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Don't remember who asked for this, but here it is. vortex.dts
It's in a zip file.

Wednesday, January 11, 2006 at 3:12:30 PM

So what's it for???

4/1/1929 to 11/17/2006 Rest in Peace Bo. GO BLUE!!!

Wednesday, January 11, 2006 at 5:39:29 PM

Supposedly it's a goal.
"bloopquitwork" wanted it. IP doesn't match anyone I've seen before.
Didn't even know I had it until he/she/it asked.
I'm guessing it needs more than just the dts file, but what the heck. There it is.

I'm hoping someone will tell us what it is/looks like.
It was in the shapes/common folder.

Wednesday, January 11, 2006 at 8:46:48 PM

It's the teleport from Paco's BFD Mod.

Thursday, January 12, 2006 at 3:28:41 AM

It only needs the dts, since it uses the textures from the Reload station and the scrum goal.

 

 

 

 

Thursday, January 12, 2006 at 3:38:42 AM

Cool. How did you make it moving like scrumgoal?

Thursday, January 12, 2006 at 3:59:54 AM

Thanks... (that was me by the way)

...i don't know how I managed to delete it, but I did

Cheers

 

Thursday, January 12, 2006 at 11:45:36 AM

Stock scrumgoal image

KBC's Flame scrumgoal image

 

Last edited: Thursday, January 12, 2006 at 1:39:22 PM

Thursday, January 12, 2006 at 1:37:48 PM

Cool. XD

Saturday, January 14, 2006 at 12:08:12 PM

So that's what it is! Sweet!

Saturday, January 14, 2006 at 12:45:36 PM

To play the animations you need the use the playuserthread() function call.

 

                                        
datablock powerupdata(Vortex)
{
category = "PowerUp";
shape = "~/data/shapes/common/vortex.dts";
userseq1 = "ambient";
userseq2 = "activate";

type = "vortex";
shadow = true;
staticShadow = true;
startOn = true;
soundOff = "ReloadSound";
};
function PowerUpData::onAdd(%this,%obj)
{
if (%obj.getDatablock().type $= "vortex") %obj.playUserThread(1,1,1);
}
function Vortex::onenter(%db, %obj, %tank)
{
%obj.playUserThread(2,1,1);
// What do you want it to do when you drive through? Put that code here
}

 

Now you have a powerup for your mission:

 

                                        
new PowerUp() {
position = "-240.56 -150.073 135.09";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "vortex";
};

 

 

 

 

 

 

Last edited: Saturday, January 14, 2006 at 2:14:45 PM

Saturday, January 14, 2006 at 2:00:49 PM

Lagman(& Paco) you should make more objects. Yours objects are always the top-notch.

You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.

Saturday, January 14, 2006 at 2:11:59 PM

Thats cool but how do you use it? I know this is probably an easy question but, I forgot all about modding and stuff while I was away from playing TT :(

 

Saturday, January 14, 2006 at 7:58:42 PM

Thanks Lagman, are the animation images said in the dts file? Or do you need some kind of.ifl?

Saturday, January 14, 2006 at 10:04:35 PM

It uses the ifl that the scrum goal uses. So you don't need any additional files.

 

 

 

 

Saturday, January 14, 2006 at 10:15:29 PM

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