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What does "please reasave your terrain file" mean? That message is what I'm getting from console when I run by DC-10 map. Just incase you need to know im on a mac and DC-10 is a terrain that I made on TGE. People are still able to join the server and it works. Here is what the info the console is giving me.

Orbz> STARTING UP.

Orbz> Nonblocking terminal input properly initialized.

Orbz> Sleep time for 1ms sleep == [1ms]

Orbz> Console Initialized.
Console> Terminal control established properly.
#>
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
#>
--------- Initializing MOD: ThinkTanks ---------
Loading compiled script game/client/init.cs.
Loading compiled script game/server/init.cs.
Loading compiled script game/rankServer.cs.
#>
--------- Initializing ThinkTanks: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script game/server/scripts/commands.cs.
Loading compiled script game/server/scripts/centerPrint.cs.
Loading compiled script game/server/scripts/game.cs.
#>
--------- Starting Dedicated Server ---------
Starting multiplayer mode
Binding server port to default IP
UDP initialized on port 28000
Loading compiled script game/server/scripts/audioProfiles.cs.
Loading compiled script game/server/scripts/camera.cs.
Loading compiled script game/server/scripts/markers.cs.
Loading compiled script game/server/scripts/special.cs.
Loading compiled script game/server/scripts/tank.cs.
Loading compiled script game/server/scripts/tankFx.cs.
Loading compiled script game/server/scripts/tankDb.cs.
Loading compiled script game/server/scripts/tankAI.cs.
*** LOADING MISSION: game/data/missions/DC-10.mis
*** Stage 1 load
Refreshing master server list
*** Stage 2 load
Executing game/data/missions/DC-10.mis.
****************************************************
****************************************************
****************************************************
PLEASE RESAVE THE TERRAIN FILE FOR THIS MISSION! THANKS!
****************************************************
****************************************************
****************************************************
*** Mission loaded
Engine initialized...
Loading compiled script game/server/scripts/MissionLoaderMain.cs.
Loading compiled script game/server/scripts/MissionLoaderPreferences.cs.
game/server/scripts/MissionLoaderMain.cs (0): Unable to find object: 'moveMap' attempting to call function 'bind'
Loading compiled script game/server/Admin Script/main.cs.
Loading compiled script game/server/Admin Script/prefs.cs.
Loading compiled script game/server/Admin Script/MsgLogger.cs.
Loading compiled script game/server/Admin Script/Observer 1.cs.
game/server/Admin Script/Observer 1.cs (160): Unable to find object: 'moveMap' attempting to call function 'bind'
game/server/Admin Script/Observer 1.cs (160): Unable to find object: 'moveMap' attempting to call function 'bind'
Loading compiled script game/server/Admin Script/Base.cs.
Loading compiled script game/server/Admin Script/NormalCodes.cs.
Loading compiled script game/server/Admin Script/AdminCodes.cs.
Loading compiled script game/server/Admin Script/GameConnection.cs.
Loading compiled script game/server/Admin Script/ConsoleUtilities.cs.
Loading compiled script game/server/Admin Script/WordFilter.cs.
Loading compiled script game/server/Admin Script/VersionControl.cs.
Loading compiled script game/server/Admin Script/VoteKick.cs.
Loading compiled script game/server/Admin Script/Gui version/main.cs.
Loading compiled script game/server/Admin Script/Gui version/Server Side/ServerSideScripts.cs.
Loading compiled script game/server/Admin Script/Gui version/Server Side/Codes.cs.
Loading compiled script common/editor/main.cs.
Loading compiled script common/editor/function.cs.
Loading compiled script common/editor/shapes.cs.
common/editor/shapes.cs (0): preload failed for greenctfgoal: TankData: Couldn't load shape "game/data/shapes/common/CTFgoalG.dts".
common/editor/shapes.cs (0): preload failed for bluectfgoal: TankData: Couldn't load shape "game/data/shapes/common/CTFgoalB.dts".
Sending heartbeat to master server [IP:216.116.32.49:28002]
Received info request from a master server [IP:216.116.32.49:28002].
#>

Also does anyone know how to make it so it doesn't try to load the CTF goal? This mod doesn't even use a CTF goal so why does it try to load it?

Eagles may soar, but weasels don't get sucked into jet engines.

"When I die, I want to go peacefully like my grandfather did, in his sleep. Not screaming like the passengers in his car."

Tuesday, August 29, 2006 at 10:38:03 AM

"Please resave your map" is just a Announcemnet that the map is not an original TT map
Ignore it.....
Everyone gets it who hosts maps not included with the game

 

Tuesday, August 29, 2006 at 3:05:01 PM

Phew, I glad it isn't a problem. XD Thanks for the help. :)

Eagles may soar, but weasels don't get sucked into jet engines.

"When I die, I want to go peacefully like my grandfather did, in his sleep. Not screaming like the passengers in his car."

Tuesday, August 29, 2006 at 6:05:30 PM

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