Forums Index >> Modding >> Please answer this ASAP!
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Would -100000000000000000000 Work? Thank you so much for helping!
Try making the negative numbers in the Area as LOW as possible if you want to travel LONG distances without dying.
Like -1?
Like -10000000 and make the positive numbers the same.
P.S. Only no negative sign =)
Now I'm confused.
Make it -512 -512 1024 1024 then make the floor -100
No,Then The race track would be incredibly short.
Ah forget it. I'm creating a new one anyhow.
MAX-CR is correct thats the only way! Here is a good one!
-1024 -1024 2048 2048 that is what I usually use
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I'm planning on making a super race track,But as soon as I spawn,I die!
Here is what the script looks like,Anything wrong?
By the way,Which line do I put weapons? And what do you put after it?
//--- OBJECT WRITE BEGIN ---
New SimGroup(MissionGroup) {
MusicTrack = "Spooky";
New ScriptObject(MissionInfo) {
Name = "Greymatter Gorge";
};
New MissionArea(MissionArea) {
Area = "-1000000000000 -100000000000 100000000000 100000000000";
FlightCeiling = "200";
FlightCeilingRange = "0";
Floor = "-2000";
Locked = "false";
};
New Sky(Sky) {
Position = "0 0 0";
Rotation = "1 0 0 0";
Scale = "1 1 1";
VisibleDistance = "250";
UseSkyTextures = "1";
RenderBottomTexture = "0";
SkySolidColor = "0.647000 0.900000 0.890000 1.000000";
FogDistance = "50";
FogColor = "0.250000 0.200000 0.600000 1.000000";
FogVolume1 = "0 0 0";
FogVolume2 = "0 0 0";
FogVolume3 = "0 0 0";
MaterialList = "~/data/skies/SkyBlue.dml";
WindVelocity = "1 1 0";
WindEffectPrecipitation = "1";
NoRenderBans = "0";
FogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
FogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
FogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
CloudSpeed2 = "0.0002";
CloudSpeed3 = "0.0003";
CloudSpeed1 = "0.0001";
CloudHeightPer0 = "0";
CloudHeightPer1 = "0";
Locked = "true";
CloudHeightPer2 = "0";
};
New Sun() {
Direction = "0.666993 0.666993 -0.332026";
Color = "0.450000 0.450000 1.000000 1.000000";
Ambient = "0.250000 0.250000 0.600000 1.000000";
Scale = "1 1 1";
Position = "0 0 0";
Locked = "true";
Rotation = "1 0 0 0";
};
New TerrainBlock(Terrain) {
Rotation = "1 0 0 0";
Scale = "1 1 1";
DetailTexture = "~/data/terrains/details/detail1";
TerrainFile = "./TT2_3.ter";
SquareSize = "1000";
Tile = "0";
BlockShift = "7";
Position = "-1024 -1024 0";
Locked = "false";
};
The rest is irrelevent.
Last edited: Monday, June 14, 2004 at 9:35:22 PM