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How do u make it so that it doesnt hurt when u go off the main thing while modding? :o

-Worm(SA/DAS)

Last edited: Monday, November 29, 2004 at 4:56:35 PM

Monday, November 29, 2004 at 4:53:10 PM

New MissionArea(MissionArea) {
area = "-512 -512 1024 1024";
flightCeiling = "200";
flightCeilingRange = "0";
floor = "0";
locked = "false";
};

Monday, November 29, 2004 at 9:15:44 PM

Actully it is
New MissionArea(MissionArea) {
area = "-512 -512 1024 1024";
flightCeiling = "200";
flightCeilingRange = "0";
floor = "-100";
locked = "false";
};

Monday, November 29, 2004 at 9:29:12 PM

So.... Where do I enter that

Tuesday, November 30, 2004 at 6:12:06 PM

Alright, here is an example mission:

//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
musicTrack = "Lush";

New ScriptObject(MissionInfo) {
name = "Example Mission";
};
new MissionArea(MissionArea) {
area = "-512 -512 1024 1024";
flightCeiling = "200";
flightCeilingRange = "0";
floor = "-100";
locked = "false";

};
new Sky(Sky) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
visibleDistance = "1000";
useSkyTextures = "1";
renderBottomTexture = "0";
SkySolidColor = "0.547000 0.641000 0.789000 0.000000";
fogDistance = "300";
fogColor = "0.820000 0.828000 0.844000 1.000000";
fogVolume1 = "1 1 1";
fogVolume2 = "1 1 1";
fogVolume3 = "40 1 95";
materialList = "~/data/skies/sky_day.dml";
windVelocity = "1 1 0";
windEffectPrecipitation = "1";
noRenderBans = "0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
cloudSpeed1 = "0.0001";
locked = "true";
cloudSpeed3 = "0.0003";
cloudHeightPer2 = "0";
cloudSpeed2 = "0.0002";
cloudHeightPer1 = "0";
cloudHeightPer0 = "0";
};
new Sun() {
direction = "0.57735 0.57735 -0.57735";
color = "0.988000 0.985000 0.980000 1.000000";
ambient = "0.500000 0.500000 0.500000 1.000000";
rotation = "1 0 0 0";
locked = "true";
scale = "1 1 1";
position = "0 0 0";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "~/data/terrains/details/detail1";
terrainFile = "./TT1_1.ter";
squareSize = "8";
tile = "0";
blockShift = "7";
locked = "false";
position = "-1024 -1024 0";
};
new SimGroup(PlayerDropPoints) {

New SimGroup(GreenPlayerDropPoints) {

New SpawnSphere() {
position = "119.659 103.336 121.291";
rotation = "0 0 1 194.233";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
radius = "1";
lockCount = "0";
indoorWeight = "100";
locked = "false";
outdoorWeight = "100";
sphereWeight = "100";
homingCount = "0";
};
};
new SimGroup(BluePlayerDropPoints) {
new SpawnSphere() {
position = "96.4345 -135.966 103.29";
rotation = "0 0 1 1.53694";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
radius = "1";
lockCount = "0";
indoorWeight = "100";
locked = "false";
outdoorWeight = "100";
sphereWeight = "100";
homingCount = "0";
};
new TSStatic() {
position = "-72.5444 -23.8507 130.57";
rotation = "0 -1 0 22.9183";
scale = "1 1 1";
shapeName = "~/data/shapes/Green/rockgreen02.dts";
treeLighting = "0";
lightBoost = "0";
};
};
//--- OBJECT WRITE END ---

Saturday, December 04, 2004 at 9:09:57 AM

Thanx spark :) ummmm now how do u change the power ups and speed of tanks and enter the /codes? :o

P.S. Sry for the ands XD

-Worm(SA/DAS)

Saturday, December 04, 2004 at 5:29:35 PM

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