Forums Index >> Modding >> Help with blender!
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Okay, here we go...
Open up your nice Blender model that you've made, Then change the buttons window to the OOPS Schematic window. First, move the current meshes, texture and materials, lights, cameras etc. In a nice fancy design (Something you can keep track of and you can see everything). Now, you will see that most of the rectangles are linked (Pay NO attention to the lights and cameras). You need to do a bit more linking to properly export a dts shape. So, from the top of the 3D view (the main window), select ADD > EMPTY . Now, you have to change the 3D view (the place where you see your model) to OBJECT NAME EDITOR. Look around, it's in one of the sub-menus. Then add a couple more empties. Name them in the object name editor "Shape", "Detail32", and "Col0". Once you've done that, hold down the shift key and right click on "Shape" and "Detail32". Then once you have them both selected, press Control-L. Then link "Detail32" to the start of your mesh chain reaction. (It should go something like "Shape, Detail32, Cube, Cube, Cylinder, Cylinder, etc.). Then make a box and fit it so that it covers the area of your model. This will be your collision parameters (I belive you can also duplicate the model and remove textures/materials and make that the collision parameters, but I'll leave that alone for now...). Then, link your box you just made to "Col0".
CONGRATULATIONS!! Choose Export Torque DTS and should have a nice, ThinkTanks usable Shape for your mods! (Note, the dts shape will appear in the same location as your.blend file. It will have the same name, just.dts instead of.blend.
Hope this helps!
-Nick :)
Damn it..this is all too damn confusing...i'll just ask someone to make the shape for me...
Good idea. XD
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How do you get the file that you want to get saved and converted into
a.dts file??? I know how to save but how do you make t into a.dts file??????