Forums Index >> Modding >> Practicle Editor Max help!
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Put the new emitter settings text in the special.cs under the other emitters.
???WHAT????? English...... Please........
Shouldn't this be called particle editor not practicle editor? LOL
@Max
I have the volcano's in one of my new mods but I only want the rocks that shoot out with the smoke trail. I have tried to bury the volcano by changing the value but it appears to eliminate the objects if it's actually underground. I have also tried to change the reference of the volcano.dts file to something smaller. I have been unable to get thhis to work the way I want.
Is there a way to add just the rocks and smoke trails while ommitting the actual volcano.dts object?
//Volcano//
Volcanodb.projectile = "VolcanoRock";
Volcanodb.sound = "EruptSound";
Volcanodb.category = "Volcano";
Volcanodb.shadow = false;
Volcanodb.staticShadow = true;
Volcanodb.shape = "game/data/shapes/common/volcanorock01.dts";
Volcanodb.minAttackDelay = 2000;
Volcanodb.maxAttackDelay = 10000;
Volcanodb.minAttackRocks = 1;
Volcanodb.maxAttackRocks = 5;
VolcanoRock.emitter= "SmokeTrailEmitter";
VolcanoRock.className = "ProjectileData";
VolcanoRock.resource = "game/data/shapes/common/volcanorock01.dts";
VolcanoRock.reticle = "OtherReticle";
VolcanoRock.numbounce = 10;
VolcanoRock.bounceFactor = 0.5;
VolcanoRock.damage = 3;
VolcanoRock.splashArea = 5;
VolcanoRock.gravityscale = 0.3;
VolcanoRock.velocity = 12;
VolcanoRock.inheritVelocity = 0;
VolcanoRock.count = 1;
VolcanoRock.burstcount = 1;
VolcanoRock.burstdelay = 20;
VolcanoRock.reloadtime = 250;
VolcanoRock.synchTime = 1000;
VolcanoRock.synchBefore = 500;
VolcanoRock.sizescale = 5.0;
VolcanoRock.maxRotation = 360.0;
RockExplosion.resource = "game/data/shapes/Common/VolcanoExplosion.png";
RockExplosion.sound.filename = "game/data/sound/Erupt.ogg";
RockExplosion.startscale = 1;
RockExplosion.durationscale = 3000;
RockExplosion.endscale = 15;
RockTankExplosion.resource = "game/data/shapes/Common/Volcanobump.png";
RockTankExplosion.sound.filename = "game/data/sound/Erupt.ogg";
RockTankExplosion.startscale = 2;
RockTankExplosion.durationscale = 3000;
RockTankExplosion.endscale = 20;
RockOwnTankExplosion.resource = "game/data/shapes/Common/Volcanobump.png";
RockOwnTankExplosion.sound.filename = "game/data/sound/Erupt.ogg";
RockOwnTankExplosion.startscale = 1;
RockOwnTankExplosion.durationscale = 3000;
RockOwnTankExplosion.endscale = 10;
RockBounceExplosion.resource = "game/data/shapes/Common/VolcanoExplosion.png";
RockBounceExplosion.sound.filename = "game/data/sound/Erupt.ogg";
RockBounceExplosion.startscale = 1;
RockBounceExplosion.durationscale = 3000;
RockBounceExplosion.endscale = 10;
RockOtherExplosion.resource = "game/data/shapes/Common/VolcanoExplosion.png";
RockOtherExplosion.sound.filename = "game/data/sound/Erupt.ogg";
RockOtherExplosion.startscale = 1;
RockOtherExplosion.durationscale = 3000;
RockOtherExplosion.endscale = 10;
RockBump.resource = "game/data/shapes/tanks/smoke.png";
RockBump.sound.filename = "game/data/sound/explodeVolcano.wav";
RockBump.startscale = 1;
RockBump.Durationscale = 3000;
RockBump.endscale = 15;
Thanks in advance.
Napalm
Last edited: Thursday, March 17, 2005 at 1:33:15 PM
... In advance.... Well good luck with awnserin that question Max... Lol
Come on someone give me an example of what to puT!!!!
~~~KAG(KS)
I have not been able to install this program on my MAC so this is purely my interpretation of the instructions and where I feel they may error.
Instructions
Install the app through the installer
Now start the app.
Start a mission and when you're in-game press "F12"(Windows) or "F5"(Mac).
A window will appear. Insert a name for an emitter and tweak with the rest.
After you're done save the emitter and exit the app.
go to the folder where you installed the app and then into "game/Particle Editor/Particles"
The Particle you saved should be there.
Don't do this--->
copy it to the top of the.mis file and make TT use it on a weapon.
Do this--->
Open the emitter file you have just made and have saved to the "Particles" folder in any text editor.
Now Open your special.cs that you should have downloaded already. If you don't know what the special.cs file is then I am wasting my GD time.
See... THE NEW MODDING RESOURCE
Copy/paste the text from the emitter file you made to the end of emitters section of the special.cs.
The default emitters from the original special.cs are:
Rocket
Rocksmoke
Smoke
Some Emitter <------------------- Your Emitter would go here after the default emitters
Go here to learn how to use these emitters in the.mis file because I refuse to write you a personal instruction manual when one already exist
www.maxworks.com
@ Napalm - I hear you all over buddy. I don't know off the top of the ol' noggin. Got your email too.
MAX
Page : <1> :
Instructions
Install the app through the installer
Now start the app.
Start a mission and when you're in-game press "F12"(Windows) or "F5"(Mac).
A window will appear. Insert a name for an emitter and tweak with the rest.
After you're done save the emitter and exit the app.
Go to the folder where you installed the app and then into "game/Particle Editor/Particles"
The Particle you saved should be there. copy it to the top of the.mis file and make TT use it on a weapon.
You're all done!
What should I do for the insert emitter part what do I type? And where in the box thing????
Nvm the savin part seems easy...
Where on the top of.mis file????
How do I make TT use it on a weapon???
Please HELP!
~~~KAG(KS)