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I'm trying to run a dedicated server.

Why do the replacebots not leave when I have my prefs set accordingly in contents/resouses/game/server/prefs.cs:

$Pref::Server::DisplayOnMaster = "Always";
$Pref::Server::FloodProtectionEnabled = 1;
$Pref::Server::gameTypeIndex = "2";
$pref::Server::MaxBots = 6;
$Pref::Server::MaxChatLen = 120;
$Pref::Server::MaxPlayers = 7;
$Pref::Server::missionIndex = 4;
$pref::Server::missionWorld = 1;
$Pref::Server::Name = "Gold[bot] scrum";
$Pref::Server::PasswordEnabled = 0;
$Pref::Server::Port = 28000;
$Pref::Server::RegionMask = 2;
$pref::Server::ReplaceBots = 1

At one time I got them to start leaving when the 2nd player entered. I'm stymied on this issue.

Last edited: Friday, September 10, 2004 at 12:46:54 AM

Friday, September 03, 2004 at 8:06:41 PM

I've run into that too. Very frustrating when you're trying to get a last minute league server up. Lately I've been having luck by making sure both prefs are set accordingly in;
contents/resouses/game/server /prefs.cs:
contents/resouses/game/client /prefs.cs:

Friday, September 03, 2004 at 8:21:22 PM

Syncronizing the client and server prefs and deleting the compiled prefs.cs.dso files works for everything except the damn replacebots. ARRRRG!

Thursday, September 09, 2004 at 10:35:31 PM

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