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How do you change the sound of the turret when it's shooting bullets? And if that's possible , how do you change the sound of it when it has a certain weapon?


Sunday, May 01, 2005 at 2:47:24 PM

Record the sound you want and convert it to a.ogg file. Now I will let someone else take over XD

Im not at my Mac right now So I dont know what the Bullet sound file is called

 

 

 

 

Monday, May 02, 2005 at 2:48:12 PM

^ I mean it so that everyone can hear it on my mods. I don't need the file , I need the code line for it
(i.e.: lighttank.maxspeed = 10; <----something like that.) And anyways , I already have it on ogg. ;)


Monday, May 02, 2005 at 4:43:21 PM

HELLO?


Thursday, May 05, 2005 at 4:22:32 PM

Hi lol

Thursday, May 05, 2005 at 5:30:02 PM

You can change the turret fire sound, but it is the same for all default tanks. (light, medium, and heavy)
Projectiles on the other hand, do not have turret fire sounds, because projectiles don't have turrets. So..... No!

 


www.maxworks.com

DefaultTankFx.fireSound.filename = "game/data/sound/fireProj.wav";

BabyBossFX.fireSound.filename = "game/data/sound/fireProj.wav";

UfoFX.fireSound.filename = "game/data/sound/fireProj.wav";

 

 

Previous thread on same subject

 


"Also the power-up and the default projectiles are not tank specific. In fact all of the projectile sounds are independent of the tanks altogether. Meaning the Tank "FireSound" is the same for all projectiles and actually has nothing to do with the projectile which is being fired. You would have to create a "Fire Sound datablock" for each tank type, specific to each projectile type using torque script.. Even that wouldn't work because the light, medium, and heavy tanks are grouped into the "Default tank fx"."

 

MAX

Last edited: Thursday, May 05, 2005 at 8:02:13 PM

Thursday, May 05, 2005 at 7:37:12 PM

Ha ^ lol I was waiting till you post on this thread XD XD XD XD XD XD

 

You know why

 

 

Friday, May 06, 2005 at 4:55:45 PM

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