Forums Index >> Modding >> Need help with rotating mods script



Page : <1> :


I have installed it into my thinktanks main.cs but when I launch a dedicated server or for any server does not work can someone help?

 

Monday, June 20, 2005 at 5:17:12 PM
b20

Remember that you remove GREEN, BLUE, RED, or ALL in your dedicates server console. If you don't remove these, it won't work.

If you want it to rotate you must remove ^ and like do it like this: game/data/missions/TT1_1.mis

So for example, lets say you want Medulla Mesa to be first (TT1_1.mis). So forget about the GREEN, BLUE, RED, or ALL.

Hope it works! Worked for me! :)

- b20

Monday, June 20, 2005 at 5:27:51 PM

Ok I'll try that
thx

 

Monday, June 20, 2005 at 7:17:56 PM

^^ this has nothing to do with the mission loader. I assume your using the mission loader if your adding something to the main cs file. For what it's worth, If you're on a Mac the mission loadewr doesn't work. I'm working with Art to figure out why it's not working.

 

Tuesday, June 21, 2005 at 6:03:45 AM

No I'm on a pc and I do not understand removing the red blue and green colors anyway
I did load the mission loader into my main.cs file and followed the rest and put 3 to load and nothing happens....Napalm if you can tell me what I'm missing I'd be greatful thanks... Sheena

 

Tuesday, June 21, 2005 at 7:12:03 AM

You don't really need the mission loader at all. Just make a copy of your "missions" folder and name it "missions original" so that you have a back-up.

Then rename your mods in the missions folder to the standard names. TT1_1.mis, TT1_2.mis, etc. Doesn't matter if they're spooky or frantic. Then use GREEN or ALL for your dedicated server.

Here's one of my mission folders:

And here's inside one of them:

TT3_2.mis and TT3_2.mis are lush maps, even though the name says they're Spooky and Frantic maps. For MonkeeMan's city I only had 2 maps, so I just made copies and named each map twice. That way I had 4 maps to cycle through GREEN.

I'm not sure, but I think you can also use TT1_5, TT1_6, etc. And it will cycle through them as well.

Tuesday, June 21, 2005 at 8:24:59 AM


 

I'm not sure, but I think you can also use TT1_5, TT1_6, etc. And it will cycle through them as well.

 

That's absoutely true. We had 30 some odd missions in the list for the TT convention. No limit I'm aware of.

Sheena, The whole "Green" "blue" "Red" is just a classification the game uses.
When you launch a dedicated server using the Green switch, it will rotate through all TT1_1.mis through TT1_x.mis. However many there are.

Same thing with the blue TT2_1.mis through TT2_x.mis and Red, TT3_1.through TT3_x.mis?

Cd..
ThinkTanks -dedicated -mission GREEN -game TS -log 1

Runs all the green mission files as a team scrum game and writes all console information to a log file.

The renaming of mission files is so you can rotate though modded missions just as we do the stock missions. You just move aside the stock mission files, and replace them with the modded missions. Just renamed to stock names so the system understands them.

 

 

Last edited: Tuesday, June 21, 2005 at 1:06:03 PM

Tuesday, June 21, 2005 at 9:22:57 AM

Well.. Nick still isnt on to recompile a version for Mac... Thats the problem :)


Tuesday, June 21, 2005 at 11:41:24 AM

 

 

Well.. Nick still isnt on to recompile a version for Mac... Thats the problem :)

 

Rackem frackem *@%$~*)+!!@ hehe lol

Nap

 

Tuesday, June 21, 2005 at 1:07:22 PM

 

 

That's absoutely true. We had 30 some odd missions in the list for the TT convention. No limit I'm aware of.

 

I cant get it to go over 99. But I dont think I can be bothered to make ninety-nine mods.

 

Tuesday, June 21, 2005 at 1:20:02 PM

Thanks guys gonna work on it...God I love this game...!!!!!!!

 

Tuesday, June 21, 2005 at 4:39:02 PM

Page : <1> :

insert quote insert url insert email insert image bold italic underline superscript subscript horizontal rule : : Help on using forum codes

Add comment:

HTML is disabled within comments, but ZBB Code is enabled.

Back to the top

Web site designed, maintained and funded by -z- and Dan MacDonald