Forums Index >> Tactics >> Camping.. is it really camping? (the continuing de...
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You took part in my forum on this, ill post on yours.
MY OPINION:
Bravetree says its ok, so lets do it!
Ok theres my opinion, I dont care what the resta think, just dont camp excessively ;)
-scotty
I dont care camps so lets just camping with scrum :)
Hmmmm... Cliff diving. The way to counteract camping... It re-shuffles the cards.
I don't hate campers becaus they can't hit u very nice, if u find them ( wich is most of the time easy ) they lose a lot of hits then, becaus they v seen to late that u r shooting on them
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This topic has been debated before but has come up again in the general forum.. In the hopes of some intelligent thoughts and disputes in the Tactics forum (where it belongs) I give you...
TankDork™'s opinion on Camping
I like to chase.. I like hard hits and tough take-aways (mid-air and such) and because of this I seldom find myself camping. If I have been playing awhile and am getting tired or if the competition wants to run all over the field with the scrum instead of advancing it I find myself resorting to a camping strategy.
This is not because I think camping is wrong. It is because I can usually score more chasing.
Anyone familiar with multiplayer games knows what camping is.. For the rest of you, it comes from sitting in one place to better your own chances be it a creature spawn, choke point, base, spawn point or other "watering hole".
As with all game lingo.. This term has followed us into TT. The makers of TT were very much aware of the problems with campers in other games, this much is obvious.. Changing spawn points for all new objects (including players). So to camp in TT by true meaning of the multiplayer camper is nearly impossible.. Except.. When it comes to scrum.
Now we have a single goal which we are trying to get a single object into.. Perfect place to find a "camp", right.
Wrong . TT scrum is more like a sport than combat. The idea in a sporting match is to stop the opponent from scoring and to do so yourself within the rules of the sport. Bravetree has already agreed that goal sitting (camping) is a valid strategy.
Many sports involve players to defend the goal and many feel that waiting by the goal is "ok" in team scrum but not in melee scrum. Anyone who has ever played a "21" free-for-all in basketball with 5-10 people will disagree, if you try to be nice and "chase" the ball and not add waiting at the goal in your strategy.. You will loose.
If camping by its TT definition was successfull then TT would have failed long ago and most of us would have dropped it like we did many other mulitplayer games that were ruined by campers.
But it hasn't failed and pure campers are very few. Not because we have been crusaders against the camp.. But because camping just plain doesn't work 50% of the time.
Being where the scrum is just plain makes sense. The TT camp is a valid strategy. If you leave it out of your arsenal, you are hurting your game. If you over use it, you are hurting your game.
For those of you who scan through my long essay and miss my point.. I am not saying camping is a good thing. I am merely pointing out that the "camping" that sore loosers usually blame you for is not the same camping which has ruined multiplayer games in the past. Our TT society views goal waiting to be taboo.. I agree , and sitting in the goal is just plain rude (and even more ineffective).
"Next we will cover cliffdivers, the real rats"
TankDork™
Long live FoulPlay (DEMO) the best camper I ever knew!
Monday, September 13, 2004 at 4:13:02 PM
Last edited: Tuesday, September 14, 2004 at 9:47:15 AM