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1. Is it possible to make the passing of the scrum more sensitive so when you just touch a tank it still passes it?

2. How do you make the players with the scrum go faster?

3. How do you make a player start with the scrum in the beginning of the game?

4. What would the function be for the script below so the players without the scrum get points? Is what I have so far right?

 

                                        
%flag = %client.player.getflag();
if (%flag == -1)
{
%client.player.setdatablock(lighttank);
%tank.setprojectile(lightprojectile);
function // heres where I need help
}

 

I'm using the scrum to track the players who have been tagged by who's "it". If there is another way to track them that would be better.

Last edited: Wednesday, August 17, 2005 at 1:10:30 PM

Tuesday, August 16, 2005 at 7:13:50 PM

Cool ! Ive never thought of making a TAG game! Thats Uber Hax!

 

 

 

 

Wednesday, August 17, 2005 at 8:00:36 AM

Close, but I'm makeing a game called Hunter. One player starts out as the hunter the rest are prey. The hunter trys to tag the prey wiitch become hunters. Last person who is prey wins.

Wednesday, August 17, 2005 at 8:08:40 AM

Sounds like Survivor to me ! XD

 

Wednesday, August 17, 2005 at 8:13:20 AM

Yeah, it is survivor only it is tagging the tanks with a scrum instead of destroying them and changing teams

 

 

 

 

Wednesday, August 17, 2005 at 8:30:07 AM

Ok since my original idea was so much like survivor how about I do tag instead like Pedro said.

Wednesday, August 17, 2005 at 1:09:45 PM

Woot ! I like tag XD

 

 

 

 

Wednesday, August 17, 2005 at 6:22:38 PM

Kool B)

 

I love my randylion

 

Sunday, August 21, 2005 at 5:59:03 PM

Can any one at least tell me the answers to 3 and 4? I'll really stuck on those two.

Sunday, August 21, 2005 at 7:06:20 PM

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