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Hey, I just wanna see the kind of emitters all of you have made . Don't post a screenie just post the emitter so it doesn't take as long to load the page. %) Also, if some of you know emitters really, really well then could you tell me what each line means and stuff like that. Thanks.


Friday, February 04, 2005 at 4:03:02 PM

Good thread but I can't make emitters that'll works. :( My "Boo"-emitters always crashes XD

Saturday, February 05, 2005 at 8:36:11 AM

Aw


Saturday, February 05, 2005 at 10:06:35 AM

I don't like the idea of this thread.
At first I thought your flame thrower emitter was awesome but now that everyone is using it in there mods its too played out and boring.
If everyone posts their emitters then everyone will use them and once again they will become very very boring, Thats what I like about mods they're all different, and if they're all the same then what's the point?
If you want to know about each line of code in the emitters look in the modding resource for emitters defined, its a good tutorial and does just that.

-Revel

Last edited: Saturday, February 05, 2005 at 12:16:58 PM

Saturday, February 05, 2005 at 12:16:26 PM

Yay! Different emitter from all modders! Sounds better...

Saturday, February 05, 2005 at 10:21:59 PM

Ahh emitters..... Oh ok fine be that way...
most of yall have seen my awesome matrix rocket so here it is....

 

//------Wafare'sAwesomeMatrixRocket-------//
datablock particledata(Wafare'sAwesomeMatrixRocket)
{
animateTexture = "1";
animTexName[0] = "game/data/shapes/common/electro01.png";
colors[0] = "215.215 512.512 200.0 95.000";
colors[1] = "4386000000000.2759484700000 589.48 47.234 56.61109011";
colors[2] = "267.111 127.4931 911.222 643.4456";
colors[3] = "127.123 127.456 127.789 127.111";
constantAcceleration = "0";
dragCoefficient = "50";
framesPerSec = "5";
gravityCoefficient = "0";
inheritedVelFactor = "0";
lifetimeMS = "1000";
lifetimeVarianceMS = "110";
sizes[0] = "2";
sizes[1] = "4";
sizes[2] = "6";
sizes[3] = "8";
spinRandomMax = "1000";
spinRandomMin = "1000";
spinSpeed = "10000";
textureName = "game/data/shapes/common/electro01.png";
times[0] = ".1";
times[1] = ".3";
times[2] = ".5";
times[3] = ".7";
useInvAlpha = "0";
windCoefficient = "0";
};
datablock particleemitterdata(Wafare'sAwesomeMatrixRocketEmitter)
{
className = "ParticleEmitterData";
ejectionOffset = "0";
ejectionPeriodMS = "2";
periodVarianceMS = "0";
ejectionVelocity = "2";
velocityVariance = "0";
lifetimeMS = "0";
lifetimeVarianceMS = "0";
orientOnVelocity = "1";
orientParticles = "0";
overrideAdvance = "0";
particleFarDist = "1000000";
particles = "Flamethrower";
phiReferenceVel = "0";
phiVariance = "360";
thetaMax = "90";
thetaMin = "90";
useEmitterColors = "0";
useEmitterSizes = "0";
};
datablock ParticleEmitterNodeData(Wafare'sAwesomeMatrixRocketEmitternode)
{
timeMultiple = 1;
};

 

Hope yall like it

 

 

 

 

 

Last edited: Sunday, February 06, 2005 at 12:15:53 PM

Sunday, February 06, 2005 at 12:14:59 PM

Believe me its awsome

Sunday, February 13, 2005 at 6:59:56 AM

Own emitter, best emitter. "Boo's super emitters!!" ('maybe' crashes...) Lol :P

Sunday, February 13, 2005 at 7:06:10 AM

Where do I put warfare's emitter what should I call the file?

Sunday, February 13, 2005 at 9:42:06 PM

Emitters.cs, put to game/server/scripts and exec it to mis. Wait! Better to use in top of mis. Then it works well. If you exec it this happened to me; When one round is played emitters will explosive and turn to huge smoke cloud that lags up the server. Use it on top of mis.

Sunday, February 13, 2005 at 11:14:29 PM

Lol a big smoke haha :P :) XD

Monday, February 14, 2005 at 11:51:53 AM

Hey I dont see an emitter.cs file

Monday, February 14, 2005 at 11:55:18 AM

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