Forums Index >> Modding >> Tunnels: Maybe, maybe not



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Ok. Since the break I have had all kinds of shiny ideas, one being tunnels. I created a thread bout them a while ago, but I dodn't look outside the box. Here is what I think now:

We can go on bouncebads and boostpads, right? So, why cants we remove one of those from the game, take away all it's propelling properties, and stick it in empty space? Would this work? If so, this could bring a whole new concept to the game! I could finally create a mod I have been dying to create, but couldn't because it requres some sort of tunnel. Please think about this. Longshot, but seriously! How cool would that be!

Pardon my rudeness, I cannot abide useless people.

Thursday, January 05, 2006 at 6:21:55 PM

The Boost Pads are not solid...
so if you made then solid and took their boost away they would act just like other objects...
sorry :)

 

 

 

 

Thursday, January 05, 2006 at 6:25:23 PM

Is there a way though? Could there be some script to make it so that you could, like, make a block of just terrain?

Pardon my rudeness, I cannot abide useless people.

Thursday, January 05, 2006 at 6:30:04 PM

Find the CTB shapes in your TT folder. They include a sort of tunnel ;)

Thursday, January 05, 2006 at 7:09:22 PM

I'ts not hard to make a tunnel, just make the object with a coresponding collision mesh... I made one once just playing around... I seem to have lost it in the move to this computer though... I'll see if I can dig it up somewhere...

Thursday, January 05, 2006 at 7:21:15 PM

You can make tunnels that you have to bounce along but no-one as made one that you can actually drive in/on.

 

 

 

 

Friday, January 06, 2006 at 3:33:23 AM

Unfortunately, with the current TT physics you can't create a perfect tunnel. The other level of the tunnel, indoor or outdoor, will be "bouncy". Meaning, you can't drive on it like on normal surface.

You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.

Friday, January 06, 2006 at 3:58:42 AM

I guess bridges that are actually suspended above fog/water is out of the question?

Friday, January 06, 2006 at 9:50:49 AM

You can always use terrain for the ground and make tunnels out of elements like street objects or scaled up rocks.

 

Friday, January 06, 2006 at 1:52:58 PM

I am talking about being able to do something like have a mountain, set the midspace clear, and then just stick something you can drive on in the center. That way you still have the drivable mound of dirt above and below you.

Pardon my rudeness, I cannot abide useless people.

Friday, January 06, 2006 at 2:35:07 PM

Sorry, but I'm pretty sure that's impossible :S. It would have to be an object, thus making the surfaces "bouncy".

Saturday, January 07, 2006 at 5:54:32 AM

 

 

I am talking about being able to do something like have a mountain, set the midspace clear, and then just stick something you can drive on in the center. That way you still have the drivable mound of dirt above and below you.

 

That you can't do. But I'm tying to dig up my old milkshape files now and see if I can find that tunnel I made... Which is kinda hard since I've never even had milkshape installed on this computer. :P

Saturday, January 07, 2006 at 12:52:19 PM

Hmm...what if you adjusted the bouncepad to a very little bit, placied it RIGHT below an object, and the when you went on the object you could kinda bounce across... Would that work?

Pardon my rudeness, I cannot abide useless people.

Saturday, January 07, 2006 at 6:42:25 PM

Personally I think Michael is on track. The trick is, could you model a mountain with a tunnel as a DTS object which would allow tanks to pass through it and still drive on the mountain? My first thought would be you could only drive through it, but it might be worth trying. IF you could make such a mountain, then it would seem that making a bridge would be easy to make and implement. And I think a bridge would be WAY cool. Think of it, "The Bridge on the River Kwai" mod. Sweeeeeeet. XD

Tuesday, January 10, 2006 at 8:17:19 AM

^bridge

You either bounce on it or you feel throught it.

You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.

Tuesday, January 10, 2006 at 8:33:23 AM

Simply make "pipe" dts object in blender or whatever but make it large enough so that tanks can go through. Then place the "pipe" on your terrrain with TGE and make sure that at least 1/4 of the bottom of the pipe is underground. If you can picture this, voila! You got yourself a tunnel Mr. Of course, I don't know how to use blender and milkshape makes nonsolid objects :S


Thursday, January 12, 2006 at 3:28:32 PM

@ Rabban- I could do that actually. I could also make it so that you could drive on everything in the mountain except for the peak. Hmmm... Now if only I could export!!

Pardon my rudeness, I cannot abide useless people.

Thursday, January 12, 2006 at 4:35:00 PM

Also, problem is, when you go INSIDE dts objects, you can't actually SEE them anymore.

Thursday, January 12, 2006 at 5:35:50 PM

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