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I made a nuke weapon out of the area projectile but the damage area is just the same :[ 8(

Friday, January 13, 2006 at 3:25:20 PM

OK, good, now POST THE CODE AND SCREENIE.

Friday, January 13, 2006 at 4:33:09 PM

That dosent matter

I want to know how to increase the damage radious X/

Friday, January 13, 2006 at 4:44:39 PM

Look in the file. There's a line for it.

Friday, January 13, 2006 at 5:25:03 PM

Splashprojectile.splasharea = "20";

Friday, January 13, 2006 at 9:27:16 PM

That dosent help there is a giant explosion but only a small damage radius

Friday, January 13, 2006 at 10:06:38 PM

What clown said should work. It worked for me anyway.

Saturday, January 14, 2006 at 5:19:48 AM

Try this.

Splashprojectile.damage = 50;
Splashprojectile.splasharea = 70;

Need more stars, have to have more stars.

4/1/1929 to 11/17/2006 Rest in Peace Bo. GO BLUE!!!

Saturday, January 14, 2006 at 10:37:20 AM

I have a large splash area and a large damage what I need is a damage area

P.s how do you get stars

Saturday, January 14, 2006 at 12:56:19 PM

^ lol... If it shows how wonderful we are, I'm really wonderful! XD


Saturday, January 14, 2006 at 5:00:23 PM

Im pretty wonderful XD

 

I love my randylion

 

Saturday, January 14, 2006 at 5:12:20 PM

I'm t3h 1337n355.

Saturday, January 14, 2006 at 5:24:37 PM

Yeah DJ you definitely win :)

 

I love my randylion

 

Saturday, January 14, 2006 at 5:32:02 PM

On subject

I need a larger damage raidious like the nuke in the magic mountain mod

Saturday, January 14, 2006 at 6:42:31 PM

Im pretty good(and wonderful)lol XD :'(

Saturday, January 14, 2006 at 7:59:53 PM

*sigh* back on subject!

Saturday, January 14, 2006 at 8:02:05 PM

Death I think I have some weapons like you want somewhere in all my files that I have, I'll look and email them to you.

 

Saturday, January 14, 2006 at 9:38:44 PM

Splashprojectile.splasharea = 20;
Splashprojectile.damage = 20;
Splashexplosion.resource = "game/data/shapes/common/powerupflash.png";
Splashexplosion.endscale = "20";

You can change the explosion to any of you want, but if you change it to a dts file it won't be huge boomboom.

Saturday, January 14, 2006 at 10:15:16 PM

Look this is the last thing I'm going to do for you, this is my Nuke that I use in my mods, and they are as good as any in the game. Oh and by the way the Magic Mountain Mod is a copy of my Mountain Fortress Mod. It's up to you to figure out how to use it, and look no damage area to be seen anywhere. But it will kill a army of tanks if need be.

Lighttank.projectile = "splashprojectile3";

Mediumtank.projectile = "splashprojectile3";

Heavytank.projectile = "splashprojectile3";

Splashprojectile3.velocity = 100;

Splashprojectile3.resource = "game/data/shapes/custom/superSpeed.dts";

Explosion.resource = "game/data/shapes/Repent's/AreaExplosion.png";

Splashexplosion.startscale = 5;

Splashexplosion.endscale = 50;

Splashprojectile3.damage = 50;

Splashprojectile3.splasharea = 100;

Splashprojectile3.emitter="flamethroweremitterr";

Splashprojectile3.gravityscale = 0;

Splashprojectile3.burstdelay = 50;

Splashprojectile3.burstcount = 1;

Splashprojectile3.count = 4;

Splashprojectile3.velocity = 100;

Splashprojectile3.sizescale = 3;

4/1/1929 to 11/17/2006 Rest in Peace Bo. GO BLUE!!!

Last edited: Sunday, January 15, 2006 at 5:11:23 PM

Sunday, January 15, 2006 at 5:04:33 PM

^ I take it you will not post the yellow emitter for that thing :P (which is the nuts by the way)

Only joking would not want you to, but you do have the best around (well I think so anyway)

Daz XD

 

 

 

 

Sunday, January 15, 2006 at 5:32:38 PM

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