Forums Index >> Modding >> Using Scrum Ball In Scripting Questions
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Close, but I'm makeing a game called Hunter. One player starts out as the hunter the rest are prey. The hunter trys to tag the prey wiitch become hunters. Last person who is prey wins.
Sounds like Survivor to me ! XD
Yeah, it is survivor only it is tagging the tanks with a scrum instead of destroying them and changing teams
Ok since my original idea was so much like survivor how about I do tag instead like Pedro said.
Kool B)
I love my randylion
Can any one at least tell me the answers to 3 and 4? I'll really stuck on those two.
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1. Is it possible to make the passing of the scrum more sensitive so when you just touch a tank it still passes it?
2. How do you make the players with the scrum go faster?
3. How do you make a player start with the scrum in the beginning of the game?
4. What would the function be for the script below so the players without the scrum get points? Is what I have so far right?
%flag = %client.player.getflag();
if (%flag == -1)
{
%client.player.setdatablock(lighttank);
%tank.setprojectile(lightprojectile);
function // heres where I need help
}
I'm using the scrum to track the players who have been tagged by who's "it". If there is another way to track them that would be better.
Last edited: Wednesday, August 17, 2005 at 1:10:30 PM