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Tell me what to do for that flame trower thing in DETAIL plz
Bow chicka bow wow! Prepare for the emergance of THE ARK!!!!
-slightly above "n00b" level-
Proud leader of The Covenant and proud member of Night Stalkers
Just place it under "Object Write End" in your mission file and it will work it is speedy.
The mission files are located game/data/missions
Last edited: Friday, July 08, 2005 at 1:53:59 PM
UH... Dont these come from game freaky weapons....
And please stop spamming....
This exactly same codes have been posted a year ago, you even named them wrong and you didn't make them. Second and third is same code and it's called Ion Cannon.
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
Umm I downloaded these these things were named this....when I got them....
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Here are some pretty cool weapons....
Flame Thrower
Lighttank.defaultprojectile = "speedyprojectile";
mediumtank.defaultprojectile = "speedyprojectile";
heavytank.defaultprojectile = "speedyprojectile";
speedyprojectile.resource = "game/data/shapes/common/VolcanoExplosion.jpg";
speedyprojectile.count = 5000;
speedyprojectile.burstcount = 5000;
speedyprojectile.velocity = 40;
speedyprojectile.reloadtime = 0;
speedyprojectile.burstdelay = 0;
speedyprojectile.sizeScale = 3;
defaultexplosion.startscale = 4;
defaultexplosion.endscale = 7;
Nucular Bomb
Lighttank.defaultprojectile = "speedyprojectile";
Mediumtank.defaultprojectile = "speedyprojectile";
Heavytank.defaultprojectile = "speedyprojectile";
Speedyprojectile.resource = "game/data/shapes/tanks/splashreticle.png";
Defaultexplosion.resource = "game/data/shapes/common/powerupflash.png";
Speedyprojectile.damage = 1;
Speedyprojectile.count = 500;
Speedyprojectile.burstcount = 500;
Speedyprojectile.gravityscale = 0;
Speedyprojectile.velocity = 90;
Speedyprojectile.sizescale = 2;
Speedyprojectile.reloadtime = 3;
Speedyprojectile.burstdelay = 3;
Defaultexplosion.startscale = 2;
Defaultexplosion.endscale = 5;
Ufo strike
Lighttank.defaultprojectile = "speedyprojectile";
Mediumtank.defaultprojectile = "speedyprojectile";
Heavytank.defaultprojectile = "speedyprojectile";
Speedyprojectile.resource = "game/data/shapes/tanks/splashreticle.png";
Defaultexplosion.resource = "game/data/shapes/common/powerupflash.png";
Speedyprojectile.damage = 1;
Speedyprojectile.count = 500;
Speedyprojectile.burstcount = 500;
Speedyprojectile.gravityscale = 0;
Speedyprojectile.velocity = 90;
Speedyprojectile.sizescale = 2;
Speedyprojectile.reloadtime = 3;
Speedyprojectile.burstdelay = 3;
Defaultexplosion.startscale = 2;
Defaultexplosion.endscale = 5;
Bot Mines
Lighttank.defaultprojectile = "speedyprojectile";
Mediumtank.defaultprojectile = "speedyprojectile";
Heavytank.defaultprojectile = "speedyprojectile";
Speedyprojectile.resource = "game/data/shapes/tanks/bot03.dts";
Defaultexplosion.resource = "game/data/shapes/tanks/TankExplosion01.png";
Speedyprojectile.damage = 1000;
Speedyprojectile.count = 50;
Speedyprojectile.burstcount = 50;
Speedyprojectile.gravityscale = 0;
Speedyprojectile.velocity = 5;
Speedyprojectile.sizescale = 1;
Speedyprojectile.reloadtime = 10;
Speedyprojectile.burstdelay = 1;
Defaultexplosion.startscale = 10;
Defaultexplosion.endscale = 0.1;
Fake srum ball to trick your oppotents
Lighttank.defaultprojectile = "bounceprojectile";
Mediumtank.defaultprojectile = "bounceprojectile";
Heavytank.defaultprojectile = "bounceprojectile";
Bounceprojectile.resource = "game/data/shapes/common/scrumball.dts";
Defaultexplosion.resource = "game/data/shapes/tanks/TankExplosion01.png";
Bounceprojectile.damage = 1;
Bounceprojectile.count = 3;
Bounceprojectile.burstcount = 1;
Bounceprojectile.gravityscale = 0;
Bounceprojectile.velocity = 0;
Bounceprojectile.sizescale = 1;
Bounceprojectile.reloadtime = 10;
Bounceprojectile.burstdelay = 1;
Defaultexplosion.startscale = 1;
Defaultexplosion.endscale = 1;
Enjoy!!