Forums Index >> Modding >> Now Accepting Maps and Weapons for CTB
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Heya nate,
Could this be a co-op project I can host. I have a logging system set up so that we can like make a tread on this or somethin that reports the stats. I got the script all doone also.
--ishbuu [Bot]2
Last edited: Thursday, February 19, 2004 at 6:43:17 PM
Thanks Ishbuu, we can talk about that over Yahoo, or in a server ;)
Don't want this getting off topic :)
Thanks Racer, can't wait to see em.
Last edited: Thursday, February 19, 2004 at 6:56:26 PM
Hmmmmmmm. Maybe I could try......
Uh Huh sure Nathan you made a good mod. LoL ill make some weapons
I'l make some stuff too since I'm just figuring out the emmiter stuff and I've come up with pretty good stuff. Lol.
If you add emitters, keep the lag down. In fact, keep it lag-free.
Don't want cruddy laggy maps. :[
Ya. I got a nice plasma effect going right now and it doesn't make lag at all. But that's only one person and six shots.
Ok, I hear you sent it. I will check my inbox. If it's good, I will put it into the game, and post a screenshot of it in use here.
Pretty neat looking, I like it!
Hehe. I'm in the process of integrating that right now.
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A new game mode has been made! Capture the Base! The goal is to stay in the base as long as you possibly can. (This is not team mode remember!) This mod is only a day old, and still unfinished. But, I am in need of maps and weapons. Please remember that I can have unlimited maps and weapons, but I don't want THAT many.
Here are the rules of submissions: (Remember, you will get credit for your submissions, here, and in-game.)
Rules of Submission of Maps
So you want to make me a CTB map? You will need an appropriate layout. Keep this tips in mind:
Spawn points, powerups and ammo, and the bases should be kept apart. Maybe one powerup in the base, but no reloaders.
Spawn points SHOULD be grouped together, but if you have a better idea, try it.
The bases must have only ONE entrance, and preferably two rooms. When you enter, you are in one room. You must hit a bounce pad, or maneuver through a path to get in. No straight pathways into the base.
All maps must be all-tank friendly. Many people like the heavy tank for this mod because of it's power and stability.
Bases should be fair size, not too small, not taking up half the map either.
Keep the objects in the base. If you must have foliage outside, keep it to a minimum. Especially trees.
One volcano maximum. Zero minimum.
Rules of Submission of Weapons
Weapons are a must-have on any map. Keep in mind you CANNOT just give me some endscript. You must provide the entire datablock, wether you edit it all or not. (Try a dump on the projectile you want to mod. Use the -log 1 setting to log console output)
Nothing too powerful or too weak. I want to keep all weapons to be about the same power, just different features. Balance is power.
Nothing too laggy. Emitters are fine, keep em small. (Again, do NOT mod an existing emitter, please provide an entire new datablock. See 187's emitter threads for info)
If you are sending in alot of weapons, and if you know how, please put them in a CS file so I can quickly load them up. This is optional.
So, keeping those tips in mind, mod away, and send your projects into nathan_gibney@yahoo.ca ! Have fun with CTB!