Forums Index >> Modding >> pokemolo's scripts - tank.cs, special.cs etc....
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I believe they're in tankfx.cs
MAX-CR has it exactly right! Its not Tankfx but it is Special.cs......And if u dont put your emitters in special.cs you wont see them untill a couple of games later....And then they are all funky looking.
Cant I just make an emitter and then put it at the end of the special.cs file? Or does it have to replace the exact file :o
Btw, im making an atomic bomb (not literally lol) for tt and ive gotten the speed of it right, but, I dont know how to make the explosion size bigger. Can anyone help me?
Well, I used max-cr's emitter on the torch instead of the rocket but nothing happened except that the trail of smoke behind the brain desapeared.
am I doing something wrong?
Dude ppl must take into consideration im only 14 and im not as quick to learn as some ppl.....
anywho, heres wat I have:
this the rocket emitter which leaves the trail of smoke wen ur brain pops out wen u die.
wat u said is to replace one of these as one of ur emitters, which ive done.
ok, so now ive got a tank without the trail of smoke and the emitter doesnt work......
NOW can u understand it?
Nvm, ive figured it out thx to u max-cr.....
thx for ur help guys :)
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Well, im interested in making some new emitters, well, my first ones anyway....anywho ive got pokemolo's scripts and ive edited some bits of it (such as the bots are now very stupid) and I wanna change the weapon emitters in it but I cant find where the weapon emitters are..... Can anyone with some experience help me? :o