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Ok first. I take all those things like:

Speedyprojectile.resource = "PLACE";

Speedyprojectile.damage = #;

Speedyprojectile.count = #;

Speedyprojectile.burstcount = #;

Speedyprojectile.gravityscale = #;

Speedyprojectile.velocity = #;

Speedyprojectile.sizescale = #;

Speedyprojectile.reloadtime = #;

Speedyprojectile.burstdelay = #;

Speedyexplosion.startscale =#;

Speedyexplosion.endscale = #;

Speedyexplosion.resource = "PLACE";

And put them in the.mis file I want the weapon to be in?? Then what...or is that all? Is there a specific place in the coding stuff I need to put it?

Saturday, April 24, 2004 at 7:00:14 PM

Thats it just put it after

//------Object right end--------

Saturday, April 24, 2004 at 7:01:20 PM

Tahnk you tahnk you thank you

You're smart oink oink

Saturday, April 24, 2004 at 7:04:09 PM

I put it right before //------Object wright end--------, but it is all personal preference.

Saturday, April 24, 2004 at 9:15:30 PM

... U HAVE 2 PUT IT AFTER!!!... I think when I did that my game crashed so play it the safe way and do it like that I always crashed when it was be4 and it always worked after it so PLZ play it the samart way... Or actually it don't screw ur game it just wobn't work!... Or maybe it was my weapons...

Saturday, April 24, 2004 at 11:12:12 PM

I always put mine before.

Saturday, April 24, 2004 at 11:12:42 PM

Does it work?????? :o

Saturday, April 24, 2004 at 11:13:29 PM

Umm yea.

Saturday, April 24, 2004 at 11:14:05 PM

Oh yeah then u would have a tread then would'nt u... Hehe sry...

 

Saturday, April 24, 2004 at 11:16:21 PM

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