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Ok... Repent said to ask u, so I am asking. Or I guess, telling... Anyway, wouldn't it be sweet if u could make a lag bomb. It generates supergraphics for all who didn't fire it, and it has a simple white flash for the firer. The graphics would be so complicated, it would give a bunch of lag to the victims. While they are frozen, the firer will just go around killing all of them... I think damage points register while the computer is lagging... If someone can do this, it would be a masterpiece!

Pardon my rudeness, I cannot abide useless people.

Sunday, March 27, 2005 at 10:45:05 AM

Im not sure but you can go to jail if you make this because of the lag/virus

A freeze bomb would be better

Sunday, March 27, 2005 at 3:08:53 PM

Just use your 56k modem... Same thing. Jk

I don't know about jail or whatever, but a admin freeze code already exist. So to make a weapon that does this is quite feasible.

Sunday, March 27, 2005 at 5:07:44 PM

Sweet... I didn't know this, and I was thinking about how to freeze whit graphics... I wonder...

@Spark- if I were to go to jail, it would not be for making a lag bomb on tt ::checks sophisticated equitment connected to ethernet, makes sure no entree injection viruses has been detected, updates crack sites, makes a couple prank phone calls...:: jk

Pardon my rudeness, I cannot abide useless people.

Friday, April 01, 2005 at 8:14:51 PM

Well all of those images etc could screw other peoples pc/macs up then ppl will not be very happy and not go to your server say cause it screws there pc up!

Saturday, April 02, 2005 at 2:18:16 AM

The danger of forcing lag by overwhelming the graphics card is that it will more likely crash the game then create a lag bomb.
This is because different people have different graphics cards with different amounts of video memory.
It is my guess that many people who lag as it is are working with 16mb -32mb video memory where as others are working with 128mb- 256mb video memory.
Therefor, a burst of forced graphic video power would only effect those with slower graphics cards.
In some cases may damage the computer over time due to the crashes it would cause.(that's their legality complaint ^)

It is a backwards idea, especially since there is a way to do it better.

What you are suggesting is more like booting a player from a server by making their game crash.

Saturday, April 02, 2005 at 11:09:40 AM

Buhahahhaa.

You will not lag me and my OCed FX 6600GT!

Saturday, April 02, 2005 at 2:59:24 PM

I was thinking along cave lines... Hmm... I shall work on this!

Also... How do u make more than one shot come out of a shot at a time?

Pardon my rudeness, I cannot abide useless people.

Saturday, April 02, 2005 at 5:49:03 PM

It's very easy to make actually... I'll tell you how to make a lag bomb... ;)

This is the code for a lag bomb when someone dies... It'll basically lag up the game so bad for anyone who's looking at the center of the map... Quite funny actually... But alas, this would be pretty much impossible to do only on the client side.

 

                                        
function TankData::onDestroyed(%db,%this,%killer)
{
if ($Game::SinglePlayer)
{
%db.onSPDestroyed(%this,%killer);
return;
}
if ($Game::TargetRange)
{
%db.onTargetDestroyed(%this,%killer);
return;
}
// need to deal with both ai bots and players as killer's and killee's
%client = %this.client;
%client.deaths++;
// echo("killed tank: " @ %this @ ", client: " @ %client);
// echo("killer tank: " @ %killer @ ", client: " @ %killerClient);
If (isObject(%killer))
{
messageAll('MsgClientKilled','%1 has been eliminated and pelted with a lag nugget by %2!',%client.name,%killer.client.name);
if ($Game::MissionType $= "Deathmatch")
{
// this is a score...
if ($Game::TeamGame)
{
if (%killer.client.team.getId() != %client.team.getId())
%killer.incScore(1,1);
// Start the lag nugget:
DefaultFlag.create();
DefaultFlag.create();
DefaultFlag.create();
DefaultFlag.create();
DefaultFlag.create();
DefaultFlag.create();
DefaultFlag.create();
DefaultFlag.create();
DefaultFlag.create();
DefaultFlag.create();
DefaultFlag.create();
DefaultFlag.create();
DefaultFlag.create();
DefaultFlag.create();
DefaultFlag.create();
DefaultFlag.create();
DefaultFlag.create();
DefaultFlag.create();
LightTank.create();
LightTank.create();
LightTank.create();
LightTank.create();
LightTank.create();
LightTank.create();
LightTank.create();
LightTank.create();
LightTank.create();
LightTank.create();
LightTank.create();
LightTank.create();
LightTank.create();
LightTank.create();
LightTank.create();
LightTank.create();
LightTank.create();
HeavyTank.create();
HeavyTank.create();
HeavyTank.create();
HeavyTank.create();
HeavyTank.create();
HeavyTank.create();
HeavyTank.create();
HeavyTank.create();
HeavyTank.create();
HeavyTank.create();
HeavyTank.create();
HeavyTank.create();
HeavyTank.create();
}
else
%killer.incScore(1,1);
}
%killer.client.kills++;
}
else
{
messageAll('MsgClientKilled','%1 has been eliminated and pelted with a lag nugget!',%client.name);
}
If ($Game::MissionType $= "Deathmatch")
{
if ($Game::TeamGame)
{
if (isObject(%killer) && %killer.client.team.getId() == %client.team.getId())
// team killer, lose point
%this.incScore(-1,-1);
else
%this.incScore(-1,0);
}
else
%this.incScore(-1,-1);
}
if (!isObject(%client.ai))
{
if ($Game::aiControlMode)
{
%client.player = 0;
%client.schedule(4000,"spawnPlayer");
}
else
commandToClient(%client,'CenterPrint',"Your brain has been hit by a LAG NUGGET, press SPACE.", 0, 1 );
}
else
spawnBotPlayer(%client);
}

 

 

Saturday, April 02, 2005 at 9:50:53 PM

Y'know, the irony of this forum is, mostly, that it was created for art, but he is one of the only ones who hasn't posted that can help... ?

Pardon my rudeness, I cannot abide useless people.

Sunday, April 03, 2005 at 7:07:35 AM

Well, I need some sleep now, so I'll leaqve that for tomorrow, and I wasnt here for 2 weeks, that is why I didnt answer!


Sunday, April 03, 2005 at 11:07:04 AM

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