Forums Index >> Modding >> Need help in making a packet for our 30+ mods
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Pedro.....well what if we only have them on the 1-4 missions but not 5 and up? What do we do them since there is no ter files showing for the 5 and up ones?
Mabye looking isnt using his own terrains he's making the terrain block squaresize= 100; Mabey
Lkn4U
What maps did you use for your mods?
(if new maps include them in a zip)
Did you add objects like say...the jeep?
If so did you put it all in one folder or are they spread out?
(if consolidated add folder to zip - if scattered best if d/l by client)
Host up zip files and link to forums
Roo
Yes square sizes have been changed, so is that why there is no.ter files? And all the other files.mis we have made like TT1 series goes up to almost 20 now and all the ones we made do not have.ter files. So what next?
Well if they're all made on original maps then that covers 90%
of the d/l time. I don't know if theres much you can do
Did you use any new objects or skies etc? (best if the client d/l by joining)
How long does it take to enter your server the 1st time?
In the olden days of TT, before preloading, a new mod like "Alien Rescue" would
take like 20 minutes to get in! Yet the wait was always worth it!
Sry not much help...
Roo
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I need to know how, or if someone can do it, put all files together for our mods so it will make it easier to get into our mods? In simpler terms make a packet for people to d/l. I think there is another way instead of giving up the.mis files? If there is a way tell me what files are needed to do that and I will look at that file. Then if you can put it together or tell me how to do it I would appreciate it and then that should solve the problems not having the right stuff to get into our mods with that error message. Thanks again for your guys help.
Last edited: Tuesday, May 10, 2005 at 8:56:22 AM