Forums Index >> Modding >> nuke wepon
Page : <1> :
That dosent matter
I want to know how to increase the damage radious X/
Splashprojectile.splasharea = "20";
That dosent help there is a giant explosion but only a small damage radius
What clown said should work. It worked for me anyway.
Try this.
Splashprojectile.damage = 50;
Splashprojectile.splasharea = 70;
Need more stars, have to have more stars.
4/1/1929 to 11/17/2006 Rest in Peace Bo. GO BLUE!!!
I have a large splash area and a large damage what I need is a damage area
P.s how do you get stars
^ lol... If it shows how wonderful we are, I'm really wonderful! XD
Im pretty wonderful XD
I love my randylion
Yeah DJ you definitely win :)
I love my randylion
On subject
I need a larger damage raidious like the nuke in the magic mountain mod
Im pretty good(and wonderful)lol XD :'(
*sigh* back on subject!
Death I think I have some weapons like you want somewhere in all my files that I have, I'll look and email them to you.
Splashprojectile.splasharea = 20;
Splashprojectile.damage = 20;
Splashexplosion.resource = "game/data/shapes/common/powerupflash.png";
Splashexplosion.endscale = "20";
You can change the explosion to any of you want, but if you change it to a dts file it won't be huge boomboom.
Look this is the last thing I'm going to do for you, this is my Nuke that I use in my mods, and they are as good as any in the game. Oh and by the way the Magic Mountain Mod is a copy of my Mountain Fortress Mod. It's up to you to figure out how to use it, and look no damage area to be seen anywhere. But it will kill a army of tanks if need be.
Lighttank.projectile = "splashprojectile3";
Mediumtank.projectile = "splashprojectile3";
Heavytank.projectile = "splashprojectile3";
Splashprojectile3.velocity = 100;
Splashprojectile3.resource = "game/data/shapes/custom/superSpeed.dts";
Explosion.resource = "game/data/shapes/Repent's/AreaExplosion.png";
Splashexplosion.startscale = 5;
Splashexplosion.endscale = 50;
Splashprojectile3.damage = 50;
Splashprojectile3.splasharea = 100;
Splashprojectile3.emitter="flamethroweremitterr";
Splashprojectile3.gravityscale = 0;
Splashprojectile3.burstdelay = 50;
Splashprojectile3.burstcount = 1;
Splashprojectile3.count = 4;
Splashprojectile3.velocity = 100;
Splashprojectile3.sizescale = 3;
4/1/1929 to 11/17/2006 Rest in Peace Bo. GO BLUE!!!
Last edited: Sunday, January 15, 2006 at 5:11:23 PM
Page : <1> :
I made a nuke weapon out of the area projectile but the damage area is just the same :[ 8(