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Are you sure thats the exact path to the terrain?

Wednesday, July 14, 2004 at 10:55:45 PM

Did you put the terrain file in your missions folder?

Wednesday, July 14, 2004 at 11:41:13 PM

Nathan he already has it when he came into my mod :)

Thursday, July 15, 2004 at 12:57:24 AM

Hmmmmmmmmmmm
theres no reson that shouldnt hav wrked

I ran the mis file in a ded server I came up wit an eror wat can uall make of it

Thursday, July 15, 2004 at 11:50:53 AM

Use this

 

//--- OBJECT WRITE BEGIN ---
//Created with ModWizard v1.3
//Please remember to put 'MOD' at the beginning of your server name.
new SimGroup(MissionGroup) {
musicTrack = "Lush";

New ScriptObject(MissionInfo) {
name = "fread";
author = "RobodudeSWAT(ra";
};
new MissionArea(MissionArea) {
area = "-256 -256 512 512";
flightCeiling = "200";
flightCeilingRange = "0";
floor = "-101";
locked = "false";
};
new Sky(Sky) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
visibleDistance = "1000";
useSkyTextures = "1";
renderBottomTexture = "0";
SkySolidColor = "0.547000 0.641000 0.789000 0.000000";
fogDistance = "300";
fogColor = "0.820000 0.828000 0.844000 1.000000";
fogVolume1 = "1 1 1";
fogVolume2 = "1 1 1";
fogVolume3 = "40 1 95";
materialList = "game/data/skies/sky_day.dml";
windVelocity = "1 1 0";
windEffectPrecipitation = "1";
noRenderBans = "0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569860000000000000000000000.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160050000000000000000000000.000000";
cloudSpeed3 = "0.0003";
cloudSpeed1 = "0.0001";
cloudHeightPer0 = "0";
locked = "true";
cloudHeightPer2 = "0";
cloudHeightPer1 = "0";
cloudSpeed2 = "0.0002";
};
new Sun() {
direction = "0.57735 0.57735 -0.57735";
color = "0.988000 0.985000 0.980000 1.000000";
ambient = "0.500000 0.500000 0.500000 1.000000";
scale = "1 1 1";
locked = "true";
rotation = "1 0 0 0";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "game/data/terrains/details/detail1";
terrainFile = "game/data/missions/the_arena.ter";
squareSize = "8";
tile = "0";
blockShift = "7";
locked = "false";
position = "-1024 -1024 0";
};
new SimGroup(PlayerDropPoints) {
new SimGroup(GreenPlayerDropPoints) {
};
new SimGroup(BluePlayerDropPoints) {
};
};
};
};
//--- OBJECT WRITE END ---

 

WwmSWAT(ra B)

Last edited: Thursday, July 15, 2004 at 12:04:39 PM

Thursday, July 15, 2004 at 12:04:09 PM

When YOu put the_arena Put The_arena T needs to be captilized ;)

 

Thursday, July 15, 2004 at 1:04:49 PM

Yea it does XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD XD

 

Thursday, July 15, 2004 at 11:00:01 PM

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