Forums Index >> Modding >> Can someone put this into TT1 fo me as a mod.
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So there is noooooo one who can do this for me!
Geez your all narcs %)
I could do the terrain, but ramps tunnels and creatures other than bots are not supported by tt
As for the tanks...
I cant model to save my life, althogh I have made a 3d strongbad.....lol
As for weapons.. Get someone to do some emitters for you, I would do them but emitters to me are
evil!!!
I have made a couple cool ones tho, e-mail me for them if you want
Last edited: Tuesday, February 01, 2005 at 9:13:38 AM
Thanks "Warfare"! :)
Is there anyone who could do the tanks for me? :o
Can ANYONE do this. XO
~Cpt. Overkill~
Overkill, I can easily make a ramp out of the terrain. If you want I can make just a test terrain with a ramp for you to look at. B)
Thanks!
Would be greatly apreciated. Although is it possible you could put into some of of the maps.
Maybe you could create battle platforms or bunkers to go with the ramps. :P
Thank you very much. Feel free to add other things to the mod. Make sure though that it still looks like the original map to some extent. Please
I am just getting into modding and dont have $$ to but any torque engines or stuff... I would be happy to make all the stuff I can though... Once I learn how to do it.
Pardon my rudeness, I cannot abide useless people.
It IS possible to make an A.I. Creature such as a troll... Hunt a 3D model down on the internet, add some nodes to it with Blender, animate it a bit, add it as a bot tank datablock, and there ya go, a roaming troll ready to hunt you down! ;)
On second thought. Lets skip the past about the animals and move on to the essentials:
TANKS and TERRAIN need to start being redesigned and re-enginneered so that Think Tanks is more diverse.
~Cpt. Overkill~
Hello, is any interested?
~Cpt. Overkill~
Umm, yes, but I don't have the knowledge to help you with this, and it appears that nobody else wants to... :(
I use multi-billion dollar military satellites to find tupperware hidden in the woods... What do YOU do?
Thats 'cause their all pitiful, wimpy, geeky, nerdy, pathetic, sittin'-in-their-own-crap NARCS!!! %) %) %) %)
~Cpt. Overkill~
Posted above is ONLY one mans opinion.
No Overspill
Now thats no way to win friends ^
It's not that no one wants to help you - plenty here have offered
Some even offered to work with you
It's really just that the information you seek is in the Modding Resource
and you oughta try to accomplish this yourself
No offence but while your ideas are cool many have already been done
So right off the bat, I would say the mod guys are off seeking new knowledge
The thrill is in the hunt
Grab your shovel and dig in! Aint nobody gonna do it for ya
Life is like that!
Many here inclulding myself will help along the way but 90% of the effort has
got to come from you
oh btw remember "Flaming gets you burned"
Roo
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There are a few changes I would like to suggest to PTT and Brave Tree
1. We must add new terrain features Think Tanks, such as:
-Ramps
-Bulge like hills
-Tunnels
-Creatures
2. We must have new features for our tanks:
Most PowerfulNot As PowerfulLeast Powerful
Laser tankslightmediumheavy
Flame tanksMedium & heavyMedium & heavylight
Missile tanksHeavy & UFOmediumlight
Lightning tankUFO(None)(None)
Definitions of the special weapons:
The laser tank will have battery so it is limited to how long it can be used. The battery will re-charge completely in 3 minutes. The laser flies in a straight line. The laser could be any colour, it depends on the TT2 designer. I recommend blue. The battery bar should be the same colour as the laser.
The flame tank like the laser tank will have a re-charge battery or fuel tank. The fuel tank should be red or orange colour. The fuel if completely drained will refill in 2.5 minutes. The flames should go the distance of 3 heavy tanks and have splash damage. I gave the heavy tank and medium tank priority together because if equipped with a flame-thrower will become less timid and scared of close combat.
Missiles are one of the difficult matters since:
The light tank has 2= one shot
The medium tank has 4= two shots
The heavy tank has 8= four shots
The UFO has 12= six shots
Each missile does 30% damage each. They could orbit around each other in flight or fly parallel to each other. Missiles will move at the same max speed of their parent tank. Missiles will be able to be destroyed by any force or object in its path making them easy to dodge since they fly in a straight line towards the target. Missiles will also seek the targeted tank by putting the “red spot” on it and so locking on. Opponent will have no notification of being locked on to.
The UFO’s lightning tank will be like a cross between a laser and a flame-thrower. The gun shoots a wave of electricity at all tanks in a 2 heavy tank length radius in front of the UFO. The lightning is magnetic so it’s a seeker. Like the laser it has a battery that needs to be recharged in order to re-fire. Re-charging takes 4 minutes.
Placement of special guns on tanks:
For lasers: the gun will be in the centre of the tri-barrel gun for the light tank, to the left of the brain jar on the medium tank, and poking out of the maitinence flap on the heavy tank.
For flame-throwers: the gun will be in the centre of the tri-barrel gun for the light tank, to the left of the brain jar on the medium tank, and poking out of the maitinence flap on the heavy tank.
For missiles: they will sit in racks on the sides of the turret.
3. More vehicles should be in operation like 189's anti-tank jeep or skimmer.