Forums Index >> Modding >> I need somehelp with 187 Emitters



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Ok I got 187 tutorial to work , I got flames coming out of the ground..........but I can't figure out how to add more than one flame coming outa the ground..............also I can't figure out how to add the emitter to my weapons.........Michael told me to try lighttank.defaultprojectile.emitter="flamethrower"

But it doesnt work........could somene help me out here??.......thx

Last edited: Sunday, May 09, 2004 at 11:00:27 AM

Sunday, May 09, 2004 at 10:59:50 AM

Y the heck do u need lighttank 4 cryin out load! Make it 4 all of the tanks it looks koooler also I wana know that 2 so PLZ tell me when u get the chance....

Sunday, May 09, 2004 at 11:01:05 AM

So what should it be defaultprojectile.emitter="flamethrower"

 

Sunday, May 09, 2004 at 11:05:29 AM

If u want it 4 all of tanks I'd think so %)

Sunday, May 09, 2004 at 11:06:28 AM

I said lighttank.defaultprojectile.emitter = flamethroweremitter";

EDIT: And to get more than one coming from the ground just copy and past the one you already have and between the first one where is says new ParticleEmitterNode(FlamethrowerEmitterNode) { put a 1 after flamethroweremitternode so it looks like new ParticleEmitterNode(FlamethrowerEmitterNode1) {, and on the second one replace the 1 with a 2 after flamethroweremitternode, and if you want another put three and so on.

Last edited: Sunday, May 09, 2004 at 12:33:01 PM

Sunday, May 09, 2004 at 12:28:39 PM

Yeah u can it works...........it awsome thx michael!!!!!!

Sunday, May 09, 2004 at 12:45:18 PM

New ParticleEmitterNode(FlamethrowerEmitterNode) {

Position = "32.7379 -149.782 121.938";

Rotation = "0.0116031 -0.00690149 -0.999909 86.1322";

Scale = "1 1 1";

Datablock = "FlamethrowerEmitterNode";

Emitter = "FlamethrowerEmitter";

Velocity = "1";

};

New ParticleEmitterNode(FlamethrowerEmitterNode1) {

Position = "12.4123 -139.066 122.568";

Rotation = "0.0116031 -0.00690149 -0.999909 86.1322";

Scale = "1 1 1";

Datablock = "FlamethrowerEmitterNode";

Emitter = "FlamethrowerEmitter";

Velocity = "1";

};

New ParticleEmitterNode(FlamethrowerEmitterNode2) {

Position = "47.642 -132.925 121.801";

Rotation = "0.0116031 -0.00690149 -0.999909 86.1322";

Scale = "1 1 1";

Datablock = "FlamethrowerEmitterNode";

Emitter = "FlamethrowerEmitter";

Velocity = "1";

};

This is wat I have under the object and still only one works..............wat should I do

 

Last edited: Sunday, May 09, 2004 at 12:56:20 PM

Sunday, May 09, 2004 at 12:55:45 PM

No thats good Michael. BB what I said was you can't use a datablock

};

New ParticleEmitterNode(FlamethrowerEmitterNode) {

Position = "-181.207 -460.11 142.861";

Rotation = "1.01869905 -0.69984128 -2.099939 60.034";

Scale = "1 1 1";

Datablock = "FlamethrowerEmitterNode";

Emitter = "FlamethrowerEmitter";

Velocity = "1";

For weapons. Datablocks will put the emitter on your map.

:)

 

4/1/1929 to 11/17/2006 Rest in Peace Bo. GO BLUE!!!

Last edited: Sunday, May 09, 2004 at 3:15:56 PM

Sunday, May 09, 2004 at 1:02:05 PM

Can anybody tell how to put more than one thing coming out of the ground..............i put what I have so just scroll up a little and take a loook and help me out.

Sunday, May 09, 2004 at 1:09:25 PM

Ok but do your know how to add more than one to your map?

 

Sunday, May 09, 2004 at 1:45:17 PM

Yes I know how to put more than one in a mod. I have 3 in my No One Gets This One mod. :P

4/1/1929 to 11/17/2006 Rest in Peace Bo. GO BLUE!!!

Sunday, May 09, 2004 at 3:23:38 PM

Well could u tell me.........i would appreciate it............thx :)

Sunday, May 09, 2004 at 4:17:58 PM

Try this:

New ParticleEmitterNode(FlamethrowerEmitterNode1) {

Position = "12.4123 -139.066 122.568";

Rotation = "0.0116031 -0.00690149 -0.999909 86.1322";

Scale = "1 1 1";

Datablock = "FlamethrowerEmitterNode";

Emitter = "FlamethrowerEmitter";

Velocity = "1";

};

New ParticleEmitterNode(FlamethrowerEmitterNode2) {

Position = "47.642 -132.925 121.801";

Rotation = "0.0116031 -0.00690149 -0.999909 86.1322";

Scale = "1 1 1";

Datablock = "FlamethrowerEmitterNode";

Emitter = "FlamethrowerEmitter";

Velocity = "1";

};

And so on.

Sunday, May 09, 2004 at 5:59:41 PM

Thanks Michael is worked I appreciate it :) :) :) !!!!! Thx

Sunday, May 09, 2004 at 7:46:31 PM

I cant get the emitters to work at all lol

Monday, May 10, 2004 at 5:52:53 PM

Me either I get stuck on loading datablocks

Tuesday, May 11, 2004 at 12:24:52 PM

I have a quest 4 da txt file is that supposed to be a cs file it self called emitters.cs or wat wat txt doc.? Plzs help :(

Tuesday, May 11, 2004 at 8:16:50 PM

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