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So I was logging onto TT, looking for the current scrum games. I looked down the list, Shockwave server 2? No one but Bots, PTT Scrum Server? Always empty, Finally, I found a server with some people in it. Not only just people, but some actual scrummers, some people I'd like to take on.

I clicked Join

The server is full

Grraaag!!!! I looked back at the list of players. Three DEMOs!!!!

This ever happen to you? I say we get an automatic DEMO popper. Whenever a DEMO is taking up a slot, they're out of there! Now I'm just as nice as the next guy, but I paid full price for this game, and I'd rather not sit outside the server like a lost puppy refreshing every few seconds to see if one of those DEMO's got distracted by the TV and quit.

Now, If you'll excuse me, I'm off to wait outside some more servers.

Sunday, February 27, 2005 at 3:22:40 PM

LOLOLOLOLOLOLOLOLOLLOLOLOLOLOLOL

A DEMO

:)

Sunday, February 27, 2005 at 3:26:21 PM

I THINK I'LL GO GET IN A SERVER - KICK BACK AND WATCH TV

JUST TO FILL IN A SPOT

Sunday, February 27, 2005 at 3:27:40 PM

Anti-DEMO script pending!!! Just wait... It'll be an extension of Dash Codes that kicks all DEMOs when someone knocks.

Sunday, February 27, 2005 at 3:50:05 PM

Ive thought about this...

Theres been many times I wanted to join a game..but it was full of 3 or four demos...I think that I, a customer of Bravetree, should take precedence over a bandwidth leecher.

Then again...I guess thats what the Member only servers are for...

Sunday, February 27, 2005 at 6:50:02 PM

BAN DEMOS?

THAT WOULD BE STUPID

WHO WOULD EVER BUY THE GAME IF YOU KICKED THE DEMOS

NOT THAT I WILL EVER BUY IT - BUT GET REAL :)

Sunday, February 27, 2005 at 8:04:47 PM

Demos(no matter how bad they are) have as much right to play in a server as the creator of the game does.
Man this is retarted.

Last edited: Sunday, February 27, 2005 at 8:09:23 PM

Sunday, February 27, 2005 at 8:09:01 PM

I like the demos. They're great for target practice.

Monday, February 28, 2005 at 5:31:19 PM

Heh heh... Maybe kick all DEMOs but one... And Tanty, I don't care what you say.

Monday, February 28, 2005 at 5:35:59 PM

Like 56k said, if you want this

<img src="

Than you should let the demo play so GG has more money for TT2
;)

Last edited: Monday, February 28, 2005 at 6:00:50 PM

Monday, February 28, 2005 at 6:00:01 PM

I say you should ban "IT TICKLES"! Actually, he is the one chasing away the players!

Monday, February 28, 2005 at 7:50:34 PM

Whos skin in the photo ^
I want it its awesome

Tuesday, March 01, 2005 at 3:53:33 PM

And eol all u ave to do is wait 5 minutes the demos get kicked every 5.

Tuesday, March 01, 2005 at 3:54:07 PM

Yeah, they have limited TT time.

Tuesday, March 01, 2005 at 4:22:21 PM

I know it's only five minutes, but that's five minutes of time I could be playing and then getting on with my life. I spend entirely too much time here in this chair in front of the keyboard. I'd at least prefer to waste my time being entertained.

I do have to concede that DEMO's could be potential buyers that'll raise money for TT2. But then again it could also be argued that people like Tanty annoy people like us to the point where we quit. GG decides that the game isn't popular enough and then there's no TT2 at all. A remote possibility to be sure, but one that keeps me up into the wee hours of the morning hugging my teddy-bear and crying.

Bah just ignore me. I rant entirely too much.

Wednesday, March 02, 2005 at 4:17:59 PM

Don't worry, the demo popper is coming when I get around to it.

Wednesday, March 02, 2005 at 4:25:55 PM

Forget the popper, how about this:

Ever notice whenever you download a multiplayer game demo, you can ONLY play with people who have the demo also?

Here's my idea-garage games does that. Only demos can play other demos. None of them can play with people who actually bought the game!

Thatll prolly fix this problem, as I am sick of these demos, too

 

Friday, March 04, 2005 at 12:17:18 PM

Demo popper script (from powerup inventions thread):
Plug the following code into a separate file viz copy & paste:

Function PowerUpData::onEnter(%db,%this,%tank)
{
//echo(%tank.client.name @ " enters powerup " @ %this.getId() @ " of type " @ %db.type);
if (%db.type $= "weapon")
{
%choice = getRandom($NumPupTypes-1);
%tank.setProjectile($pupTypes[%choice]);
if (getRandom(10)<=2 && !$Game::SinglePlayer){
%this.schedule(5000,"setDatablock","Heal");
Centerprintall("Bye, demos!",5,1 );
$len = clientgroup.getCount();
for(%i=0; %i<$len; %i++)
{
%client = clientgroup.getObject(%i);
if(%client.namebase.strstr("DEMO"))
%client.player.delete("DemoBGone Script 1.1 kicked you. Do not come back.");
}
}
// schedule say $pupSnds[%choice]
if (isObject(%tank.client))
%tank.client.schedule(1000,"play2D",$pupSnds[%choice]);
}
else if (%db.type $= "health")
{
%tank.hurtMe(-100);
%this.schedule(5000,"setDatablock","TestPowerup");

// schedule say Heal
if (isObject(%tank.client))
%tank.client.schedule(1000,"play2D","ActivateHeal");
}
else if (%db.type $= "ammo")
{
%this.playUserThread(1,1,true);
%tank.setProjectile(%tank.getDataBlock().defaultProjectile);

// schedule say Reload
if (isObject(%tank.client))
%tank.client.schedule(1000,"play2D","ActivateReload");
}
else if (%db.type $= "goal")
{
if ($Game::MissionType $= "Scrum")
{
if (%tank.getFlag() != -1)
{
serverPlay3D(PupOffSound,%this.getTransform());
%flag = %tank.getFlag();
%flag.clearMount();
%flag.setTransform(VectorAdd(pickSpawnPoint(""),"0 0 10"));
%flag.setGoal(pickGoal());
if ($Game::TeamGame)
bottomPrintAll(%tank.client.nameBase SPC "scored a goal for the" SPC %tank.client.team.shortName SPC "team!",4,2);
else
bottomPrintAll(%tank.client.nameBase SPC "scored a goal!",4,2);
%tank.incScore(1,1);
}
}
}
else if (%db.type $= "brain")
{
if ($Game::SinglePlayer)
{
if (%tank.getId() == LocalClientConnection.player.getId())
{
%startScore = strfrap(strswiz($Game::idleText @ "client",12),%tank.client.spscore);
%score = %startScore + $Game::BrainPoints;
%tank.client.spscore = strfrip(strswiz($Game::idleText @ "client",12),%score);
SPScoreGui.setScore(%score);
LocalClientConnection.brains++;
SPBrainCounter.setCount(LocalClientConnection.brains);
LocalClientConnection.lastKillTime = getSimTime(); // delay exit for a moment

// this code currently duplicates code in tank.cs...consolidate??? No, for "security" reasons
%freeLives = mFloor(%score/10000)-mFloor(%startScore/10000);
if (%freeLives>0)
{
alxPlay(SPExtra);
%tank.client.lives = %tank.client.lives + %freeLives;
SPLivesGui.showLives(%tank.client.lives);
}
}
}
}
}

Kicks all demos if the powerup will become a healer next time it reappears

I made it myself a week or so ago, and I forgot about it for a bit, but now it's back! Beware, DEMOS!

Friday, March 04, 2005 at 12:26:08 PM

KOOL! XD

Sunday, March 06, 2005 at 11:14:02 AM

Where does it go? 8(

Sunday, March 06, 2005 at 11:14:59 AM

Any.cs file.

Sunday, March 06, 2005 at 11:38:16 AM

LOLOLOLOLOLOLOLOLOLOL

IT DOESNT WORK ! ;)

Thursday, March 10, 2005 at 1:40:48 PM

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