Forums Index >> Modding >> Admin Tank & Jeep
Page : <1> :
Yes I have it , And when I try it , it just keeps me as the light , it thinks im admin tank. It says
You are now an AdminTank. It does nothing , but than when I die I cant respawn.
Try this one
Datablock TankData(Jeep : MediumTank)
{
shapeFile = "~/data/shapes/tanks/jeep.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar01.dts";
turnRate = 68.0; // degrees per second
accelRate = 12.0; // increase velocity this many meters per second
deccelRate = 20.0; // when breaking, decrease velocity
// this many meters per second
coastDeccelRate = 10.0; // rate of decceleration when coasting...
antiSlideRate = 11.1; // dissipate sideways velocity by this many meters
// per second
maxSpeed = 11.9; // meters per second (in forward direction)
turretVerCenter = 2.0; // vertical resting angle of turret in degrees
turretHorRange = 58.5; // range in +/- degrees of turret horizontally
turretVerRange = 21.0; // range in +/- degrees of turret vertically
turretAutoLevel = 0.5;
suspensionRange = 0.6; // proportion of wheel size for wheel to move up/down
springRangeX = 0.06;
springRangeY = 0.06;
springVelScale = 1.0;
springCorrectScale1 = 2.0;
springCorrectScale2 = 0.99;
damageAmount = 14.0; // total amount of damage tank can withstand
damageScale = 1.0; // multiply damage we do to others by this amount
armorScale = 1.0; // multiply damage we take by this amount (note: smaller better)
fireScale = 1.0; // adjust inter-fire interval by scale (2 means twice as slow)
defaultProjectile = "DefaultProjectile";
ai = GoldLightAI;
};
datablock TankData(AdminTank : MediumTank)
{
shapeFile = "~/data/shapes/newshapes2/cruiserblack.dts";
brainShapeFile = "~/data/shapes/tanks/bot01.dts";
fx = "BabyBossFX";
maxSpeed = 25.0; // meters per second (in forward direction)
accelRate = 25.0; // increase velocity this many meters per second
deccelRate = 50.0; // when breaking, decrease velocity
turnRate = 61.0; // degrees per second
antiSlideRate = 50.2;
turretHorRange = 33.5; // range in +/- degrees of turret horizontally
turretAutoLevel = 0.92;
damageAmount = 40.0; // total amount of damage tank can withstand
suspensionRange = 0.8; // proportion of wheel size for wheel to move up/down
damageScale = 5.0; // multiply damage we do to others by this amount
armorScale = 0.1; // multiply damage we take by this amount (note: smaller better)
defaultProjectile = "LightProjectile";
ai = GoldLightAI;
};
It should work
:)
Last edited: Tuesday, November 14, 2006 at 2:09:24 AM
It didnt work :[
Are you sure you have these shapes?
JEEP:
/data/shapes/tanks/jeep.dts
I dont think the jeep is in /tanks. Try to do a search and search jeep.dts
ADMIN TANK
PS: Did a foolproofing of it, and WHAT is THIS?
"C:Program FilesShockwave.comThinkTanksproductgamedatashapes anks ewshapes2cruiserblack.dts";
It has no slashes in it?
Hmm
Ok I fixed it and it works - I copyed off AC's Site... Odd
Ok, I finnaly made sence of what TES&M said.
For peeps who still don't know you download the tanksDB.cs file off of this website: http://n.domaindlx.com/Triv/Other/
put that file in the scripts folder (in the server folder) and paste this to the end:
datablock TankData(Jeep : MediumTank)
{
shapeFile = "~/data/shapes/tanks/jeep.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar01.dts";
turnRate = 68.0; // degrees per second
accelRate = 12.0; // increase velocity this many meters per second
deccelRate = 20.0; // when breaking, decrease velocity
// this many meters per second
coastDeccelRate = 10.0; // rate of decceleration when coasting...
antiSlideRate = 11.1; // dissipate sideways velocity by this many meters
// per second
maxSpeed = 11.9; // meters per second (in forward direction)
turretVerCenter = 2.0; // vertical resting angle of turret in degrees
turretHorRange = 58.5; // range in +/- degrees of turret horizontally
turretVerRange = 21.0; // range in +/- degrees of turret vertically
turretAutoLevel = 0.5;
suspensionRange = 0.6; // proportion of wheel size for wheel to move up/down
springRangeX = 0.06;
springRangeY = 0.06;
springVelScale = 1.0;
springCorrectScale1 = 2.0;
springCorrectScale2 = 0.99;
damageAmount = 14.0; // total amount of damage tank can withstand
damageScale = 1.0; // multiply damage we do to others by this amount
armorScale = 1.0; // multiply damage we take by this amount (note: smaller better)
fireScale = 1.0; // adjust inter-fire interval by scale (2 means twice as slow)
defaultProjectile = "DefaultProjectile";
ai = GoldLightAI;
};
datablock TankData(AdminTank : MediumTank)
{
shapeFile = "~/data/shapes/newshapes2/cruiserblack.dts";
brainShapeFile = "~/data/shapes/tanks/bot01.dts";
fx = "BabyBossFX";
maxSpeed = 25.0; // meters per second (in forward direction)
accelRate = 25.0; // increase velocity this many meters per second
deccelRate = 50.0; // when breaking, decrease velocity
turnRate = 61.0; // degrees per second
antiSlideRate = 50.2;
turretHorRange = 33.5; // range in +/- degrees of turret horizontally
turretAutoLevel = 0.92;
damageAmount = 40.0; // total amount of damage tank can withstand
suspensionRange = 0.8; // proportion of wheel size for wheel to move up/down
damageScale = 5.0; // multiply damage we do to others by this amount
armorScale = 0.1; // multiply damage we take by this amount (note: smaller better)
defaultProjectile = "LightProjectile";
ai = GoldLightAI;
};
Page : <1> :
For some reason AdminTank And the Jeep Doesent work.
Do I have to put exec(;"GameServerScriptsTankdb.cs;") Or Somthing?
This is what TankDB looks like
datablock TankData(MediumTank)
{
category = "Tanks";
shapeFile = "~/data/shapes/tanks/tank02.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar02.dts";
camera = "DefaultTankCamera";
fx = "DefaultTankFx";
misc = "DefaultTankMisc";
TurnRate = 68.0; // degrees per second
accelRate = 12.0; // increase velocity this many meters per second
deccelRate = 20.0; // when breaking, decrease velocity
// this many meters per second
coastDeccelRate = 10.0; // rate of decceleration when coasting...
antiSlideRate = 11.1; // dissipate sideways velocity by this many meters
// per second
maxSpeed = 11.9; // meters per second (in forward direction)
TurretVerCenter = 2.0; // vertical resting angle of turret in degrees
turretHorRange = 58.5; // range in +/- degrees of turret horizontally
turretVerRange = 21.0; // range in +/- degrees of turret vertically
turretAutoLevel = 0.5;
SuspensionRange = 0.6; // proportion of wheel size for wheel to move up/down
SpringRangeX = 0.06;
springRangeY = 0.06;
springVelScale = 1.0;
springCorrectScale1 = 2.0;
springCorrectScale2 = 0.99;
DamageAmount = 14.0; // total amount of damage tank can withstand
damageScale = 1.0; // multiply damage we do to others by this amount
armorScale = 1.0; // multiply damage we take by this amount (note: smaller better)
fireScale = 1.0; // adjust inter-fire interval by scale (2 means twice as slow)
DefaultProjectile = "DefaultProjectile";
ai = GoldMediumAI;
};
Datablock TankData(LightTank : MediumTank)
{
shapeFile = "~/data/shapes/tanks/tank01.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar01.dts";
MaxSpeed = 20,5; // meters per second (in forward direction)
accelRate = 20.5; // increase velocity this many meters per second
deccelRate = 20.5; // when breaking, decrease velocity
turnRate = 61.0; // degrees per second
antiSlideRate = 10.9;
TurretHorRange = 53.5; // range in +/- degrees of turret horizontally
turretAutoLevel = 0.92;
DamageAmount = 11.8; // total amount of damage tank can withstand
suspensionRange = 0.8; // proportion of wheel size for wheel to move up/down
DamageScale = 1.0; // multiply damage we do to others by this amount
armorScale = 1.0; // multiply damage we take by this amount (note: smaller better)
DefaultProjectile = "LightProjectile";
ai = GoldLightAI;
};
Datablock TankData(HeavyTank : MediumTank)
{
shapeFile = "~/data/shapes/tanks/tank03.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar03.dts";
AccelRate = 8.5; // increase velocity this many meters per second
deccelRate = 7.85; // when breaking, decrease velocity
turnRate = 82.0; // degrees per second
antiSlideRate = 8.25;
TurretHorRange = 53.5; // range in +/- degrees of turret horizontally
turretHorRange = 68.0;
turretAutoLevel = 1.0;
turretVerRange = 24.0;
MaxSpeed = 9.1; // meters per second (in forward direction)
damageAmount = 21.0; // total amount of damage tank can withstand
DamageScale = 1.0; // multiply damage we do to others by this amount
armorScale = 1.0; // multiply damage we take by this amount (note: smaller better)
DefaultProjectile = "HeavyProjectile";
ai = GoldHeavyAI;
};
Datablock TankData(BabyBoss : MediumTank)
{
shapeFile = "~/data/shapes/tanks/tank05.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar04.dts";
fx = "BabyBossFX";
MaxSpeed = 16.0; // meters per second (in forward direction)
accelRate = 15.0; // increase velocity this many meters per second
deccelRate = 16.0; // when breaking, decrease velocity
turnRate = 61.0; // degrees per second
antiSlideRate = 10.2;
TurretHorRange = 33.5; // range in +/- degrees of turret horizontally
turretAutoLevel = 0.92;
DamageAmount = 10.0; // total amount of damage tank can withstand
suspensionRange = 0.8; // proportion of wheel size for wheel to move up/down
DamageScale = 1.0; // multiply damage we do to others by this amount
armorScale = 1.8; // multiply damage we take by this amount (note: smaller better)
DefaultProjectile = "LightProjectile";
ai = GoldLightAI;
};
Datablock TankData(Jeep : MediumTank)
{
shapeFile = "~/data/shapes/tanks/jeep.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar01.dts";
TurnRate = 68.0; // degrees per second
accelRate = 12.0; // increase velocity this many meters per second
deccelRate = 20.0; // when breaking, decrease velocity
// this many meters per second
coastDeccelRate = 10.0; // rate of decceleration when coasting...
antiSlideRate = 11.1; // dissipate sideways velocity by this many meters
// per second
maxSpeed = 11.9; // meters per second (in forward direction)
turretVerCenter = 2.0; // vertical resting angle of turret in degrees
turretHorRange = 58.5; // range in +/- degrees of turret horizontally
turretVerRange = 21.0; // range in +/- degrees of turret vertically
turretAutoLevel = 0.5;
suspensionRange = 0.6; // proportion of wheel size for wheel to move up/down
springRangeX = 0.06;
springRangeY = 0.06;
springVelScale = 1.0;
springCorrectScale1 = 2.0;
springCorrectScale2 = 0.99;
damageAmount = 14.0; // total amount of damage tank can withstand
damageScale = 1.0; // multiply damage we do to others by this amount
armorScale = 1.0; // multiply damage we take by this amount (note: smaller better)
fireScale = 1.0; // adjust inter-fire interval by scale (2 means twice as slow)
defaultProjectile = "DefaultProjectile";
ai = GoldLightAI;
};
datablock TankData(AdminTank : MediumTank)
{
shapeFile = "~/data/shapes/newshapes2/cruiserblack.dts";
brainShapeFile = "~/data/shapes/tanks/bot01.dts";
Fx = "BabyBossFX";
maxSpeed = 25.0; // meters per second (in forward direction)
accelRate = 25.0; // increase velocity this many meters per second
deccelRate = 50.0; // when breaking, decrease velocity
turnRate = 61.0; // degrees per second
antiSlideRate = 50.2;
turretHorRange = 33.5; // range in +/- degrees of turret horizontally
turretAutoLevel = 0.92;
damageAmount = 40.0; // total amount of damage tank can withstand
suspensionRange = 0.8; // proportion of wheel size for wheel to move up/down
damageScale = 5.0; // multiply damage we do to others by this amount
armorScale = 0.1; // multiply damage we take by this amount (note: smaller better)
defaultProjectile = "LightProjectile";
ai = GoldLightAI;
};
//--------------------------------------------------------
// AI Tanks
//--------------------------------------------------------
Datablock TankData(BronzeLightTank : LightTank)
{
brainShapeFile = "~/data/shapes/tanks/bot01.dts";
//damageAmount = 10.0;
ai = BronzeLightAI;
};
Datablock TankData(BronzeMediumTank : MediumTank)
{
brainShapeFile = "~/data/shapes/tanks/bot01.dts";
//damageAmount = 10.0;
ai = BronzeMediumAI;
};
Datablock TankData(BronzeHeavyTank : HeavyTank)
{
brainShapeFile = "~/data/shapes/tanks/bot01.dts";
//damageAmount = 10.0;
ai = BronzeHeavyAI;
};
Datablock TankData(SilverLightTank : LightTank)
{
brainShapeFile = "~/data/shapes/tanks/bot02.dts";
//damageAmount = 13.0;
ai = SilverLightAI;
};
Datablock TankData(SilverMediumTank : MediumTank)
{
brainShapeFile = "~/data/shapes/tanks/bot02.dts";
//damageAmount = 13.0;
ai = SilverMediumAI;
};
Datablock TankData(SilverHeavyTank : HeavyTank)
{
brainShapeFile = "~/data/shapes/tanks/bot02.dts";
//damageAmount = 13.0;
ai = SilverHeavyAI;
};
Datablock TankData(GoldLightTank : LightTank)
{
brainShapeFile = "~/data/shapes/tanks/bot03.dts";
//damageAmount = 15.0;
ai = GoldLightAI;
};
Datablock TankData(GoldMediumTank : MediumTank)
{
brainShapeFile = "~/data/shapes/tanks/bot03.dts";
//damageAmount = 15.0;
ai = GoldMediumAI;
};
Datablock TankData(GoldHeavyTank : HeavyTank)
{
brainShapeFile = "~/data/shapes/tanks/bot03.dts";
//damageAmount = 15.0;
ai = GoldHeavyAI;
};
Datablock TankData(BossTank : HeavyTank)
{
shapeFile = "~/data/shapes/tanks/tank04.dts";
brainShapeFile = "~/data/shapes/tanks/bot03.dts";
fx = "ufoFX";
DamageAmount = 45.0;
ai = BossAI;
TurnRate = 50.0;
accelRate = 8.0;
deccelRate = 20.0;
coastDeccelRate = 10.0;
antiSlideRate = 11.1;
maxSpeed = 8;
};
Datablock ProjectileData(ZeroProjectile : DefaultProjectile)
{
count = 0;
};
Datablock TankData(TargetLight : LightTank)
{
ai = TargetLightAI;
defaultProjectile = "ZeroProjectile";
DamageAmount = 8;
maxSpeed = 15.9;
};
Datablock TankData(TargetMedium : MediumTank)
{
ai = TargetMediumAI;
defaultProjectile = "ZeroProjectile";
DamageAmount = 12;
maxSpeed = 11.9;
};
Datablock TankData(TargetHeavy : HeavyTank)
{
ai = TargetHeavytAI;
defaultProjectile = "ZeroProjectile";
DamageAmount = 18;
maxSpeed = 0.1;
};
Datablock TankData(TargetSaucer : BabyBoss)
{
ai = TargetSaucerAI;
defaultProjectile = "ZeroProjectile";
DamageAmount = 3.5;
maxSpeed = 16.0;
};
datablock TankData(Jeep : MediumTank)
{
shapeFile = "~/data/shapes/tanks/jeep.dts";
brainShapeFile = "~/data/shapes/tanks/brainjar01.dts";
turnRate = 68.0; // degrees per second
accelRate = 12.0; // increase velocity this many meters per second
deccelRate = 20.0; // when breaking, decrease velocity
// this many meters per second
coastDeccelRate = 10.0; // rate of decceleration when coasting...
antiSlideRate = 11.1; // dissipate sideways velocity by this many meters
// per second
maxSpeed = 11.9; // meters per second (in forward direction)
turretVerCenter = 2.0; // vertical resting angle of turret in degrees
turretHorRange = 58.5; // range in +/- degrees of turret horizontally
turretVerRange = 21.0; // range in +/- degrees of turret vertically
turretAutoLevel = 0.5;
suspensionRange = 0.6; // proportion of wheel size for wheel to move up/down
springRangeX = 0.06;
springRangeY = 0.06;
springVelScale = 1.0;
springCorrectScale1 = 2.0;
springCorrectScale2 = 0.99;
damageAmount = 14.0; // total amount of damage tank can withstand
damageScale = 1.0; // multiply damage we do to others by this amount
armorScale = 1.0; // multiply damage we take by this amount (note: smaller better)
fireScale = 1.0; // adjust inter-fire interval by scale (2 means twice as slow)
defaultProjectile = "DefaultProjectile";
ai = GoldLightAI;
};
datablock TankData(AdminTank : MediumTank)
{
shapeFile = "C:Program FilesShockwave.comThinkTanksproductgamedatashapes anks ewshapes2cruiserblack.dts";
brainShapeFile = "~/data/shapes/tanks/bot01.dts";
fx = "BabyBossFX";
maxSpeed = 25.0; // meters per second (in forward direction)
accelRate = 25.0; // increase velocity this many meters per second
deccelRate = 50.0; // when breaking, decrease velocity
turnRate = 61.0; // degrees per second
antiSlideRate = 50.2;
turretHorRange = 33.5; // range in +/- degrees of turret horizontally
turretAutoLevel = 0.92;
damageAmount = 40.0; // total amount of damage tank can withstand
suspensionRange = 0.8; // proportion of wheel size for wheel to move up/down
damageScale = 5.0; // multiply damage we do to others by this amount
armorScale = 0.1; // multiply damage we take by this amount (note: smaller better)
defaultProjectile = "LightProjectile";
ai = GoldLightAI;
};
IS somthing wrong with it? Please Tell me how to make Admin Tank and Jeep Work!