Forums Index >> Modding >> Mod wizard dosent work
Page : <1> :
Found your problem ! Look at yours
}// ModWizard
exec("game/server/scripts/ModWizardMain.cs");
if (!$Server::Dedicated) {
moveMap.bindCmd(keyboard, "m", "", "exec("game/client/scripts/ModWizardBindings.cs");");
}
Now look at mine
}
// ModWizard
exec("game/server/scripts/ModWizardMain.cs");
if (!$Server::Dedicated) {
moveMap.bindCmd(keyboard, "m", "", "exec("game/client/scripts/ModWizardBindings.cs");");
}
Notice this "}// ModWizard in yours ? Just move this " // ModWizard to the next line down ! So it will look like mine
Last edited: Friday, August 19, 2005 at 9:26:47 AM
CRAP!
IT STILL DOSENT WORK!
Bow chicka bow wow! Prepare for the emergance of THE ARK!!!!
-slightly above "n00b" level-
Proud leader of The Covenant and proud member of Night Stalkers
Last edited: Friday, August 19, 2005 at 9:30:00 AM
From the mod wiz page in utilities
// ModWizard
exec("game/server/scripts/ModWizardMain.cs");
if (!$Server::Dedicated) {
moveMap.bindCmd(keyboard, "m", "", "exec("game/client/scripts/ModWizardBindings.cs");");
}
Looks like the syntax is slightly different in yours
Do not use the text given in this thread. Get the correct code syntax from here and recheck the full installing modwizard steps to make sure you did everything right.
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
Fools I copied and pasted directly from the website and I installed it uninstalled it and reinstalled it 8 times!!!! XO XO XO
Bow chicka bow wow! Prepare for the emergance of THE ARK!!!!
-slightly above "n00b" level-
Proud leader of The Covenant and proud member of Night Stalkers
In other words you have still something wrong if it doesn't work.
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
ModWizardBindings.cs");");
That isnt supposed to be there
^ Huh, what are you saying?
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
There is an extra "); at the end of that line.... That is why it isnt working
^No, there isn't anything extra on the end of the line.
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
HOW TO INSTALL MOD WIZ(PROPERLY!)
STEP 1
Download mod wiz from here
Then open to folder once its fully downloaded put the stuff in the CLIENT FOLDER into game/client/scripts
STEP 2
Put all the stuff in the server folder into game/server/scripts
STEP 3
Put all the stuff in the help folder into game/client/help
STEP 4
Put the following text into main.cs file.
// ModWizard
exec("game/server/scripts/ModWizardMain.cs");
if (!$Server::Dedicated) {
moveMap.bindCmd(keyboard, "m", "", "exec("game/client/scripts/ModWizardBindings.cs");");
}
Now save it, now go into TT after saving the main.cs file.
Go into a server put on a pass and press M,once you have done that it should work here are the bindings
M
Activate / Deactivate the ModWizard script (you will get notification on-screen that it has loaded properly)
Adding Objects
1
Add a Bounce pad
2
Add a fixed booster arrow
3
Add a changing direction booster arrow
4
Add a reload gate
5
Add a powerup
6
Add a tree
7
Add a rock
8
Add a volcano
9
Add bones
0
Add the other type of bones
Y
Add blue team spawn point
U
Add green team spawn point
Edit Actions
K
Delete nearby objects
T
Raise nearby objects by the current 'nudge size'
G
Lower nearby objects by the current 'nudge size'
CTRL Z
Delete all objects
Nudge Size (see note below)
CTRL 1
Small nudge size
CTRL 2
Medium nudge size
CTRL 3
Large nudge size
Radius Size (see note below)
CTRL 4
Small radius size
CTRL 5
Medium radius size
CTRL 6
Large radius size
View Options
CTRL Y
Show Spawn Points
CTRL U
Hide Spawn Points
Miscellaneous
Q
Commit suicide and respawn
CTRL S
Save the current mission
once you have pressed ctrl S it will be saved to game/data/missions
Names MW1_2.mis congradulations you now have a mod!!
(how do I make it so the mod doesent replace the origanle map??)
Hope I helped :D
Last edited: Saturday, August 20, 2005 at 3:31:07 PM
Page : <1> :
I did everything that I was supposed to do to install mod wizard but when I make a server,put a password,delete the bots then I press M but it dosent work
Is this how its supposed to look like?
// Display an error message for unused arguments
for ($I = 1; $I < $Game::argc; $I++) {
if (!$argUsed[$I])
error("Error: Unkown command line argument: " @ $Game::argv[$I]);
}// ModWizard
exec("game/server/scripts/ModWizardMain.cs");
if (!$Server::Dedicated) {
moveMap.bindCmd(keyboard, "m", "", "exec("game/client/scripts/ModWizardBindings.cs");");
}
Is that how the main.cs file is supposed to look like at the end of it?
Id like more detailed instructions from ppl who actualy installed it
Bow chicka bow wow! Prepare for the emergance of THE ARK!!!!
-slightly above "n00b" level-
Proud leader of The Covenant and proud member of Night Stalkers