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Heres some ideas for power-ups:

1) A power-up to turn invisable for a limited time

2) A power-up to turn invinsable for a limited time

3) A power-up to destroy an enemy nearest to you

4) A power-up that has all in one (this would only come up a few times in a game)

Please consider these.

THANK YA XD

Saturday, May 01, 2004 at 12:31:56 AM

Finally something I can actually help with YEASH

I think #3 is the most possible of the lot of them I ain't saying there impossible but I am saying that they will be very hard whew that took a long time lol :P

Last edited: Sunday, April 23, 2006 at 4:08:05 PM

Saturday, May 01, 2004 at 10:25:45 AM

YA YOUR RIGHT GAME FREAK AFTER ALL YOU ARE THE COMPUTER NERD!! LOL

Sunday, May 02, 2004 at 9:13:27 PM

... AHEM freak not nerd, "freak" also I think it would have 2 be a invisable area that goes around u but does not effect the shooter... Or it could be a very big area effect thats strong... XD

Sunday, May 02, 2004 at 11:29:04 PM

Ya, that's what I ment GF. shoulda' been more specific

Monday, May 03, 2004 at 8:05:24 PM

Okay.....*Steps back 4 feet* so anyway r any done and out of the above?

Monday, May 10, 2004 at 10:30:27 PM

BEAT THAT GAMEFREAK!

 

Wednesday, May 12, 2004 at 1:00:16 AM

Well since this thread is close to the top, and it is about powerups, can someone tell me what is wrong with this?

Spalshexplosion.startScale = 1;

Splashexplosion.endScale = 20;

Wednesday, May 12, 2004 at 11:48:23 PM

[edited out]

It goes like dis Splashexplosion.startscale = 5;

Splashexplosion.endscale = 50;

:)

Last edited: Wednesday, June 09, 2004 at 3:38:47 PM

Thursday, May 13, 2004 at 7:22:44 PM

Like dat I meant

Splashexplosion.startscale = 5;

Splashexplosion.endscale = 50;

Whoops to long :0

Thursday, May 13, 2004 at 7:24:06 PM

Hmm, I fonally got the startscale working, but I still cant get the endscale working. :o

Thursday, May 13, 2004 at 7:59:24 PM

Hmm.. I'll check my file and respond later

 

Thursday, May 13, 2004 at 11:29:55 PM

U no the first 2 might b posibe wit scedules

Thursday, July 29, 2004 at 2:05:42 AM

Ok SWAT you go and make one Then post it on PTT.....ok.....Cant wait! ;)

Thursday, July 29, 2004 at 12:18:02 PM

Billy ur realy starting to anoy me I would have to write a hole new tank DB for an invisible tank as for the invincible wouldnt b so hard but turning them in to powr ups hmmmmmm

Friday, July 30, 2004 at 2:04:04 AM

Actually they aren't hard at all... Only thing that would be hard is makeing them last only a limited amount of time...

#3 is basically impossible as it can target the nearest enemy but would be able to work on a near enemy. And it would have to inquire #1 for a few seconds.

Last edited: Friday, July 30, 2004 at 9:37:35 PM

Friday, July 30, 2004 at 9:37:14 PM

There are things for targeting built in to the tge scripting laqunge but yet another thing that was striped out ot tt

Sunday, August 01, 2004 at 3:06:23 AM

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