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I diddent find any things for it... Please tell me how
that is it!!!!so far u have dumped three threads!!!!!!!get a temper management DJ!!!!!!!
Only lethal on days that end with "Y"
He's not the one talking in bold, is he XD and he is right! I'm new and I haven't even made many new threads, and I can already do allot o stuff
Set up the objects
locate and put all new objects into a folder.
Name the folder something meaningful, like "citymod"
Put that folder into the "shapes" folder. (game/data/shapes)
Set up the map
Open your missions folder (game/data/missions) and find the mission you want to mod.
If you are using a modded terrain you will need to temporarily change the name of the terrain to the "TT#_#.ter" & the mission to "TT#_#.mis" format. (Modwiz requires this to determine which objects to use. If you don't do this you wont be able to place certain objects)
It is really important to remember the original name of the terrain because you will have to put it back when you are done modding it with ModWiz. Other wise we will be downloading a terrain that we already have, but with a different name.
Place the object
Open TT and choose the map you want to mod, then create a locked server with no bots
Activate ModWiz by pressing "m"
Place an object and save "ctrl+s".
Change object path
open your missions folder (game/data/missions)
Change MW#.#.mis to TT#_#.mis (rename it so you don't replace the original.
Open TT#_#.mis in text editor.
Change object path to the new object path.
Adjust the new object's position
Open TT and choose the map you are modding, then create a locked server with no bots
Activate ModWiz by pressing "m"
Find your new objects and adjust their positions using the "T" and "G" keys.
When satisfied save "ctrl+s"
(It may be easier to adjust the object's position from the mission itself)
new TSStatic() {
position = "-280.5 165.5 92"; <--------------------------------- Position "x y z"
rotation = "0 0 0 0"; <------------------------------------- Rotation "x y z n" n being scalar
scale = "1 1 1"; <---------------------------------------------- Scale "x y z" Caution: better to leave scale alone
shapeName = "game/data/shapes/citymod/building1"; <--------- The path to your object file
treeLighting = "1"; <------------------------------------------- 1 on 0 off illuminate or not
lightBoost = "0"; <--------------------------------------------- Will give an object more light if it is on a shadowed surface.
Done.
MAX
Or just add the object via torque demo
... Or you could use TGE like Warfareİ suggest. Which ever works for you.
From Triv,
I wrote this guide originally for a good pal, but I thought that it might be helpful for others too. Here it goes... Oh and one more thing it's just the way I would do it. Someone else might do it different way.
Before the guide, shortly said what all the parts contain.
1: Getting the TGE and Installing it.
2 - 5: Adding files to TGE and Creating a batch file for TGE. ( This steps you can skip, but if you do them it will be very useful for you later. If you don't to them you can't place rocks/trees with TGE, use ThinkTanks textures, use ThinkTanks skies. You won't have already done example map, which is easy to edit, and will appear on right place with ThinkTanks objects after you move it to ThinkTanks. )
6: Starting TGE and Getting to a point where you see the terrain from the sky.
7+: Editing the terrain. ( Shortly said how to edit it. )
Tutorial to create your own terrains with TGE(Torque Game Engine).
Firstly,
1. Download the TGE from www.garagegames.com. This is a straight link to download page http://www.garagegames.com/pg/demo.php?id=1
2. Choose Begin Download.
3. Choose download now for the operation system you use.
( Your firewall might ask if you want allow Application Layer Gateway, you must allow it or otherwise the download won't begin. )
4. After you have downloaded it, Install it.
Secondly,
1. Now open up your Torque Demo folder to main view. ( You should see common and demo folder. )
2. Copy your full demo folder and paste it. Rename your just pasted folder to "game" folder.
3. Now move to Torque Demo/game/data
4. Now you open up ThinkTanks/game/data
5. From ThinkTanks/game/data folder copy & paste full skies and terrains folders. Paste them to Torque Demo/game/data folder.
( It will probably ask if you want replace some files, just answer yes to them. )
6. Now you move to ThinkTanks/game/data/shapes. From this folder you copy & paste Blue, Green and Red folders to Torque Demo/game/data/shapes folder.
Thirdly,
1. You go to your ThinkTanks/dedicated folder and copy & paste one of dedicated batch files to Torque Demo/game folder.
2. Example in TT1_1B reads:
cd..
ThinkTanks -dedicated -mission game/data/missions/TT1_1.mis -game B
You'll edit it to:
Cd..
demo -console -mod game
And place it to Torque Demo/game folder. If you don't have dedicated folder with batch files. You can easily create one yourself. Open up Notepad (or other text editing program) copy the lines above and paste them to Notepad. Save the text as xxxx.bat (replace xxxx with a name you want to call your batch file) and it will be a batch file which you can use.
Fourthly,
1. You go download some of the dash's maps (both.mis &.ter files) from http://thinktanks.jkdg.com/terrains/
( All you need is one map for an example D16.mis and D16.ter. )
2. Now copy & paste your just downloaded.mis and.ter files to Torque Demo/game/data/missions folder.
Fifthly,
1. You go to Torque Demo/game and run your batch file.
2. It will start up the TGE.
3. There will appear two MS-DOS windows. First one will have only few lines (this one you can shut down). Second one will have a lots of lines (this one you can't shut down or the TGE will shut down too).
Sixthly,
1. You go to TGE's main view (Where you see: Torque Engine Overview, Feature Walkthrough, Fps Multiplayer and Multiplay Off-road Racing).
2. You choose FPS Multiplayer which will start up a game with an orc. (You can use the racing one too, if you want.)
3. Check create server box.
4. Now game will load up.
5. You get out of the orc's view by pressing F8. (You control camera from wasd keys.)
6. Press F11 to bring up menu.
7. Go to File > Open Mission... > and there choose the dash's map you downloaded and put to Torque Demo/game/data/missions folder.
8. It will load up the map, you can see the orc falling down. Press F11(to shut down the menu) and then press F8(to get control of the camera).
9. You will probably be right now in a "blue hell" without seeing nothing but blue. To get out of there move your mouse towards yourself and then hold up "s key". And you'll start to raise and see the map.
Seventhly,
1. Now you can start editing the terrain.
2. Press F11 to bring up the menu again.
3. Window > Terrain Editor will start up the Terrain Editor which lets you edit terrain. ( See Action menu for different editing styles and Brushes menu for different sized brushes. )
More things,
1. From Window > Terrain Texture Painter you can choose what kind of textures you use on your map.
2. From Window > World Editor Creator lets you put rocks & trees to your map. So you don't have to do it on ThinkTanks anymore.
3. If you want know more about the ablilities of the TGE and how to use them. You can press F1 to get a help page up.
- Trivox
Where do I get the files?
Enter a city mod, wait for download and you should have commercial01.dts, commercial02.dts, commercial03.dts, commercial04.dts, commercial05.dts, commercial06.dts, commercial08.dts, commercial09.dts and all pictures with them in your game/data/shapes/Common folder. Then change objects (rocks, trees or bones, whatever) to commercials following max's post. %)
It can be hard to place the buildings becouse you dont see their size with ModWizard in game.
Buildings
Put them in game/data/shapes/Common
You don't have to let go of one rope before grabbing the other. But you'll have to let go of one if you want to swing forward.
Thx everyone who posted but Dj.
Last edited: Tuesday, July 05, 2005 at 10:50:22 AM
Don't forget me. I posted a worthless post too! :S
Lol
Umm how do I place them??
Like how do I get them into the game so I can place them? :S :[ :(
This Is KAT By The Way
Ok thx man thx man thx man thx man thx man
Umm that diddent work :'(
"ATTENTION"- NO One May help this poor, I can't think for myself, n00b anymorre. For further questions, please report to max-cr's thread... TY
Pardon my rudeness, I cannot abide useless people.
:S :[
,im not poor I live in a manchin
I have $2000000 in the bank.......(TRUE!)
Haha ur the poor one!
Anyways keep posting please I need help!
Thankyou!
dont listen to proudgaming geek hes a jerk
,im not poor I live in a manchin
I have $2000000 in the bank.......(TRUE!)
Haha ur the poor one!
Anyways keep posting please I need help!
Thankyou!
Dont listen to proudgaming geek hes a jerk
Dude - sell your "manchin" (whatever the hell that is) and buy yourself a private school....or at least some vowels from Vanna White.
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I forgot please tell me how