supposed to be here
locked = "false";
};
I stopped at the TSStatics FYI
PLEASE HELP ME WITH THIS MAP, IT TOOK ME HOURS :'( :'( :'( :'(
Last edited: Saturday, March 19, 2005 at 4:52:00 PM